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osu-lazer/osu.Game/Beatmaps/BeatmapOnlineStatus.cs
Dean Herbert 183b95cbc2 Rename BeatmapSetOnlineStatus to BeatmapOnlineStatus
This variable is used at more than just a set level.
2021-11-24 18:42:49 +09:00

41 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Beatmaps
{
public enum BeatmapOnlineStatus
{
None = -3,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusGraveyard))]
Graveyard = -2,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusWip))]
WIP = -1,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusPending))]
Pending = 0,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusRanked))]
Ranked = 1,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusApproved))]
Approved = 2,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusQualified))]
Qualified = 3,
[LocalisableDescription(typeof(BeatmapsetsStrings), nameof(BeatmapsetsStrings.ShowStatusLoved))]
Loved = 4,
}
public static class BeatmapSetOnlineStatusExtensions
{
public static bool GrantsPerformancePoints(this BeatmapOnlineStatus status)
=> status == BeatmapOnlineStatus.Ranked || status == BeatmapOnlineStatus.Approved;
}
}