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mirror of https://github.com/ppy/osu.git synced 2024-12-13 03:42:57 +08:00

Apply NRT to all simple auxiliary skin classes

This commit is contained in:
Dean Herbert 2023-01-26 17:52:49 +09:00
parent 2017ac1135
commit 4352c56c3e
7 changed files with 8 additions and 24 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Globalization;
using osu.Game.Beatmaps.Formats;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
@ -16,7 +14,7 @@ namespace osu.Game.Skinning
{
private readonly LegacyFont font;
private LegacyGlyphStore glyphStore;
private LegacyGlyphStore glyphStore = null!;
protected override char FixedWidthReferenceCharacter => '5';
@ -49,7 +47,7 @@ namespace osu.Game.Skinning
this.skin = skin;
}
public ITexturedCharacterGlyph Get(string fontName, char character)
public ITexturedCharacterGlyph? Get(string fontName, char character)
{
string lookup = getLookupName(character);
@ -79,7 +77,7 @@ namespace osu.Game.Skinning
}
}
public Task<ITexturedCharacterGlyph> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
public Task<ITexturedCharacterGlyph?> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
}
}
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Skinning
{
public class SkinCustomColourLookup

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@ -1,12 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
@ -39,13 +36,12 @@ namespace osu.Game.Skinning
/// <summary>
/// All raw <see cref="DrawableSamples"/>s contained in this <see cref="SkinnableSound"/>.
/// </summary>
[NotNull, ItemNotNull]
protected IEnumerable<DrawableSample> DrawableSamples => samplesContainer.Select(c => c.Sample).Where(s => s != null);
private readonly AudioContainer<PoolableSkinnableSample> samplesContainer;
[Resolved(CanBeNull = true)]
private IPooledSampleProvider samplePool { get; set; }
[Resolved]
private IPooledSampleProvider? samplePool { get; set; }
/// <summary>
/// Creates a new <see cref="SkinnableSound"/>.
@ -59,7 +55,7 @@ namespace osu.Game.Skinning
/// Creates a new <see cref="SkinnableSound"/> with some initial samples.
/// </summary>
/// <param name="samples">The initial samples.</param>
public SkinnableSound([NotNull] IEnumerable<ISampleInfo> samples)
public SkinnableSound(IEnumerable<ISampleInfo> samples)
: this()
{
this.samples = samples.ToArray();
@ -69,7 +65,7 @@ namespace osu.Game.Skinning
/// Creates a new <see cref="SkinnableSound"/> with an initial sample.
/// </summary>
/// <param name="sample">The initial sample.</param>
public SkinnableSound([NotNull] ISampleInfo sample)
public SkinnableSound(ISampleInfo sample)
: this(new[] { sample })
{
}
@ -79,7 +75,7 @@ namespace osu.Game.Skinning
/// <summary>
/// The samples that should be played.
/// </summary>
public ISampleInfo[] Samples
public ISampleInfo[]? Samples
{
get => samples;
set