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Fix column colour not updating on skin change
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@ -65,14 +65,17 @@ namespace osu.Game.Rulesets.Mania.UI
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HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both };
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, StageDefinition stageDefinition)
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{
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AccentColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, stageDefinition, Index)?.Value ?? Color4.Black;
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[Resolved]
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private ISkinSource skin { get; set; }
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//AccentColour = columnColours[isSpecial],
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foreach (var obj in HitObjectContainer.Objects)
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obj.AccentColour.Value = AccentColour;
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[Resolved]
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private StageDefinition stageDefinition { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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skin.SourceChanged += onSourceChanged;
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onSourceChanged();
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Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
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{
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@ -104,13 +107,25 @@ namespace osu.Game.Rulesets.Mania.UI
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RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
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}
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private void onSourceChanged()
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{
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AccentColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, stageDefinition, Index)?.Value ?? Color4.Black;
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foreach (var obj in HitObjectContainer.Objects)
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obj.AccentColour.Value = AccentColour;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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NewResult += OnNewResult;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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skin.SourceChanged += onSourceChanged;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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