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Fix incorrect application layer causing completely discoloured circles
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@ -30,8 +30,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private readonly bool hasNumber;
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protected Drawable CircleSprite = null!;
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protected Drawable OverlaySprite = null!;
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protected LegacyKiaiFlashingDrawable CircleSprite = null!;
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protected LegacyKiaiFlashingDrawable OverlaySprite = null!;
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protected Container OverlayLayer { get; private set; } = null!;
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@ -66,29 +66,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
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// the conditional above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
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// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
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Color4 objectColour = drawableOsuObject!.AccentColour.Value;
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int add = Math.Max(25, 300 - (int)(objectColour.R * 255) - (int)(objectColour.G * 255) - (int)(objectColour.B * 255));
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Color4 finalColour = new Color4(
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(byte)Math.Min((byte)(objectColour.R * 255) + add, 255),
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(byte)Math.Min((byte)(objectColour.G * 255) + add, 255),
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(byte)Math.Min((byte)(objectColour.B * 255) + add, 255),
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255);
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InternalChildren = new[]
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{
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CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName) })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = finalColour,
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},
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OverlayLayer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = finalColour,
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Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d))
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{
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Anchor = Anchor.Centre,
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@ -126,7 +114,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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base.LoadComplete();
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accentColour.BindValueChanged(colour => CircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
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accentColour.BindValueChanged(colour =>
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{
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Color4 objectColour = colour.NewValue;
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int add = Math.Max(25, 300 - (int)(objectColour.R * 255) - (int)(objectColour.G * 255) - (int)(objectColour.B * 255));
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var kiaiTintColour = new Color4(
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(byte)Math.Min((byte)(objectColour.R * 255) + add, 255),
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(byte)Math.Min((byte)(objectColour.G * 255) + add, 255),
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(byte)Math.Min((byte)(objectColour.B * 255) + add, 255),
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255);
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CircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue);
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OverlaySprite.KiaiGlowColour = CircleSprite.KiaiGlowColour = LegacyColourCompatibility.DisallowZeroAlpha(kiaiTintColour);
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}, true);
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if (hasNumber)
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indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
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@ -6,11 +6,18 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public partial class LegacyKiaiFlashingDrawable : BeatSyncedContainer
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{
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public Color4 KiaiGlowColour
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{
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get => flashingDrawable.Colour;
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set => flashingDrawable.Colour = value;
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}
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private readonly Drawable flashingDrawable;
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private const float flash_opacity = 0.3f;
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