1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-13 03:42:57 +08:00

Reword and fix typos in some new xmldoc

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
This commit is contained in:
Dean Herbert 2023-02-16 15:27:30 +09:00 committed by GitHub
parent 768eea1ea8
commit 0b25f7baeb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 2 additions and 2 deletions

View File

@ -9,7 +9,7 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Skinning
{
/// <summary>
/// A lookup typed intended for use for skinnable gameplay components (not HUD level components).
/// A lookup type intended for use for skinnable gameplay components (not HUD level components).
/// </summary>
/// <remarks>
/// The most common usage of this class is for ruleset-specific skinning implementations, but it can also be used directly

View File

@ -7,7 +7,7 @@ using System.Collections.Generic;
namespace osu.Game.Skinning
{
/// <summary>
/// An abstract skin implementation which generally provides access to more than one skins (with fallback logic).
/// An abstract skin implementation, whose primary purpose is to properly handle component fallback across multiple layers of skins (e.g.: beatmap skin, user skin, default skin).
/// </summary>
/// <remarks>
/// Common usage is to do an initial lookup via <see cref="FindProvider"/>, and use the returned <see cref="ISkin"/>