1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-13 03:42:57 +08:00

Bring back and make use of clearPreviousSamples()

This commit is contained in:
Terochi 2023-03-23 18:46:48 +01:00
parent 1478a26cc0
commit e6f1ec57a9

View File

@ -4,6 +4,7 @@
#nullable disable
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -74,14 +75,29 @@ namespace osu.Game.Skinning
updateSample();
}
private void updateSample()
{
if (sampleInfo == null)
return;
/// <summary>
/// Whether this sample was playing before a skin source change.
/// </summary>
private bool wasPlaying;
bool wasPlaying = Playing;
private void clearPreviousSamples()
{
// only run if the samples aren't already cleared.
// this ensures the "wasPlaying" state is stored correctly even if multiple clear calls are executed.
if (!sampleContainer.Any()) return;
wasPlaying = Playing;
sampleContainer.Clear();
Sample = null;
}
private void updateSample()
{
clearPreviousSamples();
if (sampleInfo == null)
return;
var sample = CurrentSkin.GetSample(sampleInfo);