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Store user settings to realm
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@ -40,6 +40,8 @@ namespace osu.Game.Beatmaps
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[Backlink(nameof(ScoreInfo.BeatmapInfo))]
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public IQueryable<ScoreInfo> Scores { get; } = null!;
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public BeatmapUserSettings UserSettings { get; set; } = null!;
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public BeatmapInfo(RulesetInfo? ruleset = null, BeatmapDifficulty? difficulty = null, BeatmapMetadata? metadata = null)
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{
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ID = Guid.NewGuid();
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@ -51,6 +53,7 @@ namespace osu.Game.Beatmaps
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};
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Difficulty = difficulty ?? new BeatmapDifficulty();
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Metadata = metadata ?? new BeatmapMetadata();
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UserSettings = new BeatmapUserSettings();
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}
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[UsedImplicitly]
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19
osu.Game/Beatmaps/BeatmapUserSettings.cs
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19
osu.Game/Beatmaps/BeatmapUserSettings.cs
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@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using Realms;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// User settings overrides that are attached to a beatmap.
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/// </summary>
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public class BeatmapUserSettings : EmbeddedObject
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{
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/// <summary>
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/// An audio offset that can be used for timing adjustments.
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/// </summary>
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public double Offset { get; set; }
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}
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}
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@ -54,8 +54,9 @@ namespace osu.Game.Database
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/// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings.
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/// 12 2021-11-24 Add Status to RealmBeatmapSet.
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/// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields).
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/// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo.
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/// </summary>
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private const int schema_version = 13;
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private const int schema_version = 14;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
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