mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Add StageDefinition
to ManiaSkinConfigurationLookup
and make column background colour lookup work
This commit is contained in:
parent
9c979044dc
commit
5c48d8931a
@ -1,8 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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@ -33,5 +36,26 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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return base.GetDrawableComponent(component);
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}
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public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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{
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if (lookup is ManiaSkinConfigurationLookup maniaLookup)
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{
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switch (maniaLookup.Lookup)
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{
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case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
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if (maniaLookup.StageDefinition.IsSpecialColumn(maniaLookup.ColumnIndex ?? 0))
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return SkinUtils.As<TValue>(new Bindable<Color4>(Color4.Yellow));
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// TODO: Add actual colours.
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return SkinUtils.As<TValue>(new Bindable<Color4>(new Color4(RNG.NextSingle() * 0.5f, RNG.NextSingle() * 0.5f, RNG.NextSingle() * 0.5f, 1)));
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}
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return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(maniaLookup.StageDefinition.Columns, maniaLookup.Lookup,
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maniaLookup.ColumnIndex));
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}
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return base.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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@ -30,9 +31,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo, StageDefinition stageDefinition)
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{
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hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION;
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hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition, stageDefinition)?.Value ?? Stage.HIT_TARGET_POSITION;
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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@ -30,9 +31,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo, StageDefinition stageDefinition)
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{
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string lightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LightImage)?.Value
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string lightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LightImage, stageDefinition)?.Value
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?? "mania-stage-light";
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float lightPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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@ -23,15 +24,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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private Container directionContainer;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo, StageDefinition stageDefinition)
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{
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string targetImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
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string targetImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.HitTargetImage, stageDefinition)?.Value
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?? "mania-stage-hint";
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bool showJudgementLine = skin.GetManiaSkinConfig<bool>(LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
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bool showJudgementLine = skin.GetManiaSkinConfig<bool>(LegacyManiaSkinConfigurationLookups.ShowJudgementLine, stageDefinition)?.Value
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?? true;
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Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
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Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.JudgementLineColour, stageDefinition)?.Value
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?? Color4.White;
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InternalChild = directionContainer = new Container
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@ -42,6 +42,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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}
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protected IBindable<T> GetColumnSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup)
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=> skin.GetManiaSkinConfig<T>(lookup, Column.Index);
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=> skin.GetManiaSkinConfig<T>(lookup, stage, Column.Index);
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}
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}
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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@ -32,9 +33,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load(ISkinSource skin, StageDefinition stageDefinition)
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{
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float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;
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float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition, stageDefinition)?.Value;
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if (scorePosition != null)
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scorePosition -= Stage.HIT_TARGET_POSITION + 150;
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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@ -35,9 +36,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo, StageDefinition stageDefinition)
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{
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minimumColumnWidth = skin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.MinimumColumnWidth))?.Value;
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minimumColumnWidth = skin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.MinimumColumnWidth, stageDefinition))?.Value;
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InternalChild = directionContainer = new Container
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{
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@ -30,10 +30,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, StageDefinition stageDefinition)
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{
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string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
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string leftImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LeftStageImage, stageDefinition)?.Value
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?? "mania-stage-left";
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string rightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
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string rightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.RightStageImage, stageDefinition)?.Value
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?? "mania-stage-right";
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InternalChildren = new[]
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@ -91,16 +91,16 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load(ISkinSource skin, StageDefinition stageDefinition)
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{
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float leftLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.LeftLineWidth, columnIndex)?.Value ?? 1;
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float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;
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float leftLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.LeftLineWidth, stageDefinition, columnIndex)?.Value ?? 1;
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float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, stageDefinition, columnIndex)?.Value ?? 1;
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bool hasLeftLine = leftLineWidth > 0;
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bool hasRightLine = (rightLineWidth > 0 && skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m) || isLastColumn;
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Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;
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Color4 backgroundColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, columnIndex)?.Value ?? Color4.Black;
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Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, stageDefinition, columnIndex)?.Value ?? Color4.White;
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Color4 backgroundColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, stageDefinition, columnIndex)?.Value ?? Color4.Black;
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InternalChildren = new Drawable[]
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{
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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@ -25,9 +26,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo, StageDefinition stageDefinition)
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{
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string bottomImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
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string bottomImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.BottomStageImage, stageDefinition)?.Value
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?? "mania-stage-bottom";
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sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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isLegacySkin = new Lazy<bool>(() => GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version) != null);
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hasKeyTexture = new Lazy<bool>(() =>
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{
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string keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value ?? "mania-key1";
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string keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, new StageDefinition(), 0)?.Value ?? "mania-key1";
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return this.GetAnimation(keyImage, true, true) != null;
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});
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}
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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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if (!hit_result_mapping.ContainsKey(result))
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return null;
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string filename = this.GetManiaSkinConfig<string>(hit_result_mapping[result])?.Value
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string filename = this.GetManiaSkinConfig<string>(hit_result_mapping[result], new StageDefinition())?.Value
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?? default_hit_result_skin_filenames[result];
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var animation = this.GetAnimation(filename, true, true);
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@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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if (lookup is ManiaSkinConfigurationLookup maniaLookup)
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return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
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return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.ColumnIndex));
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return base.GetConfig<TLookup, TValue>(lookup);
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}
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@ -4,6 +4,7 @@
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#nullable disable
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Skinning
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@ -15,9 +16,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
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/// </summary>
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/// <param name="skin">The skin from which configuration is retrieved.</param>
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/// <param name="lookup">The value to retrieve.</param>
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/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
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public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
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/// <param name="stageDefinition">The stage definition.</param>
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/// <param name="columnIndex">If not null, denotes the index of the column to which the entry applies.</param>
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public static IBindable<T> GetManiaSkinConfig<T>(this ISkin skin, LegacyManiaSkinConfigurationLookups lookup, StageDefinition stageDefinition, int? columnIndex = null)
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=> skin.GetConfig<ManiaSkinConfigurationLookup, T>(
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new ManiaSkinConfigurationLookup(lookup, index));
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new ManiaSkinConfigurationLookup(lookup, stageDefinition, columnIndex));
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}
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}
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@ -3,6 +3,7 @@
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#nullable disable
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Skinning;
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@ -15,21 +16,28 @@ namespace osu.Game.Rulesets.Mania.Skinning
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/// </summary>
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public readonly LegacyManiaSkinConfigurationLookups Lookup;
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/// <summary>
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/// The stage containing the component which is performing this lookup.
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/// </summary>
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public readonly StageDefinition StageDefinition;
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/// <summary>
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/// The intended <see cref="Column"/> index for the configuration.
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/// May be null if the configuration does not apply to a <see cref="Column"/>.
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/// </summary>
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public readonly int? TargetColumn;
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public readonly int? ColumnIndex;
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/// <summary>
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/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
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/// </summary>
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/// <param name="lookup">The lookup value.</param>
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/// <param name="targetColumn">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
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public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null)
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/// <param name="stageDefinition">The stage definition.</param>
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/// <param name="columnIndex">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
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public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, StageDefinition stageDefinition, int? columnIndex = null)
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{
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Lookup = lookup;
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TargetColumn = targetColumn;
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StageDefinition = stageDefinition;
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ColumnIndex = columnIndex;
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}
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}
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}
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@ -10,10 +10,11 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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@ -65,11 +66,9 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load(ISkinSource skin, StageDefinition stageDefinition)
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{
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// TODO: reimplement this somewhere.
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AccentColour = skin.GetConfig<ManiaSkinColour, Color4>()
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var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
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AccentColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, stageDefinition, Index)?.Value ?? Color4.Black;
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//AccentColour = columnColours[isSpecial],
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foreach (var obj in HitObjectContainer.Objects)
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@ -65,14 +65,14 @@ namespace osu.Game.Rulesets.Mania.UI
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if (i > 0)
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{
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float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, i - 1))
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, stageDefinition, i - 1))
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?.Value ?? Stage.COLUMN_SPACING;
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columns[i].Margin = new MarginPadding { Left = spacing };
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}
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float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, stageDefinition, i))
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?.Value;
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if (width == null)
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -19,6 +20,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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public readonly HitObjectContainer HitObjectContainer;
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[Resolved]
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private StageDefinition stageDefinition { get; set; }
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public HitObjectArea(HitObjectContainer hitObjectContainer)
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{
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InternalChild = new Container
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@ -49,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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protected virtual void UpdateHitPosition()
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||||
{
|
||||
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition, stageDefinition))?.Value
|
||||
?? Stage.HIT_TARGET_POSITION;
|
||||
|
||||
Padding = Direction.Value == ScrollingDirection.Up
|
||||
|
Loading…
Reference in New Issue
Block a user