Carmine Giugliano
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68bba817d3
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dynamic generation of vertex layouts for GTAV vertex types
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2019-11-11 12:28:37 +01:00 |
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dexy
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918ed7fccf
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Fix for leg jankyness. Added PBBNCCTTX shader
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2019-11-10 02:01:52 +11:00 |
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dexy
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03fa5575bf
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Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
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2019-11-09 21:07:41 +11:00 |
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dexy
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20545145a5
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PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
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2019-11-09 18:05:41 +11:00 |
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dexy
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87092996f8
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Animations now playing sequences correctly
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2019-11-08 22:55:39 +11:00 |
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dexy
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d60234469a
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Animation evaluation improvements
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2019-11-08 19:53:29 +11:00 |
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dexy
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629ee125a5
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Reset ped model to T pose when no animatino selected
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2019-11-08 18:58:56 +11:00 |
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dexy
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8bea5281f0
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Animations playback improvement?
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2019-11-08 17:54:46 +11:00 |
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dexy
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9fc219e332
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Fix for hair rendering, update peds meta types to be expandable objects
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2019-11-08 14:22:10 +11:00 |
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dexy
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ef497b1f6d
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Animation playback improvements
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2019-11-08 02:00:16 +11:00 |
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dexy
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465b21d7ac
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Peds form progress, playing peds animations and loading some textures
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2019-11-07 23:14:39 +11:00 |
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dexy
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8bfca3a338
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Peds form progress, new MetaNames, ped ymt metas parsing
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2019-11-07 03:51:35 +11:00 |
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dexy
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90142cb6da
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Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
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2019-11-06 04:53:20 +11:00 |
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dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
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dexy
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8335fd065c
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Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
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2019-11-04 00:04:02 +11:00 |
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dexy
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6be0d5cb30
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Skin mesh now using correct bone transforms
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2019-11-03 22:43:39 +11:00 |
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dexy
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9f84ba8ad0
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Added vertex shaders for skin mesh support
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2019-11-03 06:25:20 +11:00 |
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dexy
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3462513e27
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Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
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2019-11-02 22:53:54 +11:00 |
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dexy
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68a028dc0b
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Minor improvement to UV anims
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2019-11-02 20:40:14 +11:00 |
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dexy
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b61899dedf
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Fix loading some YCDs
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2019-11-02 18:37:21 +11:00 |
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dexy
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6f0a7d99f9
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Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
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2019-11-02 18:14:36 +11:00 |
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dexy
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80b6f3742b
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Experimental UV animations playing from YCD. (some air cons broken!)
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2019-11-02 06:46:45 +11:00 |
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dexy
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4834b8c520
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Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
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2019-10-31 17:11:12 +11:00 |
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dexy
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4559312f1c
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Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form
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2019-03-30 03:30:45 +11:00 |
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dexy
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60b1570930
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Fix for vehicle wheels rendering corrupting the saved file
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2019-03-28 20:33:07 +11:00 |
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dexy
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bd283a5c07
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Ymap frustum culling
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2019-03-23 22:23:37 +11:00 |
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dexy
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023be70bb4
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Model Material Editor
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2019-03-22 01:29:37 +11:00 |
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dexy
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bc1efebe5c
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FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
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2019-03-20 21:21:47 +11:00 |
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dexy
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a11ec59dda
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Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control
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2019-02-20 20:56:04 +11:00 |
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horstche
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3690b082bc
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Added vertex shader PNCTT and started implementation of DiffuseSampler2. (#43)
Added vertex shader PNCTT and implementation of DiffuseSampler2.
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2019-02-20 20:41:00 +11:00 |
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dexy
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9af0b41967
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Fix for XML/PSO conversion inaccuracies
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2019-01-14 12:25:03 +11:00 |
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dexy
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fbf57293c1
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Skewy wheels bug fix
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2019-01-13 22:18:57 +11:00 |
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dexy
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d794f592d8
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Vehicle wheel right hand side flip/fix
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2019-01-13 21:31:33 +11:00 |
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dexy
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ac3bcb7f4e
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Added MetaNames by 0x1F9F1 - from companion app
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2019-01-13 19:51:49 +11:00 |
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dexy
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187f8379cd
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Vehicle viewer progress
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2019-01-13 17:04:32 +11:00 |
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dexy
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d7d4054971
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Fix for XmlMeta not importing Vector3 arrays properly, Added extra texture sampler options
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2019-01-12 12:17:02 +11:00 |
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dexy
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f3c7538d78
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Fixed vehicle license plates rendering
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2019-01-11 20:40:13 +11:00 |
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dexy
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6c244c6406
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Replaced CMapData and CEntityDef property gets with field gets for performance
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2019-01-09 18:09:12 +11:00 |
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dexy
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dd3b8bdab4
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Waiting for textures to load before rendering
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2019-01-09 16:55:11 +11:00 |
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dexy
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da7a9e106f
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HD textures option in model viewer
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2019-01-09 12:15:38 +11:00 |
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dexy
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1af436b403
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Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity
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2019-01-08 18:57:24 +11:00 |
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dexy
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2d8305c7a1
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Added renderable texture dict hierarchy caching
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2019-01-06 15:51:58 +11:00 |
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dexy
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9dde38c930
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HD textures (WIP), vehicles.meta gtxd loading
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2019-01-06 05:04:33 +11:00 |
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dexy
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a7c17f318c
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Render car generators option for MrFoxPro
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2018-12-23 15:29:35 +11:00 |
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dexy
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801d530d78
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Slightly improved newer vehicles rendering
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2018-12-21 22:37:55 +11:00 |
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dexy
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7660a228eb
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Renamed skin vertex types and adjusted vertex layouts
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2018-12-21 20:11:28 +11:00 |
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dexy
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f738a03eaa
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Fixed interior and embedded collisions not being drawn when in Collisions mode
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2018-12-16 17:20:00 +11:00 |
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dexy
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3533260884
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Rendering OccludeModels when in Occlusion mode
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2018-12-15 04:09:02 +11:00 |
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dexy
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1e2e927cf6
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Fixed grass painting and selection bugs/glitchiness
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2018-12-07 13:41:18 +11:00 |
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dexy
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a7e2c7a0b6
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Fixed RenderableCache item invalidation and cleaned up code
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2018-12-05 17:36:23 +11:00 |
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