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Re-implement support for small ticks
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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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@ -63,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
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explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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public void Animate()
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public void Animate(JudgementResult result)
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{
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(explosion as IFramedAnimation)?.GotoFrame(0);
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@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Mania.UI
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if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
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HitObjectArea.Explosions.Add(hitExplosionPool.Get());
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HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
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}
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public bool OnPressed(ManiaAction action)
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@ -8,6 +8,8 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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@ -21,31 +23,30 @@ namespace osu.Game.Rulesets.Mania.UI
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public override bool RemoveWhenNotAlive => true;
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[Resolved]
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private Column column { get; set; }
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly CircularContainer largeFaint;
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private readonly CircularContainer mainGlow1;
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private CircularContainer largeFaint;
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private CircularContainer mainGlow1;
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public DefaultHitExplosion(Color4 objectColour, bool isSmall = false)
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public DefaultHitExplosion()
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{
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.X;
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Height = DefaultNotePiece.NOTE_HEIGHT;
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}
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// scale roughly in-line with visual appearance of notes
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Scale = new Vector2(1f, 0.6f);
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if (isSmall)
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Scale *= 0.5f;
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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const float angle_variangle = 15; // should be less than 45
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const float roundness = 80;
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const float initial_height = 10;
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var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
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var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
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InternalChildren = new Drawable[]
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{
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@ -61,7 +62,7 @@ namespace osu.Game.Rulesets.Mania.UI
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
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Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
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Roundness = 160,
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Radius = 200,
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},
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@ -76,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
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Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
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Roundness = 20,
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Radius = 50,
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},
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@ -116,11 +117,7 @@ namespace osu.Game.Rulesets.Mania.UI
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},
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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@ -139,8 +136,16 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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public void Animate()
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public void Animate(JudgementResult result)
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{
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// scale roughly in-line with visual appearance of notes
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Vector2 scale = new Vector2(1, 0.6f);
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if (result.Judgement is HoldNoteTickJudgement)
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scale *= 0.5f;
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this.ScaleTo(scale);
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largeFaint
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.ResizeTo(default_large_faint_size)
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.Then()
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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@ -11,6 +13,7 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <summary>
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/// Begins animating this <see cref="IHitExplosion"/>.
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/// </summary>
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void Animate();
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/// <param name="result">The type of <see cref="JudgementResult"/> that caused this explosion.</param>
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void Animate(JudgementResult result);
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}
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}
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.UI
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@ -12,6 +13,8 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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public const double DURATION = 200;
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public JudgementResult Result { get; private set; }
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[Resolved]
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private Column column { get; set; }
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@ -25,18 +28,22 @@ namespace osu.Game.Rulesets.Mania.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index),
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_ => new DefaultHitExplosion(column.AccentColour, false /*todo */))
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InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index), _ => new DefaultHitExplosion())
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{
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RelativeSizeAxes = Axes.Both
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};
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}
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public void Apply(JudgementResult result)
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{
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Result = result;
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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(skinnableExplosion?.Drawable as IHitExplosion)?.Animate();
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(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
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this.Delay(DURATION).Then().Expire();
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}
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