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mirror of https://github.com/ppy/osu.git synced 2026-06-05 16:24:13 +08:00

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294 Commits

660 changed files with 24374 additions and 18178 deletions
+1 -1
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2026.108.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2026.303.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+7 -3
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@@ -146,9 +146,13 @@ namespace osu.Desktop
{
base.SetHost(host);
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
if (iconStream != null)
host.Window.SetIconFromStream(iconStream);
// Apple operating systems use a better icon provided via external assets.
if (!RuntimeInfo.IsApple)
{
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
if (iconStream != null)
host.Window.SetIconFromStream(iconStream);
}
host.Window.Title = Name;
}
@@ -5,7 +5,7 @@ using BenchmarkDotNet.Attributes;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Tests.NonVisual.Filtering;
namespace osu.Game.Benchmarks
{
@@ -42,7 +42,7 @@ namespace osu.Game.Benchmarks
Status = BeatmapOnlineStatus.Loved
};
private CarouselBeatmap carouselBeatmap = null!;
private FilterMatchingTest.CarouselBeatmap carouselBeatmap = null!;
private FilterCriteria criteria1 = null!;
private FilterCriteria criteria2 = null!;
private FilterCriteria criteria3 = null!;
@@ -55,7 +55,7 @@ namespace osu.Game.Benchmarks
var beatmap = getExampleBeatmap();
beatmap.OnlineID = 20201010;
beatmap.BeatmapSet = new BeatmapSetInfo { OnlineID = 1535 };
carouselBeatmap = new CarouselBeatmap(beatmap);
carouselBeatmap = new FilterMatchingTest.CarouselBeatmap(beatmap);
criteria1 = new FilterCriteria();
criteria2 = new FilterCriteria
{
+1 -3
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@@ -35,11 +35,9 @@
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
</dict>
</plist>
</plist>
+6 -1
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@@ -176,15 +176,20 @@ namespace osu.Game.Rulesets.Catch
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
protected override IEnumerable<HitResult> GetValidHitResults()
public override IEnumerable<HitResult> GetValidHitResults()
{
return new[]
{
HitResult.Great,
HitResult.Miss,
HitResult.LargeTickHit,
HitResult.LargeTickMiss,
HitResult.SmallTickHit,
HitResult.SmallTickMiss,
HitResult.LargeBonus,
HitResult.IgnoreHit,
HitResult.IgnoreMiss,
};
}
+1 -3
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@@ -35,11 +35,9 @@
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
</dict>
</plist>
</plist>
+5 -3
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@@ -383,7 +383,7 @@ namespace osu.Game.Rulesets.Mania
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderDescending().First(v => variant >= v);
}
protected override IEnumerable<HitResult> GetValidHitResults()
public override IEnumerable<HitResult> GetValidHitResults()
{
return new[]
{
@@ -392,9 +392,11 @@ namespace osu.Game.Rulesets.Mania
HitResult.Good,
HitResult.Ok,
HitResult.Meh,
HitResult.Miss,
// HitResult.SmallBonus is used for awarding perfect bonus score but is not included here as
// it would be a bit redundant to show this to the user.
HitResult.IgnoreHit,
HitResult.ComboBreak,
HitResult.IgnoreMiss,
};
}
@@ -7,7 +7,7 @@ using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mania.Configuration;
@@ -31,47 +31,45 @@ namespace osu.Game.Rulesets.Mania
Children = new Drawable[]
{
new SettingsEnumDropdown<ManiaScrollingDirection>
new SettingsItemV2(new FormEnumDropdown<ManiaScrollingDirection>
{
LabelText = RulesetSettingsStrings.ScrollingDirection,
Caption = RulesetSettingsStrings.ScrollingDirection,
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<double, ManiaScrollSlider>
}),
new SettingsItemV2(new FormSliderBar<double>
{
LabelText = RulesetSettingsStrings.ScrollSpeed,
Caption = RulesetSettingsStrings.ScrollSpeed,
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollSpeed),
KeyboardStep = 1
},
new SettingsCheckbox
KeyboardStep = 1,
LabelFormat = v => RulesetSettingsStrings.ScrollSpeedTooltip((int)DrawableManiaRuleset.ComputeScrollTime(v), v),
}),
new SettingsItemV2(new FormCheckBox
{
Caption = RulesetSettingsStrings.TimingBasedColouring,
Current = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring),
})
{
Keywords = new[] { "color" },
LabelText = RulesetSettingsStrings.TimingBasedColouring,
Current = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring),
},
};
Add(new SettingsCheckbox
Add(new SettingsItemV2(new FormCheckBox
{
LabelText = RulesetSettingsStrings.TouchOverlay,
Caption = RulesetSettingsStrings.TouchOverlay,
Current = config.GetBindable<bool>(ManiaRulesetSetting.TouchOverlay)
});
}));
if (RuntimeInfo.IsMobile)
{
Add(new SettingsEnumDropdown<ManiaMobileLayout>
Add(new SettingsItemV2(new FormEnumDropdown<ManiaMobileLayout>
{
LabelText = RulesetSettingsStrings.MobileLayout,
Caption = RulesetSettingsStrings.MobileLayout,
Current = config.GetBindable<ManiaMobileLayout>(ManiaRulesetSetting.MobileLayout),
#pragma warning disable CS0618 // Type or member is obsolete
Items = Enum.GetValues<ManiaMobileLayout>().Where(l => l != ManiaMobileLayout.LandscapeWithOverlay),
#pragma warning restore CS0618 // Type or member is obsolete
});
}));
}
}
private partial class ManiaScrollSlider : RoundedSliderBar<double>
{
public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip((int)DrawableManiaRuleset.ComputeScrollTime(Current.Value), Current.Value);
}
}
}
+1 -1
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@@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Mania.UI
var hitWindows = new ManiaHitWindows();
AddInternal(judgementPooler = new JudgementPooler<DrawableManiaJudgement>(Enum.GetValues<HitResult>().Where(r => hitWindows.IsHitResultAllowed(r))));
AddInternal(judgementPooler = new JudgementPooler<DrawableManiaJudgement>(Enum.GetValues<HitResult>().Where(hitWindows.IsHitResultAllowed)));
RegisterPool<BarLine, DrawableBarLine>(50, 200);
}
+1 -3
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@@ -35,11 +35,9 @@
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
</dict>
</plist>
</plist>
@@ -3,10 +3,13 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
@@ -30,6 +33,16 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
PathType.LINEAR,
new Vector2(100, 0),
new Vector2(100, 100)
),
createPathSegment(
PathType.PERFECT_CURVE,
new Vector2(100.009f, -50.0009f),
new Vector2(200.0089f, -100)
),
createPathSegment(
PathType.PERFECT_CURVE,
new Vector2(25, -50),
new Vector2(100, 75)
)
};
@@ -48,9 +61,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[TestCase(0, 250)]
[TestCase(0, 200)]
[TestCase(1, 120)]
[TestCase(1, 80)]
public void TestSliderReversal(int pathIndex, double length)
[TestCase(1, 120, false, false)]
[TestCase(1, 80, false, false)]
[TestCase(2, 250)]
[TestCase(2, 190)]
[TestCase(3, 250)]
[TestCase(3, 190)]
public void TestSliderReversal(int pathIndex, double length, bool assertEqualDistances = true, bool assertSliderReduction = true)
{
var controlPoints = paths[pathIndex];
@@ -90,6 +107,215 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
InputManager.ReleaseKey(Key.LControl);
});
if (pathIndex == 2)
{
AddRepeatStep("Reverse slider again", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
}, 2);
}
if (assertEqualDistances)
{
AddAssert("Middle control point has the same distance from start to end", () =>
{
var pathControlPoints = selectedSlider.Path.ControlPoints;
float middleToStart = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[0].Position);
float middleToEnd = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[^1].Position);
return Precision.AlmostEquals(middleToStart, middleToEnd, 1f);
});
}
AddAssert("Middle control point is not at start or end", () =>
Vector2.Distance(selectedSlider.Path.ControlPoints[^2].Position, oldStartPos) > 1 &&
Vector2.Distance(selectedSlider.Path.ControlPoints[^2].Position, oldEndPos) > 1
);
AddAssert("Slider has correct length", () =>
Precision.AlmostEquals(selectedSlider.Path.Distance, oldDistance));
AddAssert("Slider has correct start position", () =>
Vector2.Distance(selectedSlider.Position, oldEndPos) < 1);
AddAssert("Slider has correct end position", () =>
Vector2.Distance(selectedSlider.EndPosition, oldStartPos) < 1);
AddAssert("Control points have correct types", () =>
{
var newControlPointTypes = selectedSlider.Path.ControlPoints.Select(p => p.Type).ToArray();
return oldControlPointTypes.Take(newControlPointTypes.Length).SequenceEqual(newControlPointTypes);
});
if (assertSliderReduction)
{
AddStep("Move to marker", () =>
{
var marker = this.ChildrenOfType<SliderEndDragMarker>().Single();
var markerPos = (marker.ScreenSpaceDrawQuad.TopRight + marker.ScreenSpaceDrawQuad.BottomRight) / 2;
// sometimes the cursor may miss the marker's hitbox so we
// add a little offset here to be sure it lands in a clickable position.
var position = new Vector2(markerPos.X + 2f, markerPos.Y);
InputManager.MoveMouseTo(position);
});
AddStep("Click", () => InputManager.PressButton(MouseButton.Left));
AddStep("Reduce slider", () =>
{
var middleControlPoint = this.ChildrenOfType<PathControlPointPiece<Slider>>().ToArray()[^2];
InputManager.MoveMouseTo(middleControlPoint);
});
AddStep("Release click", () => InputManager.ReleaseButton(MouseButton.Left));
AddStep("Save half slider info", () =>
{
oldStartPos = selectedSlider.Position;
oldEndPos = selectedSlider.EndPosition;
oldDistance = selectedSlider.Path.Distance;
});
AddStep("Reverse slider", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
AddAssert("Middle control point has the same distance from start to end", () =>
{
var pathControlPoints = selectedSlider.Path.ControlPoints;
float middleToStart = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[0].Position);
float middleToEnd = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[^1].Position);
return Precision.AlmostEquals(middleToStart, middleToEnd, 1f);
});
AddAssert("Middle control point is not at start or end", () =>
Vector2.Distance(selectedSlider.Path.ControlPoints[^2].Position, oldStartPos) > 1 &&
Vector2.Distance(selectedSlider.Path.ControlPoints[^2].Position, oldEndPos) > 1
);
AddAssert("Slider has correct length", () =>
Precision.AlmostEquals(selectedSlider.Path.Distance, oldDistance));
AddAssert("Slider has correct start position", () =>
Vector2.Distance(selectedSlider.Position, oldEndPos) < 1);
AddAssert("Slider has correct end position", () =>
Vector2.Distance(selectedSlider.EndPosition, oldStartPos) < 1);
AddAssert("Control points have correct types", () =>
{
var newControlPointTypes = selectedSlider.Path.ControlPoints.Select(p => p.Type).ToArray();
return oldControlPointTypes.Take(newControlPointTypes.Length).SequenceEqual(newControlPointTypes);
});
}
}
[Test]
public void TestSegmentedSliderReversal()
{
PathControlPoint[] segmentedSliderPath =
[
new PathControlPoint
{
Position = new Vector2(0, 0),
Type = PathType.PERFECT_CURVE
},
new PathControlPoint
{
Position = new Vector2(100, 150),
},
new PathControlPoint
{
Position = new Vector2(75, -50),
Type = PathType.PERFECT_CURVE
},
new PathControlPoint
{
Position = new Vector2(225, -75),
},
new PathControlPoint
{
Position = new Vector2(350, 50),
Type = PathType.PERFECT_CURVE
},
new PathControlPoint
{
Position = new Vector2(500, -75),
},
new PathControlPoint
{
Position = new Vector2(350, -120),
},
];
Vector2 oldStartPos = default;
Vector2 oldEndPos = default;
double oldDistance = default;
var oldControlPointTypes = segmentedSliderPath.Select(p => p.Type);
AddStep("Add slider", () =>
{
var slider = new Slider
{
Position = new Vector2(0, 200),
Path = new SliderPath(segmentedSliderPath)
{
ExpectedDistance = { Value = 1314 }
}
};
EditorBeatmap.Add(slider);
oldStartPos = slider.Position;
oldEndPos = slider.EndPosition;
oldDistance = slider.Path.Distance;
});
AddStep("Select slider", () =>
{
var slider = (Slider)EditorBeatmap.HitObjects[0];
EditorBeatmap.SelectedHitObjects.Add(slider);
});
AddRepeatStep("Reverse slider", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
}, 3);
AddAssert("First arc's control is not at the slider's middle", () =>
Vector2.Distance(selectedSlider.Path.ControlPoints[^2].Position, selectedSlider.Path.PositionAt(0.5)) > 1
);
AddAssert("Last arc's control is not at the slider's middle", () =>
Vector2.Distance(selectedSlider.Path.ControlPoints[1].Position, selectedSlider.Path.PositionAt(0.5)) > 1
);
AddAssert("First arc centered middle control point", () =>
{
var pathControlPoints = selectedSlider.Path.ControlPoints;
float middleToStart = Vector2.Distance(pathControlPoints[1].Position, pathControlPoints[0].Position);
float middleToEnd = Vector2.Distance(pathControlPoints[1].Position, pathControlPoints[2].Position);
return Precision.AlmostEquals(middleToStart, middleToEnd, 1f);
});
AddAssert("Last arc centered middle control point", () =>
{
var pathControlPoints = selectedSlider.Path.ControlPoints;
float middleToStart = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[^3].Position);
float middleToEnd = Vector2.Distance(pathControlPoints[^2].Position, pathControlPoints[^1].Position);
return Precision.AlmostEquals(middleToStart, middleToEnd, 1f);
});
AddAssert("Slider has correct length", () =>
Precision.AlmostEquals(selectedSlider.Path.Distance, oldDistance));
@@ -0,0 +1,88 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModEasy : OsuModTestScene
{
protected override bool AllowFail => true;
[Test]
public void TestMultipleApplication()
{
bool reapplied = false;
CreateModTest(new ModTestData
{
Mods = [new OsuModEasy { Retries = { Value = 1 } }],
Autoplay = false,
CreateBeatmap = () =>
{
// do stuff to speed up fails
var b = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
Difficulty = { DrainRate = 10 }
};
foreach (var ho in b.HitObjects)
ho.StartTime /= 4;
return b;
},
PassCondition = () =>
{
if (((ModEasyTestPlayer)Player).FailuresSuppressed > 0 && !reapplied)
{
try
{
foreach (var mod in Player.GameplayState.Mods.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(new BeatmapDifficulty());
foreach (var mod in Player.GameplayState.Mods.OfType<IApplicableToPlayer>())
mod.ApplyToPlayer(Player);
}
catch
{
// don't care if this fails. in fact a failure here is probably better than the alternative.
}
finally
{
reapplied = true;
}
}
return Player.GameplayState.HasFailed && ((ModEasyTestPlayer)Player).FailuresSuppressed <= 1;
}
});
}
protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new ModEasyTestPlayer(CurrentTestData, AllowFail);
private partial class ModEasyTestPlayer : ModTestPlayer
{
public int FailuresSuppressed { get; private set; }
public ModEasyTestPlayer(ModTestData data, bool allowFail)
: base(data, allowFail)
{
}
protected override bool CheckModsAllowFailure()
{
bool failureAllowed = GameplayState.Mods.OfType<IApplicableFailOverride>().All(m => m.PerformFail());
if (!failureAllowed)
FailuresSuppressed++;
return failureAllowed;
}
}
}
}
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
scheduledTasks.Add(Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay));
scheduledTasks.Add(Scheduler.AddDelayed(drawableHitObject.TriggerJudgement, delay));
return drawableHitObject;
}
@@ -7,6 +7,7 @@ using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Utils;
@@ -37,13 +38,16 @@ namespace osu.Game.Rulesets.Osu.Edit
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider? snapProvider { get; set; }
private BindableList<HitObject> selectedItems { get; } = new BindableList<HitObject>();
[BackgroundDependencyLoader]
private void load(EditorBeatmap editorBeatmap)
private void load()
{
selectedItems.BindTo(editorBeatmap.SelectedHitObjects);
}
@@ -53,15 +57,22 @@ namespace osu.Game.Rulesets.Osu.Edit
base.LoadComplete();
selectedItems.CollectionChanged += (_, __) => updateState();
editorBeatmap.HitObjectUpdated += hitObjectUpdated;
updateState();
}
private void hitObjectUpdated(HitObject hitObject)
{
if (selectedMovableObjects.Contains(hitObject))
updateState();
}
private void updateState()
{
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
CanScaleX.Value = quad.Width > 0;
CanScaleY.Value = quad.Height > 0;
CanScaleX.Value = Precision.DefinitelyBigger(quad.Width, 0);
CanScaleY.Value = Precision.DefinitelyBigger(quad.Height, 0);
CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value;
CanScaleFromPlayfieldOrigin.Value = selectedMovableObjects.Any();
IsScalingSlider.Value = selectedMovableObjects.Count() == 1 && selectedMovableObjects.First() is Slider;
@@ -339,5 +350,13 @@ namespace osu.Game.Rulesets.Osu.Edit
PathControlPointTypes = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Type).ToArray();
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap.IsNotNull())
editorBeatmap.HitObjectUpdated -= hitObjectUpdated;
}
}
}
+9 -1
View File
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
[SettingSource(
"Max size at combo",
"The combo count at which the cursor reaches its maximum size",
SettingControlType = typeof(SettingsSlider<int, RoundedSliderBar<int>>)
SettingControlType = typeof(SettingsSlider<int, MaxSizeComboSlider>)
)]
public BindableInt MaxSizeComboCount { get; } = new BindableInt(50)
{
@@ -85,4 +85,12 @@ namespace osu.Game.Rulesets.Osu.Mods
cursor.ModScaleAdjust.Value = (float)Interpolation.Lerp(cursor.ModScaleAdjust.Value, currentSize, Math.Clamp(cursor.Time.Elapsed / TRANSITION_DURATION, 0, 1));
}
}
public partial class MaxSizeComboSlider : RoundedSliderBar<int>
{
public MaxSizeComboSlider()
{
KeyboardStep = 1;
}
}
}
@@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
@@ -71,6 +73,8 @@ namespace osu.Game.Rulesets.Osu.Mods
}
}
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
@@ -27,8 +27,10 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => "Burn the notes into your memory.";
//Alters the transforms of the approach circles, breaking the effects of these mods.
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform), typeof(OsuModDepth) }).ToArray();
/// <remarks>
/// Incompatible with all mods that directly modify or indirectly depend on <see cref="OsuHitObject.TimePreempt"/>, or alter the behaviour of approach circles.
/// </remarks>
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModApproachDifferent), typeof(OsuModTransform), typeof(OsuModDepth), typeof(OsuModHidden) }).ToArray();
public override ModType Type => ModType.Fun;
@@ -60,14 +62,22 @@ namespace osu.Game.Rulesets.Osu.Mods
if (osuObject is not Spinner)
osuObject.TimePreempt += osuObject.StartTime - lastNewComboTime;
int repeatCount = 0;
foreach (var nested in osuObject.NestedHitObjects.OfType<OsuHitObject>())
{
switch (nested)
{
//Freezing the SliderTicks doesnt play well with snaking sliders
// Freezing the SliderTicks doesnt play well with snaking sliders
case SliderTick:
//SliderRepeat wont layer correctly if preempt is changed.
break;
case SliderRepeat:
if (repeatCount > 2)
break;
applyFadeInAdjustment(nested);
repeatCount++;
break;
default:
+1 -1
View File
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModDepth) };
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn), typeof(OsuModDepth), typeof(OsuModFreezeFrame) };
public const double FADE_IN_DURATION_MULTIPLIER = 0.4;
public const double FADE_OUT_DURATION_MULTIPLIER = 0.3;
@@ -48,7 +48,8 @@ namespace osu.Game.Rulesets.Osu.Mods
typeof(OsuModSpunOut),
typeof(OsuModStrictTracking),
typeof(OsuModSuddenDeath),
typeof(OsuModDepth)
typeof(OsuModDepth),
typeof(OsuModDifficultyAdjust),
}).ToArray();
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Name => "Traceable";
public override string Acronym => "TC";
public override IconUsage? Icon => OsuIcon.ModTraceable;
public override ModType Type => ModType.Fun;
public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
+7 -3
View File
@@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Osu
new OsuModHardRock(),
new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()),
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
new OsuModHidden(),
new MultiMod(new OsuModHidden(), new OsuModTraceable()),
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
new OsuModStrictTracking(),
new OsuModAccuracyChallenge(),
@@ -209,7 +209,6 @@ namespace osu.Game.Rulesets.Osu
new OsuModSpinIn(),
new MultiMod(new OsuModGrow(), new OsuModDeflate()),
new MultiMod(new ModWindUp(), new ModWindDown()),
new OsuModTraceable(),
new OsuModBarrelRoll(),
new OsuModApproachDifferent(),
new OsuModMuted(),
@@ -278,19 +277,24 @@ namespace osu.Game.Rulesets.Osu
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
protected override IEnumerable<HitResult> GetValidHitResults()
public override IEnumerable<HitResult> GetValidHitResults()
{
return new[]
{
HitResult.Great,
HitResult.Ok,
HitResult.Meh,
HitResult.Miss,
HitResult.LargeTickHit,
HitResult.LargeTickMiss,
HitResult.SmallTickHit,
HitResult.SmallTickMiss,
HitResult.SliderTailHit,
HitResult.SmallBonus,
HitResult.LargeBonus,
HitResult.IgnoreHit,
HitResult.IgnoreMiss,
};
}
@@ -3,7 +3,9 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu.Configuration;
@@ -27,32 +29,34 @@ namespace osu.Game.Rulesets.Osu.UI
Children = new Drawable[]
{
new SettingsCheckbox
new SettingsItemV2(new FormCheckBox
{
LabelText = RulesetSettingsStrings.SnakingInSliders,
Caption = RulesetSettingsStrings.SnakingInSliders,
Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
},
new SettingsCheckbox
}),
new SettingsItemV2(new FormCheckBox
{
ClassicDefault = false,
LabelText = RulesetSettingsStrings.SnakingOutSliders,
Caption = RulesetSettingsStrings.SnakingOutSliders,
Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
},
new SettingsCheckbox
})
{
LabelText = RulesetSettingsStrings.CursorTrail,
ApplyClassicDefault = c => ((IHasCurrentValue<bool>)c).Current.Value = false,
},
new SettingsItemV2(new FormCheckBox
{
Caption = RulesetSettingsStrings.CursorTrail,
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
},
new SettingsCheckbox
}),
new SettingsItemV2(new FormCheckBox
{
LabelText = RulesetSettingsStrings.CursorRipples,
Caption = RulesetSettingsStrings.CursorRipples,
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorRipples)
},
new SettingsEnumDropdown<PlayfieldBorderStyle>
}),
new SettingsItemV2(new FormEnumDropdown<PlayfieldBorderStyle>
{
LabelText = RulesetSettingsStrings.PlayfieldBorderStyle,
Caption = RulesetSettingsStrings.PlayfieldBorderStyle,
Current = config.GetBindable<PlayfieldBorderStyle>(OsuRulesetSetting.PlayfieldBorderStyle),
},
}),
};
}
}
+1 -3
View File
@@ -35,11 +35,9 @@
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
</dict>
</plist>
</plist>
+4 -1
View File
@@ -222,15 +222,18 @@ namespace osu.Game.Rulesets.Taiko
public override RulesetSettingsSubsection CreateSettings() => new TaikoSettingsSubsection(this);
protected override IEnumerable<HitResult> GetValidHitResults()
public override IEnumerable<HitResult> GetValidHitResults()
{
return new[]
{
HitResult.Great,
HitResult.Ok,
HitResult.Miss,
HitResult.SmallBonus,
HitResult.LargeBonus,
HitResult.IgnoreHit,
HitResult.IgnoreMiss,
};
}
@@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Taiko.Configuration;
@@ -26,11 +27,11 @@ namespace osu.Game.Rulesets.Taiko
Children = new Drawable[]
{
new SettingsEnumDropdown<TaikoTouchControlScheme>
new SettingsItemV2(new FormEnumDropdown<TaikoTouchControlScheme>
{
LabelText = RulesetSettingsStrings.TouchControlScheme,
Caption = RulesetSettingsStrings.TouchControlScheme,
Current = config.GetBindable<TaikoTouchControlScheme>(TaikoRulesetSetting.TouchControlScheme)
}
})
};
}
}
+1 -1
View File
@@ -194,7 +194,7 @@ namespace osu.Game.Rulesets.Taiko.UI
var hitWindows = new TaikoHitWindows();
HitResult[] usableHitResults = Enum.GetValues<HitResult>().Where(r => hitWindows.IsHitResultAllowed(r)).ToArray();
HitResult[] usableHitResults = Enum.GetValues<HitResult>().Where(hitWindows.IsHitResultAllowed).ToArray();
AddInternal(judgementPooler = new JudgementPooler<DrawableTaikoJudgement>(usableHitResults));
+25 -2
View File
@@ -35,8 +35,31 @@
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
<key>CFBundleIcons~ipad</key>
<dict>
<key>CFBundlePrimaryIcon</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>AppIcon60x60</string>
</array>
<key>CFBundleIconName</key>
<string>AppIcon</string>
</dict>
</dict>
<key>CFBundleIcons</key>
<dict>
<key>CFBundlePrimaryIcon</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>AppIcon60x60</string>
<string>AppIcon76x76</string>
</array>
<key>CFBundleIconName</key>
<string>AppIcon</string>
</dict>
</dict>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>CADisableMinimumFrameDurationOnPhone</key>
@@ -4,6 +4,7 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@@ -15,6 +16,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Visual;
@@ -34,6 +36,12 @@ namespace osu.Game.Tests.Beatmaps
private IBindable<StarDifficulty> starDifficultyBindable;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved]
private BeatmapDifficultyCache actualDifficultyCache { get; set; }
[BackgroundDependencyLoader]
private void load(OsuGameBase osu)
{
@@ -55,6 +63,36 @@ namespace osu.Game.Tests.Beatmaps
AddUntilStep($"star difficulty -> {BASE_STARS}", () => starDifficultyBindable.Value.Stars == BASE_STARS);
}
[Test]
public void TestInvalidationFlow()
{
BeatmapInfo postEditBeatmapInfo = null;
BeatmapInfo preEditBeatmapInfo = null;
IBindable<StarDifficulty> bindableDifficulty = null;
AddStep("get bindable stars", () =>
{
preEditBeatmapInfo = importedSet.Beatmaps.First();
bindableDifficulty = actualDifficultyCache.GetBindableDifficulty(preEditBeatmapInfo);
});
AddUntilStep("wait for stars retrieved", () => bindableDifficulty.Value.Stars, () => Is.GreaterThan(0));
AddStep("remove all hitobjects", () =>
{
var working = beatmapManager.GetWorkingBeatmap(preEditBeatmapInfo);
((IList<HitObject>)working.Beatmap.HitObjects).Clear();
beatmapManager.Save(working.BeatmapInfo, working.Beatmap);
postEditBeatmapInfo = working.BeatmapInfo;
});
AddAssert("stars is now zero", () => actualDifficultyCache.GetDifficultyAsync(postEditBeatmapInfo).GetResultSafely()!.Value.Stars, () => Is.Zero);
AddUntilStep("bindable stars is now zero", () => bindableDifficulty.Value.Stars, () => Is.Zero);
}
[Test]
public void TestStarDifficultyChangesOnModSettings()
{
@@ -76,6 +114,30 @@ namespace osu.Game.Tests.Beatmaps
AddUntilStep($"star difficulty -> {BASE_STARS + 1.75}", () => starDifficultyBindable.Value.Stars == BASE_STARS + 1.75);
}
[Test]
public void TestStarDifficultyChangesOnModSettingsCorrectlyTrackAcrossReferenceChanges()
{
OsuModDoubleTime dt = null;
AddStep("set computation function", () => difficultyCache.ComputeDifficulty = lookup =>
{
var modRateAdjust = (ModRateAdjust)lookup.OrderedMods.SingleOrDefault(mod => mod is ModRateAdjust);
return new StarDifficulty(BASE_STARS + modRateAdjust?.SpeedChange.Value ?? 0, 0);
});
AddStep("change selected mod to DT", () => SelectedMods.Value = new[] { dt = new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } });
AddUntilStep($"star difficulty -> {BASE_STARS + 1.5}", () => starDifficultyBindable.Value.Stars == BASE_STARS + 1.5);
AddStep("change DT speed to 1.25", () => dt.SpeedChange.Value = 1.25);
AddUntilStep($"star difficulty -> {BASE_STARS + 1.25}", () => starDifficultyBindable.Value.Stars == BASE_STARS + 1.25);
AddStep("reconstruct DT mod with same settings", () => SelectedMods.Value = new[] { dt = (OsuModDoubleTime)dt.DeepClone() });
AddUntilStep($"star difficulty -> {BASE_STARS + 1.25}", () => starDifficultyBindable.Value.Stars == BASE_STARS + 1.25);
AddStep("change DT speed to 1.25", () => dt.SpeedChange.Value = 2);
AddUntilStep($"star difficulty -> {BASE_STARS + 2}", () => starDifficultyBindable.Value.Stars == BASE_STARS + 2);
}
[Test]
public void TestStarDifficultyAdjustHashCodeConflict()
{
@@ -122,8 +184,10 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyDoesntEqualWithDifferentModSettings()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = guid }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = guid }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.9 } } });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = guid }, new RulesetInfo { OnlineID = 0 },
new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = guid }, new RulesetInfo { OnlineID = 0 },
new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.9 } } });
Assert.That(key1, Is.Not.EqualTo(key2));
Assert.That(key1.GetHashCode(), Is.Not.EqualTo(key2.GetHashCode()));
@@ -132,8 +196,10 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyEqualWithMatchingModSettings()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = guid }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = guid }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = guid }, new RulesetInfo { OnlineID = 0 },
new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = guid }, new RulesetInfo { OnlineID = 0 },
new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
Assert.That(key1, Is.EqualTo(key2));
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
@@ -247,7 +247,7 @@ namespace osu.Game.Tests.Beatmaps
AddStep("change all start times", () =>
{
editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
editorBeatmap.HitObjectUpdated += updatedObjects.Add;
for (int i = 0; i < 10; i++)
allHitObjects[i].StartTime += 10;
@@ -282,7 +282,7 @@ namespace osu.Game.Tests.Beatmaps
AddStep("change start time twice", () =>
{
editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
editorBeatmap.HitObjectUpdated += updatedObjects.Add;
editorBeatmap.HitObjects[0].StartTime = 10;
editorBeatmap.HitObjects[0].StartTime = 20;
@@ -104,10 +104,7 @@ namespace osu.Game.Tests.Database
Assert.AreNotEqual(detachedBeatmapSet.Status, BeatmapOnlineStatus.Ranked);
detachedBeatmapSet.Status = BeatmapOnlineStatus.Ranked;
beatmapSet.PerformWrite(s =>
{
detachedBeatmapSet.CopyChangesToRealm(s);
});
beatmapSet.PerformWrite(detachedBeatmapSet.CopyChangesToRealm);
beatmapSet.PerformRead(s =>
{
@@ -7,6 +7,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@@ -116,6 +117,69 @@ namespace osu.Game.Tests.Database
});
}
[Test]
public void TestFakedRulesetIdIsDetected()
{
RunTestWithRealm((realm, storage) =>
{
LoadTestRuleset.HasImplementations = true;
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
var ruleset = new LoadTestRuleset();
string rulesetShortName = ruleset.RulesetInfo.ShortName;
realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, 0)
{
Available = true,
}));
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.True);
// Availability is updated on construction of a RealmRulesetStore
using var _ = new RealmRulesetStore(realm, storage);
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName)!.Available), Is.False);
});
}
[Test]
public void TestMultipleRulesetWithSameOnlineIdsAreDetected()
{
RunTestWithRealm((realm, storage) =>
{
LoadTestRuleset.HasImplementations = true;
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
LoadTestRuleset.OnlineID = 2;
var first = new LoadTestRuleset();
var second = new CatchRuleset();
realm.Write(r => r.Add(new RulesetInfo(first.ShortName, first.RulesetInfo.Name, first.RulesetInfo.InstantiationInfo, first.RulesetInfo.OnlineID)
{
Available = true,
}));
realm.Write(r => r.Add(new RulesetInfo(second.ShortName, second.RulesetInfo.Name, second.RulesetInfo.InstantiationInfo, second.RulesetInfo.OnlineID)
{
Available = true,
}));
Assert.That(realm.Run(r => r.Find<RulesetInfo>(first.ShortName)!.Available), Is.True);
Assert.That(realm.Run(r => r.Find<RulesetInfo>(second.ShortName)!.Available), Is.True);
// Availability is updated on construction of a RealmRulesetStore
using var _ = new RealmRulesetStore(realm, storage);
Assert.That(realm.Run(r => r.Find<RulesetInfo>(first.ShortName)!.Available), Is.False);
Assert.That(realm.Run(r => r.Find<RulesetInfo>(second.ShortName)!.Available), Is.False);
realm.Write(r => r.Remove(r.Find<RulesetInfo>(first.ShortName)!));
using var __ = new RealmRulesetStore(realm, storage);
Assert.That(realm.Run(r => r.Find<RulesetInfo>(second.ShortName)!.Available), Is.True);
});
}
private class LoadTestRuleset : Ruleset
{
public override string RulesetAPIVersionSupported => Version;
@@ -124,6 +188,13 @@ namespace osu.Game.Tests.Database
public static string Version { get; set; } = CURRENT_RULESET_API_VERSION;
public static int OnlineID { get; set; } = -1;
public LoadTestRuleset()
{
RulesetInfo.OnlineID = OnlineID;
}
public override IEnumerable<Mod> GetModsFor(ModType type)
{
if (!HasImplementations)
@@ -11,7 +11,6 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Filter;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Tests.NonVisual.Filtering
@@ -588,6 +587,26 @@ namespace osu.Game.Tests.NonVisual.Filtering
Assert.That(visibleBeatmaps, Is.EqualTo(expectedBeatmapIndexes));
}
// This is a temporary class that emulates what these tests originally used from song select v1.
// If anyone ever ends up tidying up these test, here's a starting point:
// https://gist.github.com/peppy/67fda38f6483fd1dd01ef845ed5bf932
public class CarouselBeatmap
{
public readonly BeatmapInfo BeatmapInfo;
public BindableBool Filtered = new BindableBool();
public CarouselBeatmap(BeatmapInfo beatmapInfo)
{
BeatmapInfo = beatmapInfo;
}
public void Filter(FilterCriteria criteria)
{
Filtered.Value = !BeatmapCarouselFilterMatching.CheckCriteriaMatch(BeatmapInfo, criteria);
}
}
private class CustomCriteria : IRulesetFilterCriteria
{
private readonly bool match;
@@ -10,7 +10,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Filter;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Tests.NonVisual.Filtering
@@ -509,7 +508,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
("Another One", "diff ]with [[ brackets]]]"),
("Diff in title", "a"),
("a", "Diff in diff"),
}).Select(info => new CarouselBeatmap(new BeatmapInfo
}).Select(info => new FilterMatchingTest.CarouselBeatmap(new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
File diff suppressed because it is too large Load Diff
@@ -526,7 +526,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
// ReSharper disable once MemberHidesStaticFromOuterClass
private class TestRuleset : Ruleset
{
protected override IEnumerable<HitResult> GetValidHitResults() => new[] { HitResult.Great };
public override IEnumerable<HitResult> GetValidHitResults() => new[] { HitResult.Great };
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
@@ -32,7 +32,7 @@ using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
using osu.Game.Storyboards.Drawables;
using osu.Game.Tests.Resources;
using osuTK;
@@ -15,7 +15,7 @@ using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.Metadata;
using osu.Game.Tests.Visual.OnlinePlay;
@@ -1,45 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Screens;
using osu.Game.Screens.Edit.Submission;
using osu.Game.Screens.Footer;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneBeatmapSubmissionOverlay : OsuTestScene
public partial class TestSceneBeatmapSubmissionOverlay : ScreenTestScene
{
private ScreenFooter footer = null!;
private TestBeatmapSubmissionOverlayScreen screen = null!;
[Cached]
private readonly BeatmapSubmissionSettings beatmapSubmissionSettings = new BeatmapSubmissionSettings();
[SetUpSteps]
public void SetUpSteps()
public override void SetUpSteps()
{
AddStep("add overlay", () =>
{
var receptor = new ScreenFooter.BackReceptor();
footer = new ScreenFooter(receptor);
base.SetUpSteps();
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new[]
{
(typeof(ScreenFooter), (object)footer),
(typeof(BeatmapSubmissionSettings), new BeatmapSubmissionSettings()),
},
Children = new Drawable[]
{
receptor,
new BeatmapSubmissionOverlay
{
State = { Value = Visibility.Visible, },
},
footer,
}
};
});
AddStep("push screen", () => LoadScreen(screen = new TestBeatmapSubmissionOverlayScreen()));
AddUntilStep("wait until screen is loaded", () => screen.IsLoaded, () => Is.True);
AddStep("show overlay", () => screen.Overlay.Show());
}
private partial class TestBeatmapSubmissionOverlayScreen : OsuScreen
{
public override bool ShowFooter => true;
public BeatmapSubmissionOverlay Overlay = null!;
private IDisposable? overlayRegistration;
[Resolved]
private IOverlayManager? overlayManager { get; set; }
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[BackgroundDependencyLoader]
private void load()
{
LoadComponent(Overlay = new BeatmapSubmissionOverlay());
}
protected override void LoadComplete()
{
base.LoadComplete();
overlayRegistration = overlayManager?.RegisterBlockingOverlay(Overlay);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
overlayRegistration?.Dispose();
}
}
}
}
@@ -132,6 +132,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add effect point", () => EditorBeatmap.ControlPointInfo.Add(500, new EffectControlPoint { KiaiMode = true }));
AddStep("add bookmarks", () => EditorBeatmap.Bookmarks.AddRange([500, 1000]));
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
{
new HitCircle
@@ -185,6 +186,7 @@ namespace osu.Game.Tests.Visual.Editing
var effectPoint = EditorBeatmap.ControlPointInfo.EffectPoints.Single();
return effectPoint.Time == 500 && effectPoint.KiaiMode && effectPoint.ScrollSpeedBindable.IsDefault;
});
AddAssert("created difficulty has bookmarks", () => EditorBeatmap.Bookmarks.Count == 2);
AddAssert("created difficulty has no objects", () => EditorBeatmap.HitObjects.Count == 0);
AddAssert("status is modified", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.LocallyModified);
@@ -223,6 +225,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = previousDifficultyName = Guid.NewGuid().ToString());
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add bookmarks", () => EditorBeatmap.Bookmarks.AddRange([500, 1000]));
AddStep("add effect points", () =>
{
EditorBeatmap.ControlPointInfo.Add(250, new EffectControlPoint { KiaiMode = false, ScrollSpeed = 0.05 });
@@ -253,6 +256,8 @@ namespace osu.Game.Tests.Visual.Editing
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has bookmarks", () => EditorBeatmap.Bookmarks.Count == 2);
AddAssert("created difficulty has effect points", () =>
{
return EditorBeatmap.ControlPointInfo.EffectPoints.SequenceEqual(new[]
@@ -284,6 +289,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add bookmarks", () => EditorBeatmap.Bookmarks.AddRange([500, 1000]));
AddStep("add effect points", () =>
{
EditorBeatmap.ControlPointInfo.Add(250, new EffectControlPoint { KiaiMode = false, ScrollSpeed = 0.05 });
@@ -311,6 +317,8 @@ namespace osu.Game.Tests.Visual.Editing
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has bookmarks", () => EditorBeatmap.Bookmarks.Count == 2);
AddAssert("created difficulty has effect points", () =>
{
// since this difficulty is on another ruleset, scroll speed specifications are completely reset,
@@ -344,6 +352,7 @@ namespace osu.Game.Tests.Visual.Editing
StartTime = 1000
}
}));
AddStep("add bookmarks", () => EditorBeatmap.Bookmarks.AddRange([500, 1000]));
AddStep("set approach rate", () => EditorBeatmap.Difficulty.ApproachRate = 4);
AddStep("set combo colours", () =>
{
@@ -394,6 +403,7 @@ namespace osu.Game.Tests.Visual.Editing
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2);
AddAssert("created difficulty has bookmarks", () => EditorBeatmap.Bookmarks.Count == 2);
AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4);
AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2);
@@ -15,7 +15,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
@@ -19,6 +19,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.Edit.Timing;
using osu.Game.Tests.Beatmaps;
@@ -112,6 +113,77 @@ namespace osu.Game.Tests.Visual.Editing
hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM);
}
[Test]
public void TestAutoAdditionsBankMatchesNormalBankWhenChangedViaPopover()
{
clickSamplePiece(0);
setBankViaPopover(HitSampleInfo.BANK_SOFT);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
toggleAdditionViaPopover(1);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
setBankViaPopover(HitSampleInfo.BANK_DRUM);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
setAdditionBankViaPopover(HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
setAdditionBankViaPopover(EditorSelectionHandler.HIT_BANK_AUTO);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
}
[Test]
public void TestAutoAdditionsBankMatchesNormalBankWhenChangedViaHotkeys()
{
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
AddStep("set soft normal bank", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Key(Key.E);
InputManager.ReleaseKey(Key.ShiftLeft);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
AddStep("toggle finish", () => InputManager.Key(Key.E));
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
AddStep("set drum normal bank", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.ShiftLeft);
});
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
AddStep("set normal addition bank", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.W);
InputManager.ReleaseKey(Key.AltLeft);
});
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
AddStep("set auto addition bank", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.Q);
InputManager.ReleaseKey(Key.AltLeft);
});
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
}
[Test]
public void TestUndo()
{
@@ -346,7 +418,7 @@ namespace osu.Game.Tests.Visual.Editing
{
for (int i = 0; i < h.Samples.Count; i++)
{
h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT);
h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT, newEditorAutoBank: false);
}
}
});
@@ -354,7 +426,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("add whistle addition", () =>
{
foreach (var h in EditorBeatmap.HitObjects)
h.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, HitSampleInfo.BANK_SOFT));
h.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, HitSampleInfo.BANK_SOFT, editorAutoBank: false));
});
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
@@ -523,6 +595,172 @@ namespace osu.Game.Tests.Visual.Editing
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
}
[Test]
public void TestNonAutoBankHotkeysDuringPlacementPersistAfterPlacement()
{
AddStep("Clear all objects", () => EditorBeatmap.Clear());
AddStep("Enter placement mode", () => InputManager.Key(Key.Number2));
AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<HitObjectComposer>().First().ScreenSpaceDrawQuad.Centre));
AddStep("Move to 3000", () => EditorClock.Seek(3000));
AddStep("Press drum bank shortcut", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.ShiftLeft);
});
AddAssert($"Placement sample is {HitSampleInfo.BANK_DRUM}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_DRUM));
AddStep("Press normal addition bank shortcut", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.W);
InputManager.ReleaseKey(Key.AltLeft);
});
AddStep("Press finish sample shortcut", () =>
{
InputManager.Key(Key.E);
});
AddAssert($"Placement sample addition is {HitSampleInfo.BANK_NORMAL}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_NORMAL));
AddStep("Finish placement", () => InputManager.Click(MouseButton.Left));
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasAutoNormalBankFlag(0, false);
hitObjectHasAutoAdditionBankFlag(0, false);
clickSamplePiece(0);
samplePopoverIsOpen();
samplePopoverHasSingleAdditionBank(HitSampleInfo.BANK_NORMAL);
}
[Test]
public void TestAutoAdditionBankHotkeyDuringPlacementPersistsAfterPlacement()
{
AddStep("Clear all objects", () => EditorBeatmap.Clear());
AddStep("Enter placement mode", () => InputManager.Key(Key.Number2));
AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<HitObjectComposer>().First().ScreenSpaceDrawQuad.Centre));
AddStep("Move to 3000", () => EditorClock.Seek(3000));
AddStep("Press drum bank shortcut", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.ShiftLeft);
});
AddAssert($"Placement sample is {HitSampleInfo.BANK_DRUM}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_DRUM));
AddStep("Press normal addition bank shortcut", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.W);
InputManager.ReleaseKey(Key.AltLeft);
});
AddStep("Press finish sample shortcut", () =>
{
InputManager.Key(Key.E);
});
AddStep("Press auto addition bank shortcut", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.Q);
InputManager.ReleaseKey(Key.AltLeft);
});
AddAssert($"Placement sample addition is {HitSampleInfo.BANK_DRUM}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_DRUM));
AddStep("Finish placement", () => InputManager.Click(MouseButton.Left));
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasAutoNormalBankFlag(0, false);
hitObjectHasAutoAdditionBankFlag(0, true);
clickSamplePiece(0);
samplePopoverIsOpen();
samplePopoverHasSingleAdditionBank(EditorSelectionHandler.HIT_BANK_AUTO);
}
[Test]
public void TestFullAutoBankHotkeyDuringPlacementPersistsAfterPlacement()
{
AddStep("Clear all objects", () => EditorBeatmap.Clear());
AddStep("Enter placement mode", () => InputManager.Key(Key.Number2));
AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<HitObjectComposer>().First().ScreenSpaceDrawQuad.Centre));
AddStep("Move to 3000", () => EditorClock.Seek(3000));
AddStep("Press auto normal bank shortcut", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Key(Key.Q);
InputManager.ReleaseKey(Key.ShiftLeft);
});
AddAssert($"Placement sample is {HitSampleInfo.BANK_NORMAL}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_NORMAL));
AddStep("Press finish sample shortcut", () =>
{
InputManager.Key(Key.E);
});
AddStep("Press auto addition bank shortcut", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.Q);
InputManager.ReleaseKey(Key.AltLeft);
});
AddAssert($"Placement sample addition is {HitSampleInfo.BANK_NORMAL}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(HitSampleInfo.BANK_NORMAL));
AddStep("Finish placement", () => InputManager.Click(MouseButton.Left));
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasAutoNormalBankFlag(0, false); // it's the first object - nothing to inherit bank from
hitObjectHasAutoAdditionBankFlag(0, true);
clickSamplePiece(0);
samplePopoverIsOpen();
samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
samplePopoverHasSingleAdditionBank(EditorSelectionHandler.HIT_BANK_AUTO);
dismissPopover();
AddStep("Move to 5000", () => EditorClock.Seek(5000));
AddStep("Enter placement mode", () => InputManager.Key(Key.Number2));
AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<HitObjectComposer>().First().ScreenSpaceDrawQuad.Centre));
AddStep("Finish placement", () => InputManager.Click(MouseButton.Left));
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH); // finish is still implied, continuing from first placement
hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_NORMAL);
hitObjectHasAutoNormalBankFlag(1, true);
hitObjectHasAutoAdditionBankFlag(1, true);
clickSamplePiece(1);
samplePopoverIsOpen();
samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
samplePopoverHasSingleAdditionBank(EditorSelectionHandler.HIT_BANK_AUTO);
}
[Test]
public void PopoverForMultipleSelectionChangesAllSamples()
{
@@ -599,19 +837,19 @@ namespace osu.Game.Tests.Visual.Editing
Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
Samples =
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, editorAutoBank: false)
},
NodeSamples = new List<IList<HitSampleInfo>>
{
new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_DRUM),
new HitSampleInfo(HitSampleInfo.HIT_CLAP, bank: HitSampleInfo.BANK_DRUM),
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_DRUM, editorAutoBank: false),
new HitSampleInfo(HitSampleInfo.HIT_CLAP, bank: HitSampleInfo.BANK_DRUM, editorAutoBank: false),
},
new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT),
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_SOFT),
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT, editorAutoBank: false),
new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_SOFT, editorAutoBank: false),
},
}
});
@@ -808,6 +1046,174 @@ namespace osu.Game.Tests.Visual.Editing
}
}
[Test]
public void TestAddSoundBeforeSettingNonAutoAdditionBankOnSelectedObject()
{
AddStep("select first object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
AddStep("add finish sound", () => InputManager.Key(Key.E));
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasAutoAdditionBankFlag(0, true);
AddStep("set drum addition bank", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.AltLeft);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasAutoAdditionBankFlag(0, false);
}
[Test]
public void TestAddSoundAfterSettingNonAutoAdditionBankOnSelectedObject()
{
AddStep("select first object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
AddStep("set drum addition bank", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.AltLeft);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
AddStep("add finish sound", () => InputManager.Key(Key.E));
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasAutoAdditionBankFlag(0, false);
}
[Test]
public void TestSwitchSoundAfterSettingNonAutoAdditionBankOnSelectedObject()
{
AddStep("select first object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
AddStep("set drum addition bank", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.AltLeft);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
AddStep("add finish sound", () => InputManager.Key(Key.E));
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasAutoAdditionBankFlag(0, false);
AddStep("remove finish sound", () => InputManager.Key(Key.E));
AddStep("add whistle sound", () => InputManager.Key(Key.W));
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasAutoAdditionBankFlag(0, false);
}
[Test]
public void TestAddSoundBeforeSettingAutoAdditionBankOnSelectedObject()
{
AddStep("select first object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
AddStep("add finish sound", () => InputManager.Key(Key.E));
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasAutoAdditionBankFlag(0, true);
AddStep("set auto addition bank", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.Q);
InputManager.ReleaseKey(Key.AltLeft);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasAutoAdditionBankFlag(0, true);
AddStep("set drum normal bank", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.ShiftLeft);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasAutoAdditionBankFlag(0, true);
}
[Test]
public void TestAddSoundAfterSettingAutoAdditionBankOnSelectedObject()
{
AddStep("select first object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
AddStep("set auto addition bank", () =>
{
InputManager.PressKey(Key.AltLeft);
InputManager.Key(Key.Q);
InputManager.ReleaseKey(Key.AltLeft);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
AddStep("add finish sound", () => InputManager.Key(Key.E));
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasAutoAdditionBankFlag(0, true);
AddStep("set drum normal bank", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Key(Key.R);
InputManager.ReleaseKey(Key.ShiftLeft);
});
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
hitObjectHasAutoAdditionBankFlag(0, true);
}
private void clickSamplePiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} sample piece", () =>
{
var samplePiece = this.ChildrenOfType<SamplePointPiece>().Single(piece => piece is not NodeSamplePointPiece && piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex));
@@ -880,6 +1286,14 @@ namespace osu.Game.Tests.Visual.Editing
return dropdown?.Current.Value == "(multiple)";
});
private void samplePopoverHasSingleAdditionBank(string bank) => AddUntilStep($"sample popover has bank {bank}", () =>
{
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
var dropdown = popover?.ChildrenOfType<LabelledDropdown<string>>().ElementAt(1);
return dropdown?.Current.Value == bank;
});
private void dismissPopover()
{
AddStep("dismiss popover", () => InputManager.Key(Key.Escape));
@@ -953,6 +1367,18 @@ namespace osu.Game.Tests.Visual.Editing
return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectHasAutoNormalBankFlag(int objectIndex, bool autoBank) => AddAssert($"{objectIndex.ToOrdinalWords()} has auto normal bank {(autoBank ? "on" : "off")}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.EditorAutoBank == autoBank);
});
private void hitObjectHasAutoAdditionBankFlag(int objectIndex, bool autoBank) => AddAssert($"{objectIndex.ToOrdinalWords()} has auto addition bank {(autoBank ? "on" : "off")}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.EditorAutoBank == autoBank);
});
private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
{
@@ -14,7 +14,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Editing
@@ -272,8 +272,8 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[1].Samples, () => Has.Count.EqualTo(2));
AddAssert("normal sample has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank,
() => Is.EqualTo(HitSampleInfo.BANK_SOFT));
AddAssert("clap sample has drum bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_CLAP).Bank,
() => Is.EqualTo(HitSampleInfo.BANK_DRUM));
AddAssert("clap sample has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_CLAP).Bank,
() => Is.EqualTo(HitSampleInfo.BANK_SOFT));
AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
AddStep("seek to 1000", () => EditorClock.Seek(1000)); // previous object is the one at time 500, which has no additions
@@ -19,7 +19,7 @@ using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Tests.Visual.SongSelect
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneBeatmapMetadataDisplay : OsuTestScene
{
@@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Play.Leaderboards;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
@@ -21,7 +21,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Play.Leaderboards;
using osu.Game.Tests.Gameplay;
using osuTK.Graphics;
@@ -25,7 +25,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Play.Leaderboards;
using osu.Game.Skinning;
using osu.Game.Tests.Gameplay;
using osu.Game.Tests.Visual.Spectator;
@@ -151,7 +151,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
List<SkinBlueprint> blueprints = new List<SkinBlueprint>();
AddStep("clear list", () => blueprints.Clear());
AddStep("clear list", blueprints.Clear);
for (int i = 0; i < 3; i++)
{
@@ -15,7 +15,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Play.Leaderboards;
using osu.Game.Tests.Gameplay;
using osuTK.Input;
@@ -21,7 +21,7 @@ using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Play.Leaderboards;
using osu.Game.Skinning;
using osu.Game.Tests.Gameplay;
@@ -10,7 +10,7 @@ using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Play.Leaderboards;
using osu.Game.Tests.Gameplay;
namespace osu.Game.Tests.Visual.Gameplay
@@ -6,16 +6,16 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Online.API.Requests.Responses;
using osuTK.Graphics;
using osu.Game.Online.Leaderboards;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Users;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.SongSelect
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneUserTopScoreContainer : OsuTestScene
{
@@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Matchmaking;
using osu.Game.Screens.OnlinePlay.Matchmaking.Intro;
using osu.Game.Screens.OnlinePlay.Matchmaking.Queue;
using osu.Game.Tests.Visual.Multiplayer;
@@ -26,7 +27,7 @@ namespace osu.Game.Tests.Visual.Matchmaking
{
base.SetUpSteps();
AddStep("load screen", () => LoadScreen(new ScreenIntro()));
AddStep("load screen", () => LoadScreen(new ScreenIntro(MatchmakingPoolType.QuickPlay)));
}
[Test]
@@ -21,7 +21,7 @@ using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Play.Leaderboards;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -15,6 +17,7 @@ using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge;
@@ -22,6 +25,7 @@ using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.Play;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -35,7 +39,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected IScreen CurrentScreen => multiplayerComponents.CurrentScreen;
protected IScreen CurrentSubScreen => multiplayerComponents.MultiplayerScreen.CurrentSubScreen;
private BeatmapManager beatmaps = null!;
protected BeatmapManager Beatmaps { get; private set; } = null!;
private BeatmapSetInfo importedSet = null!;
private RulesetStore rulesets = null!;
@@ -49,7 +54,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
BeatmapStore beatmapStore;
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.CacheAs(beatmapStore = new RealmDetachedBeatmapStore());
Dependencies.Cache(Realm);
@@ -62,13 +67,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
Beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
Realm.Write(r =>
{
foreach (var beatmapInfo in r.All<BeatmapInfo>())
beatmapInfo.OnlineMD5Hash = beatmapInfo.MD5Hash;
});
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
importedSet = Beatmaps.GetAllUsableBeatmapSets().First();
InitialBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
OtherBeatmap = importedSet.Beatmaps.Last(b => b.Ruleset.OnlineID == 0);
});
@@ -118,6 +123,30 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("exit player", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
}
protected void AddBeatmapFromSongSelect(Func<BeatmapInfo> beatmap, RulesetInfo? ruleset = null, IReadOnlyList<Mod>? mods = null)
{
Screens.Select.SongSelect? songSelect = null;
AddStep("click add button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen.AddItemButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
AddUntilStep("wait for loaded", () => songSelect.IsCurrentScreen() && !songSelect.AsNonNull().IsFiltering);
if (ruleset != null)
AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset);
if (mods != null)
AddStep($"set mods to {string.Join(",", mods.Select(m => m.Acronym))}", () => songSelect.AsNonNull().Mods.Value = mods);
AddStep("select other beatmap", () => songSelect.AsNonNull().Beatmap.Value = Beatmaps.GetWorkingBeatmap(beatmap()));
AddStep("confirm selection", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@@ -1,24 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -45,10 +37,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestItemAddedToTheEndOfQueue()
{
addItem(() => OtherBeatmap);
AddBeatmapFromSongSelect(() => OtherBeatmap);
AddUntilStep("playlist has 2 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
addItem(() => InitialBeatmap);
AddBeatmapFromSongSelect(() => InitialBeatmap);
AddUntilStep("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3);
AddUntilStep("first item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
@@ -57,8 +49,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestNextItemSelectedAfterGameplayFinish()
{
addItem(() => OtherBeatmap);
addItem(() => InitialBeatmap);
AddBeatmapFromSongSelect(() => OtherBeatmap);
AddBeatmapFromSongSelect(() => InitialBeatmap);
RunGameplay();
@@ -74,8 +66,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestItemsNotClearedWhenSwitchToHostOnlyMode()
{
addItem(() => OtherBeatmap);
addItem(() => InitialBeatmap);
AddBeatmapFromSongSelect(() => OtherBeatmap);
AddBeatmapFromSongSelect(() => InitialBeatmap);
// Move to the "other" beatmap.
RunGameplay();
@@ -89,14 +81,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestCorrectItemSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap);
AddBeatmapFromSongSelect(() => OtherBeatmap);
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
}
[Test]
public void TestCorrectRulesetSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
AddBeatmapFromSongSelect(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
@@ -113,7 +105,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestCorrectModsSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });
AddBeatmapFromSongSelect(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
@@ -126,28 +118,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("mods are correct", () => !((Player)CurrentScreen).Mods.Value.Any());
AddStep("exit player", () => CurrentScreen.Exit());
}
private void addItem(Func<BeatmapInfo> beatmap, RulesetInfo? ruleset = null, IReadOnlyList<Mod>? mods = null)
{
Screens.Select.SongSelect? songSelect = null;
AddStep("click add button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen.AddItemButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
AddUntilStep("wait for loaded", () => songSelect.AsNonNull().BeatmapSetsLoaded);
if (ruleset != null)
AddStep($"set {ruleset.Name} ruleset", () => songSelect.AsNonNull().Ruleset.Value = ruleset);
if (mods != null)
AddStep($"set mods to {string.Join(",", mods.Select(m => m.Acronym))}", () => songSelect.AsNonNull().Mods.Value = mods);
AddStep("select other beatmap", () => songSelect.AsNonNull().FinaliseSelection(beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
}
}
}
@@ -7,14 +7,13 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Utils;
@@ -22,12 +21,13 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneFreeModSelectOverlay : MultiplayerTestScene
public partial class TestSceneFreeModSelectOverlay : ScreenTestScene
{
private FreeModSelectOverlay freeModSelectOverlay = null!;
private FooterButtonFreeMods footerButtonFreeMods = null!;
private ScreenFooter footer = null!;
private TestFreeModSelectOverlayScreen screen = null!;
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
private readonly Bindable<IReadOnlyList<Mod>> freeMods = new Bindable<IReadOnlyList<Mod>>([]);
private FreeModSelectOverlay freeModSelectOverlay => screen.Overlay;
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGameBase)
@@ -35,6 +35,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
availableMods.BindTo(osuGameBase.AvailableMods);
}
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("reset selected mods", () => freeMods.Value = []);
}
[Test]
public void TestFreeModSelect()
{
@@ -44,11 +52,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
() => this.ChildrenOfType<ModPanel>()
.Where(panel => panel.IsPresent)
.All(panel => panel.Mod.HasImplementation && panel.Mod.UserPlayable));
AddToggleStep("toggle visibility", visible =>
{
freeModSelectOverlay.State.Value = visible ? Visibility.Visible : Visibility.Hidden;
});
}
[Test]
@@ -72,18 +75,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("click select all button", navigateAndClick<SelectAllModsButton>);
AddStep("click select all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<SelectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("select all button disabled", () => !this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("change search term", () => freeModSelectOverlay.SearchTerm = "e");
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
void navigateAndClick<T>() where T : Drawable
{
InputManager.MoveMouseTo(this.ChildrenOfType<T>().Single());
InputManager.Click(MouseButton.Left);
}
}
[Test]
@@ -124,55 +125,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
}
[Test]
public void TestSelectAllViaFooterButtonThenDeselectFromOverlay()
{
createFreeModSelect();
AddAssert("overlay select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
AddStep("click footer select all button", () =>
{
InputManager.MoveMouseTo(footerButtonFreeMods);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods selected", assertAllAvailableModsSelected);
AddAssert("footer button displays all", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "all"));
AddStep("click deselect all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<DeselectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any());
AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
}
private void createFreeModSelect()
{
AddStep("create free mod select screen", () => Child = new DependencyProvidingContainer
AddStep("create free mod select screen", () => LoadScreen(screen = new TestFreeModSelectOverlayScreen
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
freeModSelectOverlay = new FreeModSelectOverlay
{
State = { Value = Visibility.Visible }
},
footerButtonFreeMods = new FooterButtonFreeMods(freeModSelectOverlay)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Y = -ScreenFooter.HEIGHT,
FreeMods = { BindTarget = freeModSelectOverlay.SelectedMods },
},
footer = new ScreenFooter(),
},
CachedDependencies = new (Type, object)[] { (typeof(ScreenFooter), footer) },
});
FreeMods = { BindTarget = freeMods },
}));
AddUntilStep("wait until screen is loaded", () => screen.IsLoaded, () => Is.True);
AddStep("show overlay", () => freeModSelectOverlay.Show());
AddUntilStep("all column content loaded",
() => freeModSelectOverlay.ChildrenOfType<ModColumn>().Any()
&& freeModSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
@@ -197,5 +157,50 @@ namespace osu.Game.Tests.Visual.Multiplayer
return true;
}
private partial class TestFreeModSelectOverlayScreen : OsuScreen
{
public override bool ShowFooter => true;
public FreeModSelectOverlay Overlay = null!;
private IDisposable? overlayRegistration;
public readonly Bindable<IReadOnlyList<Mod>> FreeMods = new Bindable<IReadOnlyList<Mod>>([]);
[Resolved]
private IOverlayManager? overlayManager { get; set; }
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[BackgroundDependencyLoader]
private void load()
{
LoadComponent(Overlay = new FreeModSelectOverlay
{
SelectedMods = { BindTarget = FreeMods }
});
}
protected override void LoadComplete()
{
base.LoadComplete();
overlayRegistration = overlayManager?.RegisterBlockingOverlay(Overlay);
}
public override IReadOnlyList<ScreenFooterButton> CreateFooterButtons() =>
[
new FooterButtonFreeMods(Overlay)
{
FreeMods = { BindTarget = FreeMods },
},
];
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
overlayRegistration?.Dispose();
}
}
}
}
@@ -5,6 +5,8 @@ using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
@@ -36,6 +38,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("second playlist item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
}
[Test]
public void TestItemStillSelectedAfterChangeToSameBeatmap()
{
selectNewItem(() => InitialBeatmap);
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
public void TestSettingsUpdatedWhenChangingQueueMode()
{
@@ -47,14 +57,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("api room updated", () => MultiplayerClient.ClientAPIRoom?.QueueMode == QueueMode.AllPlayers);
}
[Test]
public void TestItemStillSelectedAfterChangeToSameBeatmap()
{
selectNewItem(() => InitialBeatmap);
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemStillSelectedAfterChangeToOtherBeatmap()
{
@@ -80,13 +82,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestAddItemsAsHost()
{
addItem(() => OtherBeatmap);
AddBeatmapFromSongSelect(() => OtherBeatmap);
AddUntilStep("playlist contains two items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
}
private void selectNewItem(Func<BeatmapInfo> beatmap)
{
Screens.Select.SongSelect? songSelect = null;
AddUntilStep("wait for playlist panels to load", () =>
{
var queueList = this.ChildrenOfType<MultiplayerQueueList>().Single();
@@ -99,26 +103,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
AddUntilStep("wait for song select", () => (songSelect = CurrentSubScreen as Screens.Select.SongSelect) != null);
AddUntilStep("wait for loaded", () => songSelect.IsCurrentScreen() && !songSelect.AsNonNull().IsFiltering);
BeatmapInfo otherBeatmap = null!;
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
AddStep("select other beatmap", () => songSelect.AsNonNull().Beatmap.Value = Beatmaps.GetWorkingBeatmap(otherBeatmap = beatmap()));
AddStep("confirm selection", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
AddUntilStep("selected item is new beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == otherBeatmap.OnlineID);
}
private void addItem(Func<BeatmapInfo> beatmap)
{
AddStep("click add button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen.AddItemButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
}
}
}
@@ -1,52 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneMatchBeatmapDetailArea : OnlinePlayTestScene
{
private Room room = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("create area", () =>
{
Child = new MatchBeatmapDetailArea(room = new Room())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500),
CreateNewItem = createNewItem
};
});
}
private void createNewItem()
{
room.Playlist = room.Playlist.Append(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
ID = room.Playlist.Count,
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
RequiredMods = new[]
{
new APIMod(new OsuModHardRock()),
new APIMod(new OsuModDoubleTime()),
new APIMod(new OsuModAutoplay())
}
}).ToArray();
}
}
}
@@ -10,7 +10,7 @@ using osu.Framework.Timing;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Play.Leaderboards;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -228,7 +228,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
// edit playlist item
AddStep("Press select", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
waitForSongSelect();
// select beatmap
AddStep("Press select", () => InputManager.Key(Key.Enter));
@@ -451,7 +451,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
((MultiplayerMatchSubScreen)currentSubScreen).ShowSongSelect(item);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
waitForSongSelect();
AddUntilStep("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
@@ -492,7 +492,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
((MultiplayerMatchSubScreen)currentSubScreen).ShowSongSelect(item);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
waitForSongSelect();
AddUntilStep("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
@@ -533,7 +533,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
((MultiplayerMatchSubScreen)currentSubScreen).ShowSongSelect(item);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
waitForSongSelect();
AddUntilStep("Mods match current item",
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
@@ -1051,7 +1051,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("press edit on second item", () => this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(i => i.Item.RulesetID == 1)
.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().Single().TriggerClick());
AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
waitForSongSelect();
AddAssert("ruleset is taiko", () => Ruleset.Value.OnlineID == 1);
AddStep("start match", () => multiplayerClient.StartMatch().WaitSafely());
@@ -1249,6 +1249,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
private void waitForSongSelect()
{
AddUntilStep("wait for song select", () =>
{
var songSelect = InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault();
return songSelect != null && songSelect.IsCurrentScreen() && !songSelect.IsFiltering;
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@@ -9,7 +9,7 @@ using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Play.Leaderboards;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -7,7 +7,7 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Play.Leaderboards;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -16,6 +16,7 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
@@ -26,8 +27,8 @@ using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
@@ -64,7 +65,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
base.SetUpSteps();
AddStep("create room", () => room = CreateDefaultRoom());
AddStep("create room", () =>
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
room = CreateDefaultRoom();
});
AddStep("join room", () => JoinRoom(room));
WaitForJoined();
}
@@ -80,7 +85,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
LoadScreen(songSelect = new TestMultiplayerMatchSongSelect(room));
});
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && !songSelect.IsFiltering);
}
[Test]
@@ -101,19 +106,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
setUp();
AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
AddUntilStep("wait for filtering", () => !songSelect.IsFiltering);
AddStep("select beatmap",
() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID)));
() => songSelect.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID)));
AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
AddStep("confirm selection", () => songSelect.FinaliseSelection());
AddStep("confirm selection", () => InputManager.Key(Key.Enter));
AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo, () => Is.EqualTo((selectedBeatmap)));
AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));
AddAssert("mods not changed", () => SelectedMods.Value.Single() is TaikoModDoubleTime);
}
@@ -133,10 +140,42 @@ namespace osu.Game.Tests.Visual.Multiplayer
// A previous test's mod overlay could still be fading out.
AddUntilStep("wait for only one freemod overlay", () => this.ChildrenOfType<FreeModSelectOverlay>().Count() == 1);
AddStep("open free mod overlay", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<FooterButtonFreeMods>().Single());
InputManager.Click(MouseButton.Left);
});
assertFreeModNotShown(allowedMod);
assertFreeModNotShown(requiredMod);
}
[Test]
public void TestFreeModsDisplayedOnEnter()
{
AddStep("set room freemods", () =>
{
var editedItem = MultiplayerClient.ClientRoom!.CurrentPlaylistItem.Clone();
editedItem.AllowedMods =
[
new APIMod(new OsuModHardRock()),
];
MultiplayerClient.EditPlaylistItem(editedItem);
});
setUp();
AddStep("open free mod overlay", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<FooterButtonFreeMods>().Single());
InputManager.Click(MouseButton.Left);
});
assertFreeModShown(typeof(OsuModHardRock));
}
[Test]
public void TestChangeRulesetImmediatelyAfterLoadComplete()
{
@@ -154,16 +193,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
songSelect.OnLoadComplete += _ => Ruleset.Value = new TaikoRuleset().RulesetInfo;
LoadScreen(songSelect);
});
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
AddStep("confirm selection", () => songSelect.FinaliseSelection());
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && !songSelect.IsFiltering);
AddStep("confirm selection", () => InputManager.Key(Key.Enter));
AddAssert("beatmap is taiko", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, () => Is.EqualTo(1));
AddAssert("ruleset is taiko", () => Ruleset.Value.OnlineID, () => Is.EqualTo(1));
}
private void assertFreeModShown(Type type)
{
AddUntilStep($"{type.ReadableName()} displayed in freemod overlay",
() => this.ChildrenOfType<FreeModSelectOverlay>()
.Single()
.ChildrenOfType<ModPanel>()
.Where(panel => panel.Visible)
.Any(b => b.Mod.GetType() == type));
}
private void assertFreeModNotShown(Type type)
{
AddAssert($"{type.ReadableName()} not displayed in freemod overlay",
AddUntilStep($"{type.ReadableName()} not displayed in freemod overlay",
() => this.ChildrenOfType<FreeModSelectOverlay>()
.Single()
.ChildrenOfType<ModPanel>()
@@ -185,12 +235,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
public new Bindable<IReadOnlyList<Mod>> FreeMods => base.FreeMods;
public new BeatmapCarousel Carousel => base.Carousel;
public TestMultiplayerMatchSongSelect(Room room, PlaylistItem? itemToEdit = null)
: base(room, itemToEdit)
{
}
public void SelectBeatmap(BeatmapInfo beatmap) => SelectAndRun(beatmap, () => { });
}
}
}
@@ -12,7 +12,7 @@ using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.Play.Leaderboards;
using osu.Game.Tests.Gameplay;
namespace osu.Game.Tests.Visual.Multiplayer
@@ -27,7 +27,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestScenePlaylistsSongSelectV2 : OnlinePlayTestScene
public partial class TestScenePlaylistsSongSelect : OnlinePlayTestScene
{
private RulesetStore rulesets = null!;
private BeatmapManager manager = null!;
@@ -164,20 +164,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("freestyle enabled", () => songSelect.Freestyle.Value, () => Is.True);
AddStep("click icon in free mods button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<FooterButtonFreeModsV2>().Single());
InputManager.MoveMouseTo(this.ChildrenOfType<FooterButtonFreeMods>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("mod select not visible", () => this.ChildrenOfType<FreeModSelectOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Hidden));
AddStep("toggle freestyle off", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<FooterButtonFreestyleV2>().Single());
InputManager.MoveMouseTo(this.ChildrenOfType<FooterButtonFreestyle>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("freestyle disabled", () => songSelect.Freestyle.Value, () => Is.False);
AddStep("click icon in free mods button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<FooterButtonFreeModsV2>().Single());
InputManager.MoveMouseTo(this.ChildrenOfType<FooterButtonFreeMods>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("mod select visible", () => this.ChildrenOfType<FreeModSelectOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
@@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
rulesets.Dispose();
}
private partial class TestPlaylistsSongSelect : PlaylistsSongSelectV2
private partial class TestPlaylistsSongSelect : PlaylistsSongSelect
{
public new IBindable<bool> Freestyle => base.Freestyle;
@@ -26,8 +26,8 @@ using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.GameplayTest;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Screens.SelectV2;
using osu.Game.Tests.Resources;
using osuTK.Input;
@@ -5,7 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Screens.Menu;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation
@@ -15,7 +15,7 @@ using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input;
@@ -5,7 +5,7 @@ using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input;
@@ -17,7 +17,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input;
@@ -16,7 +16,7 @@ using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Menu;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.Navigation
{
@@ -18,8 +18,8 @@ using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.SelectV2;
using FilterControl = osu.Game.Screens.SelectV2.FilterControl;
using osu.Game.Screens.Select;
using FilterControl = osu.Game.Screens.Select.FilterControl;
namespace osu.Game.Tests.Visual.Navigation
{
@@ -8,9 +8,13 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Screens;
using osu.Game.Screens.Footer;
@@ -23,10 +27,13 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestFooterButtonsOnScreenTransitions()
{
PushAndConfirm(() => new TestScreenOne());
PushAndConfirm(() => new TestScreen
{
CreateButtons = () => [new ScreenFooterButton { Text = "Button One" }]
});
AddUntilStep("button one shown", () => screenFooter.ChildrenOfType<ScreenFooterButton>().First().Text.ToString(), () => Is.EqualTo("Button One"));
PushAndConfirm(() => new TestScreenTwo());
PushAndConfirm(() => new TestScreen { CreateButtons = () => [new ScreenFooterButton { Text = "Button Two" }] });
AddUntilStep("button two shown", () => screenFooter.ChildrenOfType<ScreenFooterButton>().First().Text.ToString(), () => Is.EqualTo("Button Two"));
AddStep("exit screen", () => Game.ScreenStack.Exit());
@@ -40,7 +47,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("footer hidden", () => screenFooter.State.Value, () => Is.EqualTo(Visibility.Hidden));
AddAssert("old back button shown", () => Game.BackButton.State.Value, () => Is.EqualTo(Visibility.Visible));
PushAndConfirm(() => new TestScreen(true));
PushAndConfirm(() => new TestScreen());
AddAssert("footer shown", () => screenFooter.State.Value, () => Is.EqualTo(Visibility.Visible));
AddAssert("old back button hidden", () => Game.BackButton.State.Value, () => Is.EqualTo(Visibility.Hidden));
@@ -69,10 +76,16 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("footer hidden", () => screenFooter.State.Value, () => Is.EqualTo(Visibility.Hidden));
AddAssert("old back button shown", () => Game.BackButton.State.Value, () => Is.EqualTo(Visibility.Visible));
pushSubScreenAndConfirm(() => screen, () => new TestScreenOne());
pushSubScreenAndConfirm(() => screen, () => new TestScreen
{
CreateButtons = () => [new ScreenFooterButton { Text = "Button One" }]
});
AddUntilStep("button one shown", () => screenFooter.ChildrenOfType<ScreenFooterButton>().First().Text.ToString(), () => Is.EqualTo("Button One"));
pushSubScreenAndConfirm(() => screen, () => new TestScreenTwo());
pushSubScreenAndConfirm(() => screen, () => new TestScreen
{
CreateButtons = () => [new ScreenFooterButton { Text = "Button Two" }]
});
AddUntilStep("button two shown", () => screenFooter.ChildrenOfType<ScreenFooterButton>().First().Text.ToString(), () => Is.EqualTo("Button Two"));
AddStep("exit sub screen", () => screen.ExitSubScreen());
@@ -92,10 +105,16 @@ namespace osu.Game.Tests.Visual.Navigation
TestScreenWithSubScreen screen = null!;
PushAndConfirm(() => screen = new TestScreenWithSubScreen());
pushSubScreenAndConfirm(() => screen, () => new TestScreenOne());
pushSubScreenAndConfirm(() => screen, () => new TestScreen
{
CreateButtons = () => [new ScreenFooterButton { Text = "Button One" }]
});
AddUntilStep("button one shown", () => screenFooter.ChildrenOfType<ScreenFooterButton>().First().Text.ToString(), () => Is.EqualTo("Button One"));
PushAndConfirm(() => new TestScreenTwo());
PushAndConfirm(() => new TestScreen
{
CreateButtons = () => [new ScreenFooterButton { Text = "Button Two" }]
});
AddUntilStep("button two shown", () => screenFooter.ChildrenOfType<ScreenFooterButton>().First().Text.ToString(), () => Is.EqualTo("Button Two"));
AddStep("exit parent screen", () => Game.ScreenStack.Exit());
@@ -111,14 +130,23 @@ namespace osu.Game.Tests.Visual.Navigation
TestScreenWithSubScreen screen = null!;
PushAndConfirm(() => screen = new TestScreenWithSubScreen());
pushSubScreenAndConfirm(() => screen, () => new TestScreenOne());
pushSubScreenAndConfirm(() => screen, () => new TestScreen
{
CreateButtons = () => [new ScreenFooterButton { Text = "Button One" }]
});
AddUntilStep("button one shown", () => screenFooter.ChildrenOfType<ScreenFooterButton>().First().Text.ToString(), () => Is.EqualTo("Button One"));
PushAndConfirm(() => new TestScreenOne());
PushAndConfirm(() => new TestScreen
{
CreateButtons = () => [new ScreenFooterButton { Text = "Button One" }]
});
AddUntilStep("button one shown", () => screenFooter.ChildrenOfType<ScreenFooterButton>().First().Text.ToString(), () => Is.EqualTo("Button One"));
// Can't use the helper method because the screen never loads
AddStep("Push new sub screen", () => screen.PushSubScreen(new TestScreenTwo()));
AddStep("Push new sub screen", () => screen.PushSubScreen(new TestScreen
{
CreateButtons = () => [new ScreenFooterButton { Text = "Button Two" }]
}));
AddWaitStep("wait for potential screen load", 5);
AddUntilStep("button one still shown", () => screenFooter.ChildrenOfType<ScreenFooterButton>().First().Text.ToString(), () => Is.EqualTo("Button One"));
@@ -126,6 +154,83 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("button two shown", () => screenFooter.ChildrenOfType<ScreenFooterButton>().First().Text.ToString(), () => Is.EqualTo("Button Two"));
}
/// <summary>
/// Tests clicking the back button while an overlay is open.
/// </summary>
[Test]
public void TestBackButtonWhenOverlayOpen()
{
TestScreen screen = null!;
PushAndConfirm(() =>
{
ShearedOverlayContainer overlay = new TestShearedOverlayContainer();
return screen = new TestScreen
{
Overlay = overlay,
CreateButtons = () =>
[
new ScreenFooterButton(overlay)
{
AccentColour = Dependencies.Get<OsuColour>().Orange1,
Icon = FontAwesome.Solid.Toolbox,
Text = "One",
},
new ScreenFooterButton { Text = "Two", Action = () => { } },
new ScreenFooterButton { Text = "Three", Action = () => { } },
],
};
});
AddStep("show overlay", () => screen.Overlay.Show());
AddAssert("overlay shown", () => screen.Overlay.State.Value, () => Is.EqualTo(Visibility.Visible));
AddStep("press back", () => screenFooter.ChildrenOfType<ScreenBackButton>().Single().TriggerClick());
AddAssert("overlay hidden", () => screen.Overlay.State.Value, () => Is.EqualTo(Visibility.Hidden));
AddAssert("screen still shown", () => screen.IsCurrentScreen(), () => Is.True);
}
/// <summary>
/// Tests clicking the back button on an overlay with `BackButtonPressed` being overridden.
/// </summary>
[Test]
public void TestBackButtonWithCustomBackButtonPressed()
{
TestScreen screen = null!;
TestShearedOverlayContainer overlay = null!;
PushAndConfirm(() =>
{
return screen = new TestScreen
{
Overlay = overlay = new TestShearedOverlayContainer(),
CreateButtons = () =>
[
new ScreenFooterButton(overlay)
{
AccentColour = Dependencies.Get<OsuColour>().Orange1,
Icon = FontAwesome.Solid.Toolbox,
Text = "One",
},
new ScreenFooterButton { Text = "Two", Action = () => { } },
new ScreenFooterButton { Text = "Three", Action = () => { } },
],
};
});
AddStep("show overlay", () => screen.Overlay.Show());
AddAssert("overlay shown", () => screen.Overlay.State.Value, () => Is.EqualTo(Visibility.Visible));
AddStep("set block count", () => overlay.BackButtonCount = 1);
AddStep("press back", () => screenFooter.ChildrenOfType<ScreenBackButton>().Single().TriggerClick());
AddAssert("overlay still shown", () => screen.Overlay.State.Value, () => Is.EqualTo(Visibility.Visible));
AddStep("press back again", () => screenFooter.ChildrenOfType<ScreenBackButton>().Single().TriggerClick());
AddAssert("overlay hidden", () => screen.Overlay.State.Value, () => Is.EqualTo(Visibility.Hidden));
AddAssert("screen still shown", () => screen.IsCurrentScreen(), () => Is.True);
}
private void pushSubScreenAndConfirm(Func<TestScreenWithSubScreen> target, Func<Screen> newScreen)
{
Screen screen = null!;
@@ -142,39 +247,45 @@ namespace osu.Game.Tests.Visual.Navigation
&& (previousScreen == null || previousScreen.GetChildScreen() == screen));
}
private partial class TestScreenOne : OsuScreen
{
public override bool ShowFooter => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public override IReadOnlyList<ScreenFooterButton> CreateFooterButtons() => new[]
{
new ScreenFooterButton { Text = "Button One" },
};
}
private partial class TestScreenTwo : OsuScreen
{
public override bool ShowFooter => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public override IReadOnlyList<ScreenFooterButton> CreateFooterButtons() => new[]
{
new ScreenFooterButton { Text = "Button Two" },
};
}
private partial class TestScreen : OsuScreen
{
public override bool ShowFooter { get; }
public TestScreen(bool footer)
public Func<IReadOnlyList<ScreenFooterButton>> CreateButtons = Array.Empty<ScreenFooterButton>;
public ShearedOverlayContainer Overlay = new TestShearedOverlayContainer();
private IDisposable? overlayRegistration;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[Resolved]
private IOverlayManager? overlayManager { get; set; }
public TestScreen(bool showFooter = true)
{
ShowFooter = footer;
ShowFooter = showFooter;
}
[BackgroundDependencyLoader]
private void load()
{
LoadComponent(Overlay);
}
protected override void LoadComplete()
{
base.LoadComplete();
overlayRegistration = overlayManager?.RegisterBlockingOverlay(Overlay);
}
public override IReadOnlyList<ScreenFooterButton> CreateFooterButtons() => CreateButtons.Invoke();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
overlayRegistration?.Dispose();
}
}
@@ -196,5 +307,66 @@ namespace osu.Game.Tests.Visual.Navigation
public void ExitSubScreen() => SubScreenStack.Exit();
}
private partial class TestShearedOverlayContainer : ShearedOverlayContainer
{
public TestShearedOverlayContainer()
: base(OverlayColourScheme.Orange)
{
}
[BackgroundDependencyLoader]
private void load()
{
Header.Title = "Test overlay";
Header.Description = "An overlay that is made purely for testing purposes.";
}
public int BackButtonCount;
public override bool OnBackButton()
{
if (BackButtonCount > 0)
{
BackButtonCount--;
return true;
}
return false;
}
public override VisibilityContainer CreateFooterContent() => new TestFooterContent();
public partial class TestFooterContent : VisibilityContainer
{
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Children = new[]
{
new ShearedButton { Width = 200, Text = "Action #1", Action = () => { } },
new ShearedButton { Width = 140, Text = "Action #2", Action = () => { } },
}
};
}
protected override void PopIn()
{
this.MoveToY(0, 400, Easing.OutQuint)
.FadeIn(400, Easing.OutQuint);
}
protected override void PopOut()
{
this.MoveToY(-20f, 200, Easing.OutQuint)
.FadeOut(200, Easing.OutQuint);
}
}
}
}
}
@@ -48,15 +48,16 @@ using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.Leaderboards;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Resources;
using osu.Game.Utils;
using osuTK;
using osuTK.Input;
using CollectionDropdown = osu.Game.Screens.Select.CollectionDropdown;
namespace osu.Game.Tests.Visual.Navigation
{
@@ -94,7 +95,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("edit playlist", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for song select", () => playlistScreen.CurrentSubScreen is PlaylistsSongSelectV2 songSelect && songSelect.IsLoaded && !songSelect.IsFiltering);
AddUntilStep("wait for song select", () => playlistScreen.CurrentSubScreen is PlaylistsSongSelect songSelect && songSelect.IsLoaded && !songSelect.IsFiltering);
AddUntilStep("wait for selection", () => !Game.Beatmap.IsDefault);
@@ -109,7 +110,7 @@ namespace osu.Game.Tests.Visual.Navigation
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for song select", () => playlistScreen.CurrentSubScreen is PlaylistsSongSelectV2 songSelect && songSelect.IsLoaded && !songSelect.IsFiltering);
AddUntilStep("wait for song select", () => playlistScreen.CurrentSubScreen is PlaylistsSongSelect songSelect && songSelect.IsLoaded && !songSelect.IsFiltering);
AddStep("press home button", () =>
{
@@ -197,14 +198,14 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("set filter again", () => filterControlTextBox().Current.Value = "test");
AddStep("open collections dropdown", () =>
{
InputManager.MoveMouseTo(songSelect.ChildrenOfType<Screens.SelectV2.CollectionDropdown>().Single());
InputManager.MoveMouseTo(songSelect.ChildrenOfType<CollectionDropdown>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("press back once", () => InputManager.Click(MouseButton.Button1));
AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect);
AddAssert("collections dropdown closed", () => songSelect
.ChildrenOfType<Screens.SelectV2.CollectionDropdown>().Single()
.ChildrenOfType<CollectionDropdown>().Single()
.ChildrenOfType<Dropdown<CollectionFilterMenuItem>.DropdownMenu>().Single().State == MenuState.Closed);
AddStep("press back a second time", () => InputManager.Click(MouseButton.Button1));
@@ -317,7 +318,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestAttemptPlayBeatmapWrongHashFails()
{
Screens.SelectV2.SongSelect songSelect = null;
Screens.Select.SongSelect songSelect = null;
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).GetResultSafely());
PushAndConfirm(() => songSelect = new SoloSongSelect());
@@ -352,7 +353,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestAttemptPlayBeatmapMissingFails()
{
Screens.SelectV2.SongSelect songSelect = null;
Screens.Select.SongSelect songSelect = null;
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).GetResultSafely());
PushAndConfirm(() => songSelect = new SoloSongSelect());
@@ -386,7 +387,7 @@ namespace osu.Game.Tests.Visual.Navigation
{
Player player = null;
Screens.SelectV2.SongSelect songSelect = null;
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new SoloSongSelect());
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
@@ -429,7 +430,7 @@ namespace osu.Game.Tests.Visual.Navigation
{
Player player = null;
Screens.SelectV2.SongSelect songSelect = null;
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new SoloSongSelect());
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
@@ -483,7 +484,7 @@ namespace osu.Game.Tests.Visual.Navigation
{
Player player = null;
Screens.SelectV2.SongSelect songSelect = null;
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new SoloSongSelect());
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
@@ -526,7 +527,7 @@ namespace osu.Game.Tests.Visual.Navigation
{
Player player = null;
Screens.SelectV2.SongSelect songSelect = null;
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new SoloSongSelect());
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
@@ -1194,9 +1195,9 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("close settings sidebar", () => InputManager.Key(Key.Escape));
Screens.SelectV2.SongSelect songSelect = null;
Screens.Select.SongSelect songSelect = null;
AddRepeatStep("go to solo", () => InputManager.Key(Key.P), 3);
AddUntilStep("wait for song select", () => (songSelect = Game.ScreenStack.CurrentScreen as Screens.SelectV2.SongSelect) != null);
AddUntilStep("wait for song select", () => (songSelect = Game.ScreenStack.CurrentScreen as Screens.Select.SongSelect) != null);
AddUntilStep("wait for beatmap sets loaded", () => songSelect.CarouselItemsPresented);
AddStep("switch to osu! ruleset", () =>
@@ -1281,7 +1282,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestExitSongSelectAndImmediatelyClickLogo()
{
Screens.SelectV2.SongSelect songSelect = null;
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new SoloSongSelect());
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
@@ -1312,7 +1313,7 @@ namespace osu.Game.Tests.Visual.Navigation
{
BeatmapSetInfo beatmap = null;
Screens.SelectV2.SongSelect songSelect = null;
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new SoloSongSelect());
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
@@ -1371,7 +1372,7 @@ namespace osu.Game.Tests.Visual.Navigation
IWorkingBeatmap beatmap() => Game.Beatmap.Value;
Screens.SelectV2.SongSelect songSelect = null;
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new SoloSongSelect());
AddUntilStep("wait for song select", () => songSelect.CarouselItemsPresented);
@@ -27,7 +27,7 @@ using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
using osu.Game.Skinning;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
@@ -24,17 +24,13 @@ using osu.Game.Screens.Footer;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.SelectV2;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation
{
/// <summary>
/// Tests copied out of `TestSceneScreenNavigation` which are specific to song select.
/// These are for SongSelectV2. Eventually, the tests in the above class should be deleted along with old song select.
/// </summary>
public partial class TestSceneSongSelectNavigation : OsuGameTestScene
{
[Test]
@@ -277,7 +273,7 @@ namespace osu.Game.Tests.Visual.Navigation
/// <summary>
/// Note: This test was written to demonstrate the failure described at https://github.com/ppy/osu/issues/35023,
/// but because the failure scenario there entailed a race condition, it was possible for the test to pass regardless
/// unless <see cref="osu.Game.Screens.SelectV2.SongSelect.SELECTION_DEBOUNCE"/> was increased.
/// unless <see cref="osu.Game.Screens.Select.SongSelect.SELECTION_DEBOUNCE"/> was increased.
/// </summary>
[Test]
public void TestPresentFromResults()
@@ -12,15 +12,15 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Localisation;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Select.Details;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.SongSelect
namespace osu.Game.Tests.Visual.Online
{
[System.ComponentModel.Description("Advanced beatmap statistics display")]
public partial class TestSceneAdvancedStats : OsuTestScene
@@ -22,7 +22,6 @@ using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Select.Details;
using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
namespace osu.Game.Tests.Visual.Online
@@ -72,6 +71,10 @@ namespace osu.Game.Tests.Visual.Online
Preview = @"https://b.ppy.sh/preview/12345.mp3",
PlayCount = 123,
FavouriteCount = 456,
NominationStatus = new BeatmapSetNominationStatus
{
Current = 2,
},
Submitted = DateTime.Now,
Ranked = DateTime.Now,
BPM = 111,
@@ -274,7 +277,7 @@ namespace osu.Game.Tests.Visual.Online
public void TestSelectedModsDontAffectStatistics()
{
AddStep("show map", () => overlay.ShowBeatmapSet(getBeatmapSet()));
AddAssert("AR displayed as 0", () => overlay.ChildrenOfType<AdvancedStats.StatisticRow>().Single(s => s.Title == SongSelectStrings.ApproachRate).Value, () => Is.EqualTo((0, 0)));
AddAssert("AR displayed as 7", () => overlay.ChildrenOfType<AdvancedStats.StatisticRow>().Single(s => s.Title == SongSelectStrings.ApproachRate).Value, () => Is.EqualTo((7.0f, 7.0f)));
AddStep("set AR10 diff adjust", () => SelectedMods.Value = new[]
{
new OsuModDifficultyAdjust
@@ -282,7 +285,7 @@ namespace osu.Game.Tests.Visual.Online
ApproachRate = { Value = 10 }
}
});
AddAssert("AR still displayed as 0", () => overlay.ChildrenOfType<AdvancedStats.StatisticRow>().Single(s => s.Title == SongSelectStrings.ApproachRate).Value, () => Is.EqualTo((0, 0)));
AddAssert("AR still displayed as 7", () => overlay.ChildrenOfType<AdvancedStats.StatisticRow>().Single(s => s.Title == SongSelectStrings.ApproachRate).Value, () => Is.EqualTo((7.0f, 7.0f)));
}
[Test]
@@ -12,7 +12,6 @@ using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Screens.Select.Details;
namespace osu.Game.Tests.Visual.Online
{
@@ -16,7 +16,6 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Screens.Select.Details;
using osuTK;
using osuTK.Graphics;
@@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public partial class TestSceneClickableTeamFlag : OsuManualInputManagerTestScene
{
[SetUpSteps]
public void SetUp()
{
AddStep("create flags", () =>
{
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(10f),
Children = new[]
{
new ClickableTeamFlag(
new APITeam
{
Id = 1,
Name = "Collective Wangs",
ShortName = "WANG",
}, showTooltipOnHover: false) { Width = 300, Height = 150 },
new ClickableTeamFlag(
new APITeam
{
Id = 2,
Name = "mom?",
ShortName = "MOM",
FlagUrl = "https://assets.ppy.sh/teams/flag/1/b46fb10dbfd8a35dc50e6c00296c0dc6172dffc3ed3d3a4b379277ba498399fe.png",
}, showTooltipOnHover: true) { Width = 300, Height = 150 },
},
};
});
}
[Test]
public void TestHover()
{
AddStep("hover flag with no tooltip", () => InputManager.MoveMouseTo(this.ChildrenOfType<ClickableTeamFlag>().ElementAt(0)));
AddWaitStep("wait", 3);
AddAssert("tooltip is not visible", () => this.ChildrenOfType<OsuTooltipContainer.OsuTooltip>().FirstOrDefault()?.State.Value, () => Is.EqualTo(Visibility.Hidden));
AddStep("hover flag with tooltip", () => InputManager.MoveMouseTo(this.ChildrenOfType<ClickableTeamFlag>().ElementAt(1)));
AddUntilStep("wait for tooltip to show", () => this.ChildrenOfType<OsuTooltipContainer.OsuTooltip>().FirstOrDefault()?.State.Value, () => Is.EqualTo(Visibility.Visible));
}
}
}
@@ -3,18 +3,16 @@
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Metadata;
using osu.Game.Online.Spectator;
using osu.Game.Overlays;
using osu.Game.Overlays.Dashboard;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Overlays.Dashboard.CurrentlyOnline;
using osu.Game.Tests.Visual.Metadata;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
@@ -23,6 +21,26 @@ namespace osu.Game.Tests.Visual.Online
{
public partial class TestSceneCurrentlyOnlineDisplay : OsuTestScene
{
private static readonly string[] usernames =
{
"fieryrage",
"Kerensa",
"MillhioreF",
"Player01",
"smoogipoo",
"Ephemeral",
"BTMC",
"Cilvery",
"m980",
"HappyStick",
"LittleEndu",
"frenzibyte",
"Zallius",
"BanchoBot",
"rocketminer210",
"pishifat"
};
private readonly APIUser streamingUser = new APIUser { Id = 2, Username = "Test user" };
private TestSpectatorClient spectatorClient = null!;
@@ -36,11 +54,34 @@ namespace osu.Game.Tests.Visual.Online
{
spectatorClient = new TestSpectatorClient();
metadataClient = new TestMetadataClient();
var lookupCache = new TestUserLookupCache();
((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case LookupUsersRequest lookupUsersRequest:
var users = lookupUsersRequest.UserIds.Select(id =>
{
// tests against failed lookups
if (id == 13)
return null;
return new APIUser
{
Id = id,
Username = usernames[id % usernames.Length],
};
}).ToList();
lookupUsersRequest.TriggerSuccess(new GetUsersResponse { Users = users });
return true;
default:
return false;
}
};
Children = new Drawable[]
{
lookupCache,
spectatorClient,
metadataClient,
new DependencyProvidingContainer
@@ -50,13 +91,9 @@ namespace osu.Game.Tests.Visual.Online
{
(typeof(SpectatorClient), spectatorClient),
(typeof(MetadataClient), metadataClient),
(typeof(UserLookupCache), lookupCache),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Purple)),
},
Child = currentlyOnline = new CurrentlyOnlineDisplay
{
RelativeSizeAxes = Axes.Both,
}
Child = currentlyOnline = new CurrentlyOnlineDisplay()
},
};
});
@@ -69,17 +106,18 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Begin watching user presence", () => token = metadataClient.BeginWatchingUserPresence());
AddStep("Add online user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.ChoosingBeatmap() }));
AddUntilStep("Panel loaded", () => currentlyOnline.ChildrenOfType<UserGridPanel>().FirstOrDefault()?.User.Id == 2);
AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType<PurpleRoundedButton>().First().Enabled.Value, () => Is.False);
AddUntilStep("Panel loaded", () => currentlyOnline.ChildrenOfType<OnlineUserPanel>().FirstOrDefault()?.User.Id == 2);
AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType<OnlineUserPanel>().First().CanSpectate.Value, () => Is.False);
AddStep("User began playing", () => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.InSoloGame() }));
AddAssert("Spectate button enabled", () => currentlyOnline.ChildrenOfType<PurpleRoundedButton>().First().Enabled.Value, () => Is.True);
AddAssert("Spectate button enabled", () => currentlyOnline.ChildrenOfType<OnlineUserPanel>().First().CanSpectate.Value, () => Is.True);
AddStep("User finished playing", () => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.ChoosingBeatmap() }));
AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType<PurpleRoundedButton>().First().Enabled.Value, () => Is.False);
AddStep("User finished playing",
() => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.ChoosingBeatmap() }));
AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType<OnlineUserPanel>().First().CanSpectate.Value, () => Is.False);
AddStep("Remove playing user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, null));
AddUntilStep("Panel no longer present", () => !currentlyOnline.ChildrenOfType<UserGridPanel>().Any());
AddUntilStep("Panel no longer present", () => !currentlyOnline.ChildrenOfType<OnlineUserPanel>().Any());
AddStep("End watching user presence", () => token.Dispose());
}
@@ -90,49 +128,14 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Begin watching user presence", () => token = metadataClient.BeginWatchingUserPresence());
AddStep("Add online user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.InSoloGame() }));
AddUntilStep("Panel loaded", () => currentlyOnline.ChildrenOfType<UserGridPanel>().FirstOrDefault()?.User.Id == streamingUser.Id);
AddAssert("Spectate button enabled", () => currentlyOnline.ChildrenOfType<PurpleRoundedButton>().First().Enabled.Value, () => Is.True);
AddUntilStep("Panel loaded", () => currentlyOnline.ChildrenOfType<OnlineUserPanel>().FirstOrDefault()?.User.Id == streamingUser.Id);
AddAssert("Spectate button enabled", () => currentlyOnline.ChildrenOfType<OnlineUserPanel>().First().CanSpectate.Value, () => Is.True);
AddStep("User finished playing", () => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.ChoosingBeatmap() }));
AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType<PurpleRoundedButton>().First().Enabled.Value, () => Is.False);
AddStep("User finished playing",
() => metadataClient.UserPresenceUpdated(streamingUser.Id, new UserPresence { Status = UserStatus.Online, Activity = new UserActivity.ChoosingBeatmap() }));
AddAssert("Spectate button disabled", () => currentlyOnline.ChildrenOfType<OnlineUserPanel>().First().CanSpectate.Value, () => Is.False);
AddStep("Remove playing user", () => metadataClient.UserPresenceUpdated(streamingUser.Id, null));
AddStep("End watching user presence", () => token.Dispose());
}
internal partial class TestUserLookupCache : UserLookupCache
{
private static readonly string[] usernames =
{
"fieryrage",
"Kerensa",
"MillhioreF",
"Player01",
"smoogipoo",
"Ephemeral",
"BTMC",
"Cilvery",
"m980",
"HappyStick",
"LittleEndu",
"frenzibyte",
"Zallius",
"BanchoBot",
"rocketminer210",
"pishifat"
};
protected override Task<APIUser?> ComputeValueAsync(int lookup, CancellationToken token = default)
{
// tests against failed lookups
if (lookup == 13)
return Task.FromResult<APIUser?>(null);
return Task.FromResult<APIUser?>(new APIUser
{
Id = lookup,
Username = usernames[lookup % usernames.Length],
});
}
}
}
}
@@ -4,9 +4,9 @@
using osu.Game.Overlays.BeatmapSet;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Screens.Select.Leaderboards;
using osu.Framework.Allocation;
using osu.Game.Overlays;
using osu.Game.Screens.Play.Leaderboards;
namespace osu.Game.Tests.Visual.Online
{
@@ -0,0 +1,111 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Metadata;
using osu.Game.Overlays;
using osu.Game.Overlays.Dashboard.CurrentlyOnline;
using osu.Game.Rulesets;
using osu.Game.Tests.Visual.Metadata;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public partial class TestSceneOnlineUserPanel : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
[Resolved]
private IRulesetStore rulesetStore { get; set; } = null!;
private TestMetadataClient metadataClient = null!;
private OnlineUserListPanel panel = null!;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies =
[
(typeof(MetadataClient), metadataClient = new TestMetadataClient())
],
Children = new Drawable[]
{
metadataClient,
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(10f),
Children = new Drawable[]
{
new OnlineUserGridPanel(new APIUser
{
Username = @"flyte",
Id = 3103765,
CountryCode = CountryCode.JP,
CoverUrl = @"https://assets.ppy.sh/user-cover-presets/1/df28696b58541a9e67f6755918951d542d93bdf1da41720fcca2fd2c1ea8cf51.jpeg",
WasRecentlyOnline = true
}),
new OnlineUserGridPanel(new APIUser
{
Username = @"peppy",
Id = 2,
CountryCode = CountryCode.AU,
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
IsSupporter = true,
SupportLevel = 3,
}),
new OnlineUserListPanel(new APIUser
{
Username = @"flyte",
Id = 3103765,
CountryCode = CountryCode.JP,
CoverUrl = @"https://assets.ppy.sh/user-cover-presets/1/df28696b58541a9e67f6755918951d542d93bdf1da41720fcca2fd2c1ea8cf51.jpeg",
WasRecentlyOnline = true
}),
panel = new OnlineUserListPanel(new APIUser
{
Username = @"peppy",
Id = 2,
CountryCode = CountryCode.AU,
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
LastVisit = DateTimeOffset.Now
}),
}
}
}
};
metadataClient.BeginWatchingUserPresence();
});
[Test]
public void TestUserActivity()
{
AddStep("idle", () => setPresence(UserStatus.Online, null));
AddStep("in game", () => setPresence(UserStatus.Online, new UserActivity.InSoloGame(new BeatmapInfo(), rulesetStore.GetRuleset(0)!)));
}
private void setPresence(UserStatus status, UserActivity? activity, int? userId = null)
{
if (status == UserStatus.Offline)
metadataClient.UserPresenceUpdated(userId ?? panel.User.OnlineID, null);
else
metadataClient.UserPresenceUpdated(userId ?? panel.User.OnlineID, new UserPresence { Status = status, Activity = activity });
}
}
}
@@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users.Drawables;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public partial class TestSceneUpdateableTeamFlag : OsuTestScene
{
[Test]
public void TestHideOnNull()
{
UpdateableTeamFlag flag = null!;
AddStep("create flag with team", () => Child = flag = new UpdateableTeamFlag(createTeam(), hideOnNull: true) { Width = 300, Height = 150 });
AddAssert("flag is present", () => flag.IsPresent, () => Is.True);
AddStep("set team to null", () => flag.Team = null);
AddAssert("flag is not present", () => flag.IsPresent, () => Is.False);
}
[Test]
public void DontHideOnNull()
{
UpdateableTeamFlag flag = null!;
AddStep("create flag with team", () => Child = flag = new UpdateableTeamFlag(createTeam(), hideOnNull: false) { Width = 300, Height = 150 });
AddAssert("flag is present", () => flag.IsPresent, () => Is.True);
AddStep("set team to null", () => flag.Team = null);
AddAssert("flag is present", () => flag.IsPresent, () => Is.True);
}
private static APITeam createTeam() => new APITeam
{
Id = 2,
Name = "mom?",
ShortName = "MOM",
FlagUrl = @"https://assets.ppy.sh/teams/flag/1/b46fb10dbfd8a35dc50e6c00296c0dc6172dffc3ed3d3a4b379277ba498399fe.png",
};
}
}
@@ -240,6 +240,7 @@ namespace osu.Game.Tests.Visual.Online
CoverUrl = TestResources.COVER_IMAGE_1,
JoinDate = DateTimeOffset.Now.AddDays(-1),
LastVisit = DateTimeOffset.Now,
PreviousUsernames = ["ForgetMe", "MySpaceLover", "i once was a man named enis", "mr anderson"],
Groups = new[]
{
new APIUserGroup { Colour = "#EB47D0", ShortName = "DEV", Name = "Developers" },
@@ -116,6 +116,33 @@ needs_cleanup: true
});
}
[Test]
public void TestOutdatedNoticeBoxWithSuffixComments()
{
AddStep("Add outdated yaml with comments", () =>
{
markdownContainer.Text = @"---
outdated: true # not sure about the format for ""list of mods"".
---";
});
AddAssert("Outdated notice box visible", () => markdownContainer.ChildrenOfType<Container>().Any());
}
[Test]
public void TestCommentedOutFrontMatter()
{
AddStep("Add commented out front matter", () =>
{
markdownContainer.Text = @"---
#outdated: true
# outdated: true
---";
});
AddAssert("No notice box visible", () => !markdownContainer.ChildrenOfType<Container>().Any());
}
[Test]
public void TestAbsoluteImage()
{
@@ -17,13 +17,13 @@ namespace osu.Game.Tests.Visual.Playlists
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
private readonly FooterButtonFreeModsV2 button;
private readonly FooterButtonFreeMods button;
public TestSceneFooterButtonFreeModsV2()
{
ModSelectOverlay modSelectOverlay;
Add(modSelectOverlay = new TestModSelectOverlay());
Add(button = new FooterButtonFreeModsV2(modSelectOverlay)
Add(button = new FooterButtonFreeMods(modSelectOverlay)
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
@@ -15,7 +15,7 @@ namespace osu.Game.Tests.Visual.Playlists
public TestSceneFooterButtonFreestyleV2()
{
Add(new FooterButtonFreestyleV2
Add(new FooterButtonFreestyle
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
@@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Playlists
{
base.SetUpSteps();
AddStep("add tray", () => Child = new PlaylistsSongSelectV2.PlaylistTray(room = new Room())
AddStep("add tray", () => Child = new PlaylistsSongSelect.PlaylistTray(room = new Room())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
@@ -13,11 +13,11 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
@@ -34,6 +34,7 @@ using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Playlists
{
@@ -215,6 +216,85 @@ namespace osu.Game.Tests.Visual.Playlists
AddUntilStep("second beatmap selected", () => Beatmap.Value.BeatmapInfo.Equals(importedSet.Beatmaps[0]));
}
[Test]
public void TestFreestyleSelectAbort()
{
Room room = null!;
AddStep("add room", () =>
{
room = new Room
{
RoomID = 1,
Playlist =
[
new PlaylistItem(importedSet.Beatmaps[0])
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
Freestyle = true
},
]
};
API.Perform(new CreateRoomRequest(room));
});
TestPlaylistsScreen playlistsScreen = null!;
AddStep("load screen", () => LoadScreen(playlistsScreen = new TestPlaylistsScreen(new TestPlaylistsRoomSubScreen(room))));
AddUntilStep("wait for playlist room screen", () => playlistsScreen.Stack.CurrentScreen is PlaylistsRoomSubScreen roomSubScreen && roomSubScreen.IsLoaded);
AddUntilStep("original beatmap", () => Beatmap.Value.BeatmapInfo.Equals(importedSet.Beatmaps[0]));
AddStep("enter freestyle select", () => playlistsScreen.Stack.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().Single(b => b.IsPresent).TriggerClick());
AddUntilStep("wait for select screen", () => playlistsScreen.Stack.CurrentScreen is PlaylistsRoomFreestyleSelect selectScreen && selectScreen.CarouselItemsPresented);
AddStep("select next beatmap", () => InputManager.Key(Key.Down));
AddStep("abort", () => playlistsScreen.Stack.CurrentScreen.Exit());
AddUntilStep("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(importedSet.Beatmaps[0]));
}
[Test]
public void TestFreestyleSelect()
{
Room room = null!;
AddStep("add room", () =>
{
room = new Room
{
RoomID = 1,
Playlist =
[
new PlaylistItem(importedSet.Beatmaps[0])
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
Freestyle = true
},
]
};
API.Perform(new CreateRoomRequest(room));
});
TestPlaylistsScreen playlistsScreen = null!;
AddStep("load screen", () => LoadScreen(playlistsScreen = new TestPlaylistsScreen(new TestPlaylistsRoomSubScreen(room))));
AddUntilStep("wait for playlist room screen", () => playlistsScreen.Stack.CurrentScreen is PlaylistsRoomSubScreen roomSubScreen && roomSubScreen.IsLoaded);
AddUntilStep("original beatmap", () => Beatmap.Value.BeatmapInfo.Equals(importedSet.Beatmaps[0]));
AddStep("enter freestyle select", () => playlistsScreen.Stack.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().Single(b => b.IsPresent).TriggerClick());
AddUntilStep("wait for select screen", () => playlistsScreen.Stack.CurrentScreen is PlaylistsRoomFreestyleSelect selectScreen && selectScreen.CarouselItemsPresented);
AddStep("select next beatmap", () => InputManager.Key(Key.Down));
AddStep("select (beatmap)", () => InputManager.Key(Key.Enter));
AddStep("select (exit screen)", () => InputManager.Key(Key.Enter));
AddUntilStep("beatmap changed", () => Beatmap.Value.BeatmapInfo.Equals(importedSet.Beatmaps[1]));
}
/// <summary>
/// Tests that the ruleset style is reset when the selected item is changed and it's no longer valid.
/// </summary>
@@ -591,30 +671,16 @@ namespace osu.Game.Tests.Visual.Playlists
private partial class TestPlaylistsScreen : OsuScreen
{
public readonly OnlinePlaySubScreenStack Stack;
public TestPlaylistsScreen(PlaylistsRoomSubScreen screen)
{
OnlinePlaySubScreenStack stack;
InternalChildren = new Drawable[]
InternalChild = Stack = new OnlinePlaySubScreenStack
{
stack = new OnlinePlaySubScreenStack
{
RelativeSizeAxes = Axes.Both
},
new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
State = { Value = Visibility.Visible },
Action = () =>
{
if (stack.CurrentScreen is not PlaylistsRoomSubScreen)
stack.Exit();
}
}
RelativeSizeAxes = Axes.Both
};
stack.Push(screen);
Stack.Push(screen);
}
}
@@ -0,0 +1,78 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer.MatchTypes.RankedPlay;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.Visual.RankedPlay
{
public abstract partial class RankedPlayTestScene : MultiplayerTestScene
{
/// <summary>
/// Returns 5 sample <see cref="APIBeatmap"/>s.
/// </summary>
protected static APIBeatmap[] GetSampleBeatmaps()
{
using var resourceStream = TestResources.OpenResource("Requests/api-beatmaps-rankedplay.json");
using var reader = new StreamReader(resourceStream);
return JsonConvert.DeserializeObject<APIBeatmap[]>(reader.ReadToEnd())!;
}
/// <summary>
/// A request handler that will resolve api requests to any beatmaps provided by <see cref="GetSampleBeatmaps"/>.
/// </summary>
public class BeatmapRequestHandler
{
public readonly APIBeatmap[] Beatmaps = GetSampleBeatmaps();
public bool HandleRequest(APIRequest request)
{
switch (request)
{
case GetBeatmapRequest beatmapRequest:
var beatmap = Beatmaps.FirstOrDefault(it => it.OnlineID == beatmapRequest.OnlineID);
if (beatmap != null)
{
beatmapRequest.TriggerSuccess(beatmap);
return true;
}
break;
case GetBeatmapsRequest beatmapsRequest:
beatmapsRequest.TriggerSuccess(new GetBeatmapsResponse
{
Beatmaps = beatmapsRequest
.BeatmapIds
.Select(id => Beatmaps.FirstOrDefault(it => it.OnlineID == id))
.ToList()
});
return true;
}
return false;
}
}
public class RevealedRankedPlayCardWithPlaylistItem : RankedPlayCardWithPlaylistItem
{
public RevealedRankedPlayCardWithPlaylistItem(APIBeatmap beatmap, RankedPlayCardItem? card = null)
: base(card ?? new RankedPlayCardItem())
{
PlaylistItem.Value = new MultiplayerPlaylistItem(new PlaylistItem(beatmap));
}
}
}
}
@@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.RankedPlay;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.Visual.RankedPlay
{
public partial class TestSceneDiscardScreen : MultiplayerTestScene
{
private RankedPlayScreen screen = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("join room", () => JoinRoom(CreateDefaultRoom(MatchType.RankedPlay)));
WaitForJoined();
AddStep("add other user", () => MultiplayerClient.AddUser(new MultiplayerRoomUser(2)));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddUntilStep("screen loaded", () => screen.IsLoaded);
AddStep("set pick state", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardDiscard).WaitSafely());
}
}
}
@@ -0,0 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.RankedPlay;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.Visual.RankedPlay
{
public partial class TestSceneEndedScreen : MultiplayerTestScene
{
private RankedPlayScreen screen = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("join room", () => JoinRoom(CreateDefaultRoom(MatchType.RankedPlay)));
WaitForJoined();
AddStep("add other user", () => MultiplayerClient.AddUser(new MultiplayerRoomUser(2)));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddUntilStep("screen loaded", () => screen.IsLoaded);
}
[Test]
public void TestVictory()
{
AddStep("set results state", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.Ended, s =>
{
s.WinningUserId = API.LocalUser.Value.OnlineID;
s.Users[API.LocalUser.Value.OnlineID].RatingAfter = 1520;
s.Users[2].RatingAfter = 1480;
}).WaitSafely());
}
[Test]
public void TestDefeat()
{
AddStep("set results state", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.Ended, s =>
{
s.WinningUserId = 2;
s.Users[API.LocalUser.Value.OnlineID].RatingAfter = 1480;
s.Users[2].RatingAfter = 1520;
}).WaitSafely());
}
[Test]
public void TestDraw()
{
AddStep("set results state", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.Ended, s =>
{
s.Users[API.LocalUser.Value.OnlineID].RatingAfter = 1480;
s.Users[2].RatingAfter = 1520;
}).WaitSafely());
}
}
}
@@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.RankedPlay;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.Visual.RankedPlay
{
public partial class TestSceneGameplayWarmupScreen : MultiplayerTestScene
{
private RankedPlayScreen screen = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("join room", () =>
{
var beatmap = new TestBeatmap(Ruleset.Value).BeatmapInfo;
beatmap.StarRating = 2;
var room = CreateDefaultRoom(MatchType.RankedPlay);
room.Playlist =
[
new PlaylistItem(beatmap)
{
RulesetID = Ruleset.Value.OnlineID
}
];
JoinRoom(room);
});
WaitForJoined();
AddStep("add other user", () => MultiplayerClient.AddUser(new MultiplayerRoomUser(2)));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddUntilStep("screen loaded", () => screen.IsLoaded);
AddStep("play card", () => MultiplayerClient.PlayCard(new RankedPlayCardItem()));
AddStep("set warmup state", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.GameplayWarmup).WaitSafely());
}
}
}
@@ -0,0 +1,140 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Online.Multiplayer.MatchTypes.RankedPlay;
using osu.Game.Online.RankedPlay;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay.Hand;
using osu.Game.Tests.Visual.Multiplayer;
using osuTK;
namespace osu.Game.Tests.Visual.RankedPlay
{
public partial class TestSceneHandReplay : MultiplayerTestScene
{
private PlayerHandOfCards playerHand = null!;
private OpponentHandOfCards opponentHand = null!;
private TestHandReplayRecorder recorder = null!;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("join room", () => JoinRoom(CreateDefaultRoom(MatchType.RankedPlay)));
WaitForJoined();
AddStep("setup", () =>
{
var cards = Enumerable.Range(0, 5)
.Select(_ => new RankedPlayCardWithPlaylistItem(new RankedPlayCardItem()))
.ToArray();
Children =
[
playerHand = new PlayerHandOfCards
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
SelectionMode = HandSelectionMode.Multiple
},
opponentHand = new OpponentHandOfCards
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new HandReplayPlayer(API.LocalUser.Value.OnlineID, opponentHand),
recorder = new TestHandReplayRecorder(playerHand)
{
FlushInterval = flushInterval,
RecordInterval = recordInterval,
}
];
foreach (var card in cards)
{
playerHand.AddCard(card);
opponentHand.AddCard(card);
}
});
}
private double flushInterval = 1000;
private double recordInterval = 25;
private double fixedLatency;
private double maxLatency;
[Test]
public void TestCardHandReplay()
{
AddSliderStep("record interval", 0.0, 1000.0, 25.0, value =>
{
recordInterval = value;
recreateRecorder();
});
AddSliderStep("flush interval", 0.0, 5000.0, 1000.0, value =>
{
flushInterval = value;
recreateRecorder();
});
AddSliderStep("latency", 0.0, 5000.0, 0.0, value =>
{
fixedLatency = value;
recreateRecorder();
});
AddSliderStep("randomize latency", 0.0, 5000.0, 0.0, value =>
{
maxLatency = value;
recreateRecorder();
});
}
private void recreateRecorder()
{
if (recorder.IsNotNull())
{
Remove(recorder, true);
Add(recorder = new TestHandReplayRecorder(playerHand)
{
FlushInterval = flushInterval,
RecordInterval = recordInterval,
FixedLatency = fixedLatency,
RandomLatency = maxLatency,
});
}
}
private partial class TestHandReplayRecorder(PlayerHandOfCards handOfCards) : HandReplayRecorder(handOfCards)
{
private double lastSendTime;
public double FixedLatency;
public double RandomLatency;
protected override void Flush(RankedPlayCardHandReplayFrame[] frames)
{
double sendTime = Math.Max(lastSendTime, Time.Current + FixedLatency + RNG.NextDouble(RandomLatency));
lastSendTime = sendTime;
Scheduler.AddDelayed(() => base.Flush(frames), sendTime - Time.Current);
}
}
}
}
@@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay.Intro;
using osu.Game.Tests.Visual.Matchmaking;
namespace osu.Game.Tests.Visual.RankedPlay
{
public partial class TestSceneIntroScreen : MatchmakingTestScene
{
public override void SetUpSteps()
{
base.SetUpSteps();
IntroScreen introScreen = null!;
AddStep("Add screen", () => Child = introScreen = new IntroScreen());
AddStep("play animation", () => introScreen.PlayIntroSequence(
new UserWithRating(new APIUser
{
Id = 2,
Username = "User 1",
CoverUrl = "https://assets.ppy.sh/user-profile-covers/13845312/53e4eda7ad3ce41f0990c041179d8ab5d553fef988835f346a8d8da0482506ec.png"
}, 1234),
new UserWithRating(new APIUser
{
Id = 3,
Username = "User 2",
CoverUrl = "https://assets.ppy.sh/user-profile-covers/14102976/10144df2f1c6fb2101726e0f89087a6061bc75755d88e59a9faf2c84034f2c71.jpeg"
}, 1234),
6.3f
));
}
}
}
@@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.RankedPlay;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.Visual.RankedPlay
{
public partial class TestSceneOpponentPickScreen : MultiplayerTestScene
{
private RankedPlayScreen screen = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("join room", () => JoinRoom(CreateDefaultRoom(MatchType.RankedPlay)));
WaitForJoined();
AddStep("add other user", () => MultiplayerClient.AddUser(new MultiplayerRoomUser(2)));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddUntilStep("screen loaded", () => screen.IsLoaded);
AddStep("set pick state", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardPlay, state => state.ActiveUserId = 2).WaitSafely());
}
}
}
@@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.RankedPlay;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay;
using osu.Game.Tests.Visual.Multiplayer;
namespace osu.Game.Tests.Visual.RankedPlay
{
public partial class TestScenePickScreen : MultiplayerTestScene
{
private RankedPlayScreen screen = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("join room", () => JoinRoom(CreateDefaultRoom(MatchType.RankedPlay)));
WaitForJoined();
AddStep("add other user", () => MultiplayerClient.AddUser(new MultiplayerRoomUser(2)));
AddStep("load screen", () => LoadScreen(screen = new RankedPlayScreen(MultiplayerClient.ClientRoom!)));
AddUntilStep("screen loaded", () => screen.IsLoaded);
AddStep("set pick state", () => MultiplayerClient.RankedPlayChangeStage(RankedPlayStage.CardPlay, state => state.ActiveUserId = API.LocalUser.Value.OnlineID).WaitSafely());
}
}
}

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