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osu-lazer/osu.Game/Skinning
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Bartłomiej Dach c7cd3a9842 Fix beatmap skin sample lookups falling back to non-custom sample banks if the custom sample bank sample was not found
Closes https://github.com/ppy/osu/issues/33900. I think. Stable's sample
lookup logic is horrible.

The user in the issue claimed they were hearing `drum-hitfinish2`, but
they were really hearing `drum-hitfinish`, because they're the same
`.wav` file in the beatmap. Now the reason *why* they were hearind
`drum-hitfinish` is that the sample control point was specifying
something like:

	23946,-200,4,2,4,40,0,0

To decipher, this is:
- default sample bank of soft
- custom sample bank of 4

Taking one of the objects affected, namely 00:23:946 (2) - that's a
slider with finish addition and drum addition bank on the slider head.
The slider head is thus attempting to play `soft-hitnormal4` and
`drum-hitfinish4`.

Neither `soft-hitnormal4` or `soft-hitnormal` exist in the beatmap, so
that plays fine via falling back to user skin's `soft-hitnormal`, but
`drum-hitfinish4` ends up falling back to `drum-hitfinish` which *does*
exist in the beatmap skin and thus plays wrongly from the beatmap skin
rather than the user skin.

I have no idea how to ensure this is correct across every beatmap and
skin out there so my approach is to just spray and pray (and rely on
issue reports I guess). I *think* this matches the stable logic which is
nestled within
https://github.com/peppy/osu-stable-reference/blob/a5e5fe6ef240505d13526cf32783cad261e9bd8b/osu!/Audio/AudioEngine.cs#L1136-L1230
but honestly if you put a gun to my head I couldn't be sure if it
matches completely in every possible circumstance or not.
c7cd3a9842 · 2025-06-27 13:00:50 +02:00
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