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c7cd3a9842
Closes https://github.com/ppy/osu/issues/33900. I think. Stable's sample lookup logic is horrible. The user in the issue claimed they were hearing `drum-hitfinish2`, but they were really hearing `drum-hitfinish`, because they're the same `.wav` file in the beatmap. Now the reason *why* they were hearind `drum-hitfinish` is that the sample control point was specifying something like: 23946,-200,4,2,4,40,0,0 To decipher, this is: - default sample bank of soft - custom sample bank of 4 Taking one of the objects affected, namely 00:23:946 (2) - that's a slider with finish addition and drum addition bank on the slider head. The slider head is thus attempting to play `soft-hitnormal4` and `drum-hitfinish4`. Neither `soft-hitnormal4` or `soft-hitnormal` exist in the beatmap, so that plays fine via falling back to user skin's `soft-hitnormal`, but `drum-hitfinish4` ends up falling back to `drum-hitfinish` which *does* exist in the beatmap skin and thus plays wrongly from the beatmap skin rather than the user skin. I have no idea how to ensure this is correct across every beatmap and skin out there so my approach is to just spray and pray (and rely on issue reports I guess). I *think* this matches the stable logic which is nestled within https://github.com/peppy/osu-stable-reference/blob/a5e5fe6ef240505d13526cf32783cad261e9bd8b/osu!/Audio/AudioEngine.cs#L1136-L1230 but honestly if you put a gun to my head I couldn't be sure if it matches completely in every possible circumstance or not.
c7cd3a9842
·
2025-06-27 13:00:50 +02:00
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