diff --git a/osu.Game/Localisation/ButtonSystemStrings.cs b/osu.Game/Localisation/ButtonSystemStrings.cs
index a9bc3068da..c851119274 100644
--- a/osu.Game/Localisation/ButtonSystemStrings.cs
+++ b/osu.Game/Localisation/ButtonSystemStrings.cs
@@ -59,6 +59,16 @@ namespace osu.Game.Localisation
///
public static LocalisableString DailyChallenge => new TranslatableString(getKey(@"daily_challenge"), @"daily challenge");
+ ///
+ /// "lounge"
+ ///
+ public static LocalisableString Lounge => new TranslatableString(getKey(@"lounge"), @"lounge");
+
+ ///
+ /// "quick play"
+ ///
+ public static LocalisableString QuickPlay => new TranslatableString(getKey(@"quick_play"), @"quick play");
+
///
/// "A few important words from your dev team!"
///
diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs
index da78ea3371..362e442afc 100644
--- a/osu.Game/Screens/Menu/ButtonSystem.cs
+++ b/osu.Game/Screens/Menu/ButtonSystem.cs
@@ -157,11 +157,11 @@ namespace osu.Game.Screens.Menu
buttonsPlay.Add(new DailyChallengeButton(@"button-daily-select", new Color4(94, 63, 186, 255), onDailyChallenge, Key.D));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
- buttonsMulti.Add(new MainMenuButton("lounge", @"button-default-select", FontAwesome.Solid.Couch, new Color4(94, 63, 186, 255), onMultiplayer, Key.L, Key.M)
+ buttonsMulti.Add(new MainMenuButton(ButtonSystemStrings.Lounge, @"button-default-select", FontAwesome.Solid.Couch, new Color4(94, 63, 186, 255), onMultiplayer, Key.L, Key.M)
{
Padding = new MarginPadding { Left = WEDGE_WIDTH }
});
- buttonsMulti.Add(new MainMenuButton("quick play", @"button-daily-select", FontAwesome.Solid.Bolt, new Color4(94, 63, 186, 255), onMatchmaking, Key.Q));
+ buttonsMulti.Add(new MainMenuButton(ButtonSystemStrings.QuickPlay, @"button-daily-select", FontAwesome.Solid.Bolt, new Color4(94, 63, 186, 255), onMatchmaking, Key.Q));
buttonsMulti.ForEach(b => b.VisibleState = ButtonSystemState.Multi);
buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), (_, _) => OnEditBeatmap?.Invoke(), Key.B,