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Do not set WorkingBeatmap explicitly in mode stack.
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@ -105,10 +105,7 @@ namespace osu.Game
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}
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});
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(modeStack = new Intro
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{
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Beatmap = Beatmap
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}).Preload(this, d =>
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(modeStack = new Intro()).Preload(this, d =>
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{
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mainContent.Add(d);
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