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Localise "lounge" & "quick play" in ButtonSystem (#36220)

This commit is contained in:
Denis Titovets
2026-02-08 19:52:43 +03:00
committed by GitHub
Unverified
parent 7263551aa8
commit bb04a18060
2 changed files with 12 additions and 2 deletions
@@ -59,6 +59,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString DailyChallenge => new TranslatableString(getKey(@"daily_challenge"), @"daily challenge");
/// <summary>
/// "lounge"
/// </summary>
public static LocalisableString Lounge => new TranslatableString(getKey(@"lounge"), @"lounge");
/// <summary>
/// "quick play"
/// </summary>
public static LocalisableString QuickPlay => new TranslatableString(getKey(@"quick_play"), @"quick play");
/// <summary>
/// "A few important words from your dev team!"
/// </summary>
+2 -2
View File
@@ -157,11 +157,11 @@ namespace osu.Game.Screens.Menu
buttonsPlay.Add(new DailyChallengeButton(@"button-daily-select", new Color4(94, 63, 186, 255), onDailyChallenge, Key.D));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsMulti.Add(new MainMenuButton("lounge", @"button-default-select", FontAwesome.Solid.Couch, new Color4(94, 63, 186, 255), onMultiplayer, Key.L, Key.M)
buttonsMulti.Add(new MainMenuButton(ButtonSystemStrings.Lounge, @"button-default-select", FontAwesome.Solid.Couch, new Color4(94, 63, 186, 255), onMultiplayer, Key.L, Key.M)
{
Padding = new MarginPadding { Left = WEDGE_WIDTH }
});
buttonsMulti.Add(new MainMenuButton("quick play", @"button-daily-select", FontAwesome.Solid.Bolt, new Color4(94, 63, 186, 255), onMatchmaking, Key.Q));
buttonsMulti.Add(new MainMenuButton(ButtonSystemStrings.QuickPlay, @"button-daily-select", FontAwesome.Solid.Bolt, new Color4(94, 63, 186, 255), onMatchmaking, Key.Q));
buttonsMulti.ForEach(b => b.VisibleState = ButtonSystemState.Multi);
buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), (_, _) => OnEditBeatmap?.Invoke(), Key.B,