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Apply NRT to all simple auxiliary skin classes
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parent
2017ac1135
commit
4352c56c3e
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play.HUD;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Globalization;
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using osu.Game.Beatmaps.Formats;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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@ -16,7 +14,7 @@ namespace osu.Game.Skinning
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{
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private readonly LegacyFont font;
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private LegacyGlyphStore glyphStore;
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private LegacyGlyphStore glyphStore = null!;
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protected override char FixedWidthReferenceCharacter => '5';
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@ -49,7 +47,7 @@ namespace osu.Game.Skinning
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this.skin = skin;
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}
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public ITexturedCharacterGlyph Get(string fontName, char character)
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public ITexturedCharacterGlyph? Get(string fontName, char character)
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{
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string lookup = getLookupName(character);
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@ -79,7 +77,7 @@ namespace osu.Game.Skinning
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}
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}
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public Task<ITexturedCharacterGlyph> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
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public Task<ITexturedCharacterGlyph?> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Skinning
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{
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public class SkinCustomColourLookup
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@ -1,12 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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@ -39,13 +36,12 @@ namespace osu.Game.Skinning
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/// <summary>
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/// All raw <see cref="DrawableSamples"/>s contained in this <see cref="SkinnableSound"/>.
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/// </summary>
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[NotNull, ItemNotNull]
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protected IEnumerable<DrawableSample> DrawableSamples => samplesContainer.Select(c => c.Sample).Where(s => s != null);
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private readonly AudioContainer<PoolableSkinnableSample> samplesContainer;
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[Resolved(CanBeNull = true)]
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private IPooledSampleProvider samplePool { get; set; }
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[Resolved]
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private IPooledSampleProvider? samplePool { get; set; }
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/// <summary>
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/// Creates a new <see cref="SkinnableSound"/>.
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@ -59,7 +55,7 @@ namespace osu.Game.Skinning
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/// Creates a new <see cref="SkinnableSound"/> with some initial samples.
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/// </summary>
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/// <param name="samples">The initial samples.</param>
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public SkinnableSound([NotNull] IEnumerable<ISampleInfo> samples)
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public SkinnableSound(IEnumerable<ISampleInfo> samples)
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: this()
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{
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this.samples = samples.ToArray();
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@ -69,7 +65,7 @@ namespace osu.Game.Skinning
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/// Creates a new <see cref="SkinnableSound"/> with an initial sample.
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/// </summary>
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/// <param name="sample">The initial sample.</param>
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public SkinnableSound([NotNull] ISampleInfo sample)
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public SkinnableSound(ISampleInfo sample)
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: this(new[] { sample })
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{
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}
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@ -79,7 +75,7 @@ namespace osu.Game.Skinning
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/// <summary>
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/// The samples that should be played.
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/// </summary>
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public ISampleInfo[] Samples
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public ISampleInfo[]? Samples
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{
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get => samples;
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set
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