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osu-lazer/osu.Game/OsuGame.cs

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2016-08-26 11:28:23 +08:00
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT License - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Drawing;
using osu.Framework.Framework;
using osu.Game.Configuration;
using osu.Game.GameModes.Menu;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Processing;
namespace osu.Game
{
public class OsuGame : Framework.Game
{
internal OsuConfigManager Config = new OsuConfigManager();
protected override string MainResourceFile => @"osu.Game.Resources.dll";
public override void Load()
{
base.Load();
Window.Size = new Size(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height));
Window.OnSizeChanged += window_OnSizeChanged;
AddProcessingContainer(new RatioAdjust());
//Add(new FontTest());
Add(new MainMenu());
Add(new CursorContainer());
}
private void window_OnSizeChanged()
{
Config.Set<int>(OsuConfig.Width, Window.Size.Width);
Config.Set<int>(OsuConfig.Height, Window.Size.Height);
}
}
}