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osu-lazer/osu.Game/OsuGame.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using osu.Framework.Configuration;
using osu.Framework.GameModes;
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using osu.Game.Configuration;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
using osu.Framework.Input;
using osu.Game.Input;
using OpenTK.Input;
using osu.Framework.Logging;
using osu.Game.Graphics.UserInterface.Volume;
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using osu.Game.Database;
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using osu.Framework.Allocation;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Timing;
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using osu.Game.Modes;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Screens;
using osu.Game.Screens.Menu;
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namespace osu.Game
{
public class OsuGame : OsuGameBase
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{
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public Toolbar Toolbar;
private ChatOverlay chat;
private MusicController musicController;
private MainMenu mainMenu => modeStack?.ChildGameMode as MainMenu;
private Intro intro => modeStack as Intro;
private OsuGameMode modeStack;
private VolumeControl volume;
public Bindable<PlayMode> PlayMode;
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string[] args;
private OptionsOverlay options;
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public OsuGame(string[] args = null)
{
this.args = args;
}
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public void ToggleOptions() => options.ToggleVisibility();
[BackgroundDependencyLoader]
private void load()
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{
if (!Host.IsPrimaryInstance)
{
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
Environment.Exit(0);
}
if (args?.Length > 0)
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Schedule(delegate { Dependencies.Get<BeatmapDatabase>().Import(args); });
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Dependencies.Cache(this);
PlayMode = LocalConfig.GetBindable<PlayMode>(OsuConfig.PlayMode);
}
protected override void LoadComplete()
{
base.LoadComplete();
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Add(new Drawable[] {
new VolumeControlReceptor
{
RelativeSizeAxes = Axes.Both,
ActionRequested = delegate(InputState state) { volume.Adjust(state); }
},
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mainContent = new Container
{
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RelativeSizeAxes = Axes.Both,
},
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volume = new VolumeControl(),
overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
new GlobalHotkeys //exists because UserInputManager is at a level below us.
{
Handler = globalHotkeyPressed
}
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});
(modeStack = new Intro()).Preload(this, d =>
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{
modeStack.ModePushed += modeAdded;
modeStack.Exited += modeRemoved;
mainContent.Add(modeStack);
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});
//overlay elements
(chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
(options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
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(musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add);
Dependencies.Cache(options);
Dependencies.Cache(musicController);
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(Toolbar = new Toolbar
{
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Depth = -2,
OnHome = delegate { mainMenu?.MakeCurrent(); },
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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}).Preload(this, t =>
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{
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
PlayMode.TriggerChange();
overlayContent.Add(Toolbar);
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});
options.StateChanged += delegate
{
switch (options.State)
{
case Visibility.Hidden:
intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
break;
case Visibility.Visible:
intro.MoveToX(OptionsOverlay.SIDEBAR_WIDTH / 2, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
break;
}
};
Cursor.Alpha = 0;
}
private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
switch (args.Key)
{
case Key.F8:
chat.ToggleVisibility();
return true;
case Key.PageUp:
case Key.PageDown:
var rate = ((Clock as ThrottledFrameClock).Source as StopwatchClock).Rate * (args.Key == Key.PageUp ? 1.1f : 0.9f);
((Clock as ThrottledFrameClock).Source as StopwatchClock).Rate = rate;
Logger.Log($@"Adjusting game clock to {rate}", LoggingTarget.Debug);
return true;
}
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if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.O:
options.ToggleVisibility();
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return true;
}
}
return base.OnKeyDown(state, args);
}
public Action<GameMode> ModeChanged;
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private Container mainContent;
private Container overlayContent;
private void modeChanged(GameMode newMode)
{
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// - Ability to change window size
// - Ability to adjust music playback
// - Frame limiter changes
//central game mode change logic.
if ((newMode as OsuGameMode)?.ShowOverlays != true)
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{
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Toolbar.State = Visibility.Hidden;
musicController.State = Visibility.Hidden;
chat.State = Visibility.Hidden;
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}
else
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{
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Toolbar.State = Visibility.Visible;
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}
Cursor.FadeIn(100);
ModeChanged?.Invoke(newMode);
if (newMode == null)
Host.Exit();
}
protected override bool OnExiting()
{
if (!intro.DidLoadMenu || intro.ChildGameMode != null)
{
Scheduler.Add(delegate
{
intro.MakeCurrent();
});
return true;
}
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return base.OnExiting();
}
private void modeAdded(GameMode newMode)
{
newMode.ModePushed += modeAdded;
newMode.Exited += modeRemoved;
modeChanged(newMode);
}
private void modeRemoved(GameMode newMode)
{
modeChanged(newMode);
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}
}
}