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mirror of https://github.com/ppy/osu.git synced 2025-01-12 13:23:22 +08:00

Add pooling for mania hit explosions

This commit is contained in:
smoogipoo 2020-07-29 15:36:42 +09:00
parent 3ec659b7b5
commit 0f1f4b2b5c
5 changed files with 79 additions and 31 deletions

View File

@ -6,13 +6,14 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyHitExplosion : LegacyManiaColumnElement
public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -62,10 +63,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
protected override void LoadComplete()
public void Animate()
{
base.LoadComplete();
explosion?.FadeInFromZero(80)
.Then().FadeOut(120);
}

View File

@ -9,9 +9,9 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container TopLevelContainer;
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
@ -53,6 +53,7 @@ namespace osu.Game.Rulesets.Mania.UI
InternalChildren = new[]
{
hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
@ -108,15 +109,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ =>
new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
{
RelativeSizeAxes = Axes.Both
};
HitObjectArea.Explosions.Add(explosion);
explosion.Delay(200).Expire(true);
HitObjectArea.Explosions.Add(hitExplosionPool.Get());
}
public bool OnPressed(ManiaAction action)

View File

@ -15,7 +15,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
public class DefaultHitExplosion : CompositeDrawable
public class DefaultHitExplosion : CompositeDrawable, IHitExplosion
{
public override bool RemoveWhenNotAlive => true;
@ -123,21 +123,6 @@ namespace osu.Game.Rulesets.Mania.UI
direction.BindValueChanged(onDirectionChanged, true);
}
protected override void LoadComplete()
{
const double duration = 200;
base.LoadComplete();
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
this.FadeOut(duration, Easing.Out);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
@ -151,5 +136,16 @@ namespace osu.Game.Rulesets.Mania.UI
Y = -DefaultNotePiece.NOTE_HEIGHT / 2;
}
}
public void Animate()
{
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), PoolableHitExplosion.DURATION, Easing.OutQuint)
.FadeOut(PoolableHitExplosion.DURATION * 2);
mainGlow1.ScaleTo(1.4f, PoolableHitExplosion.DURATION, Easing.OutQuint);
this.FadeOut(PoolableHitExplosion.DURATION, Easing.Out);
}
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// Common interface for all hit explosion bodies.
/// </summary>
public interface IHitExplosion
{
/// <summary>
/// Begins animating this <see cref="IHitExplosion"/>.
/// </summary>
void Animate();
}
}

View File

@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
public class PoolableHitExplosion : PoolableDrawable
{
public const double DURATION = 200;
[Resolved]
private Column column { get; set; }
private SkinnableDrawable skinnableExplosion;
public PoolableHitExplosion()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index),
_ => new DefaultHitExplosion(column.AccentColour, false /*todo */))
{
RelativeSizeAxes = Axes.Both
};
}
protected override void PrepareForUse()
{
base.PrepareForUse();
(skinnableExplosion?.Drawable as IHitExplosion)?.Animate();
this.Delay(DURATION).Then().Expire();
}
}
}