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mirror of https://github.com/ppy/osu.git synced 2024-12-25 03:22:57 +08:00
osu-lazer/osu.Game/Beatmaps
Dean Herbert 5bd9d88219 Fix tutorial download state not matching correctly when already available locally
Closes https://github.com/ppy/osu/issues/18468.

This doesn't stop the tutorial from downloading a second time, but at
least displays the correct status afterwards. Avoiding the download is a
bit more involved and requires a change to the flow. Probably not worth
it just yet.

To test, recommend switching to production environment, as dev server
doesn't have correct metadata for tutorial resulting in weirdness.
2022-06-02 16:34:24 +09:00
..
ControlPoints Add initial waveform comparison display 2022-05-24 14:36:44 +09:00
Drawables Fix tutorial download state not matching correctly when already available locally 2022-06-02 16:34:24 +09:00
Formats Don't output beatmap parse failures in a visible manner 2022-05-27 19:18:38 +09:00
Legacy Throw rather than ignore on invalid control point addition 2021-09-06 22:04:37 +09:00
Timing Initialise Simple{Triple,Quadruple} only once ever rather than create every time 2022-01-23 15:21:25 +01:00
APIFailTimes.cs Rename BeatmapMetrics to APIFailTimes 2021-10-25 15:34:41 +09:00
Beatmap.cs Merge pull request #16505 from peppy/remove-base-difficulty-usage 2022-01-19 13:53:55 +09:00
BeatmapConverter.cs Shallow clone BeatmapInfo during conversion process to avoid overwriting fields 2021-10-12 16:43:56 +09:00
BeatmapDifficulty.cs Use ctor rather than MemberwiseClone to guarantee a safer clone of BeatmapDifficulty 2022-01-13 13:23:41 +09:00
BeatmapDifficultyCache.cs Remove unnecessary Ruleset null check in BeatmapDifficultyCache 2022-01-13 13:19:49 +09:00
BeatmapInfo.cs Add comprehensive documentation of BeatmapInfo.DistanceSpacing 2022-05-05 16:25:45 +09:00
BeatmapInfoExtensions.cs Fix GetDisplayTitle() implementations relying on ToString() themselves 2021-11-09 13:53:08 +01:00
BeatmapManager.cs Use best-name-finding helper in new difficulty creation flow 2022-02-17 00:28:18 +01:00
BeatmapMetadata.cs Add support for creating new blank difficulties 2022-02-02 21:55:33 +01:00
BeatmapMetadataInfoExtensions.cs Fix GetDisplayTitleRomanisable() relying on ToString() implementation 2022-01-15 15:26:41 +01:00
BeatmapModelDownloader.cs Remove unnecessary GameHost parameter 2021-11-25 17:42:41 +09:00
BeatmapModelManager.cs Merge difficulty creation methods into one 2022-02-03 18:14:30 +01:00
BeatmapOnlineLookupQueue.cs Prevent throwing exceptions on first run without internet 2022-05-09 12:15:54 +09:00
BeatmapOnlineStatus.cs Rename BeatmapSetOnlineStatus to BeatmapOnlineStatus 2021-11-24 18:42:49 +09:00
BeatmapProcessor.cs Rename property, reword xmldoc and improve readability of update code 2021-07-21 17:32:56 +09:00
BeatmapSetFileInfo.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
BeatmapSetHypeStatus.cs Add new statistic types to online info 2021-11-07 21:33:41 +01:00
BeatmapSetInfo.cs Fix some regressions in json output (we need to make all these explicit instead) 2022-01-20 17:09:31 +09:00
BeatmapSetNominationStatus.cs Add new statistic types to online info 2021-11-07 21:33:41 +01:00
BeatmapSetOnlineAvailability.cs Enable nullable and switch classes to structs 2021-10-21 18:54:36 +09:00
BeatmapSetOnlineCovers.cs APIBeatmapSet.Covers is never null 2021-10-21 19:34:01 +09:00
BeatmapSetOnlineGenre.cs Enable nullable and switch classes to structs 2021-10-21 18:54:36 +09:00
BeatmapSetOnlineLanguage.cs Enable nullable and switch classes to structs 2021-10-21 18:54:36 +09:00
BeatmapStatistic.cs Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
BeatmapStatisticIcon.cs Strongly type and expose default beatmap information icon implementations for other rulesets 2020-09-04 15:01:32 +09:00
BeatmapUserSettings.cs Store user settings to realm 2022-03-01 18:44:15 +09:00
CountdownType.cs Add descriptions to enum members 2021-08-30 22:51:42 +02:00
DifficultyRating.cs Replace DifficultyColouredContainer with a more scalable solution 2019-08-17 15:16:24 +09:00
DifficultyRecommender.cs Convert to extension method to avoid recursive calls 2022-03-03 14:15:37 +09:00
DummyWorkingBeatmap.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
EFBeatmapDifficulty.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
EFBeatmapInfo.cs Revert "Convert data type of DistanceSpacing to float" 2022-04-29 08:02:07 +03:00
EFBeatmapMetadata.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
EFBeatmapSetInfo.cs Fix many shortcomings and compatibility issues with EF classes post-rename 2022-01-12 17:00:16 +09:00
FlatFileWorkingBeatmap.cs Update FlatFileWorkingBeatmap to not require a ruleset store 2022-02-19 20:53:04 +09:00
IBeatmap.cs Reimplement as extension method on IBeatmap 2022-02-16 12:06:49 +09:00
IBeatmapConverter.cs Add default token 2020-09-17 18:37:48 +09:00
IBeatmapDifficultyInfo.cs Switch BeatmapDifficulty usages to use interface type 2021-10-01 16:55:50 +09:00
IBeatmapInfo.cs Add back interface equality but limit to only matching types 2021-11-16 12:35:18 +09:00
IBeatmapMetadataInfo.cs Add equatable support to IUser and RealmUser 2022-01-12 17:49:11 +09:00
IBeatmapOnlineInfo.cs Rename BeatmapMetrics to APIFailTimes 2021-10-25 15:34:41 +09:00
IBeatmapProcessor.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IBeatmapResourceProvider.cs Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
IBeatmapSetInfo.cs Update all models to implement IHasNamedFiles 2021-11-25 16:41:12 +09:00
IBeatmapSetOnlineInfo.cs Add score importer 2022-01-12 16:57:27 +09:00
IBeatSyncProvider.cs Remove unnecessary cache type specification 2022-05-23 02:00:04 +09:00
IWorkingBeatmap.cs Remove all NRT changes 2021-12-22 21:02:06 +09:00
IWorkingBeatmapCache.cs Add missing methods to interfaces 2021-10-06 12:55:04 +09:00
MetadataUtils.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
StarDifficulty.cs Move StarDifficulty to own file 2020-11-06 13:51:25 +09:00
WorkingBeatmap.cs Use Track to ensure its loaded before transferring 2022-05-21 16:52:16 +03:00
WorkingBeatmapCache.cs Handle virtual track string to avoid throwing later in lookup 2022-04-14 17:33:42 +09:00