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mirror of https://github.com/ppy/osu.git synced 2026-05-28 04:14:26 +08:00

Preserve bookmarks when creating a new difficulty from scratch (#36675)

Closes #33395

Copies the bookmarks from `referenceWorkingBeatmap` while creating a new
difficulty from scratch. I adapted the tests in
`TestSceneEditorBeatmapCreation` to include the bookmark checks.

---------

Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Arthur Araujo
2026-02-16 00:50:04 -03:00
committed by GitHub
Unverified
parent 87f323a2e5
commit 2f459dd94e
2 changed files with 15 additions and 1 deletions
@@ -132,6 +132,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add effect point", () => EditorBeatmap.ControlPointInfo.Add(500, new EffectControlPoint { KiaiMode = true }));
AddStep("add bookmarks", () => EditorBeatmap.Bookmarks.AddRange([500, 1000]));
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
{
new HitCircle
@@ -185,6 +186,7 @@ namespace osu.Game.Tests.Visual.Editing
var effectPoint = EditorBeatmap.ControlPointInfo.EffectPoints.Single();
return effectPoint.Time == 500 && effectPoint.KiaiMode && effectPoint.ScrollSpeedBindable.IsDefault;
});
AddAssert("created difficulty has bookmarks", () => EditorBeatmap.Bookmarks.Count == 2);
AddAssert("created difficulty has no objects", () => EditorBeatmap.HitObjects.Count == 0);
AddAssert("status is modified", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.LocallyModified);
@@ -223,6 +225,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = previousDifficultyName = Guid.NewGuid().ToString());
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add bookmarks", () => EditorBeatmap.Bookmarks.AddRange([500, 1000]));
AddStep("add effect points", () =>
{
EditorBeatmap.ControlPointInfo.Add(250, new EffectControlPoint { KiaiMode = false, ScrollSpeed = 0.05 });
@@ -253,6 +256,8 @@ namespace osu.Game.Tests.Visual.Editing
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has bookmarks", () => EditorBeatmap.Bookmarks.Count == 2);
AddAssert("created difficulty has effect points", () =>
{
return EditorBeatmap.ControlPointInfo.EffectPoints.SequenceEqual(new[]
@@ -284,6 +289,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add bookmarks", () => EditorBeatmap.Bookmarks.AddRange([500, 1000]));
AddStep("add effect points", () =>
{
EditorBeatmap.ControlPointInfo.Add(250, new EffectControlPoint { KiaiMode = false, ScrollSpeed = 0.05 });
@@ -311,6 +317,8 @@ namespace osu.Game.Tests.Visual.Editing
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has bookmarks", () => EditorBeatmap.Bookmarks.Count == 2);
AddAssert("created difficulty has effect points", () =>
{
// since this difficulty is on another ruleset, scroll speed specifications are completely reset,
@@ -344,6 +352,7 @@ namespace osu.Game.Tests.Visual.Editing
StartTime = 1000
}
}));
AddStep("add bookmarks", () => EditorBeatmap.Bookmarks.AddRange([500, 1000]));
AddStep("set approach rate", () => EditorBeatmap.Difficulty.ApproachRate = 4);
AddStep("set combo colours", () =>
{
@@ -394,6 +403,7 @@ namespace osu.Game.Tests.Visual.Editing
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2);
AddAssert("created difficulty has bookmarks", () => EditorBeatmap.Bookmarks.Count == 2);
AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4);
AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2);
+5 -1
View File
@@ -154,7 +154,11 @@ namespace osu.Game.Beatmaps
{
DifficultyName = NamingUtils.GetNextBestName(targetBeatmapSet.Beatmaps.Select(b => b.DifficultyName), "New Difficulty")
};
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
var newBeatmap = new Beatmap
{
BeatmapInfo = newBeatmapInfo,
Bookmarks = referenceWorkingBeatmap.Beatmap.Bookmarks.ToArray()
};
foreach (var timingPoint in referenceWorkingBeatmap.Beatmap.ControlPointInfo.TimingPoints)
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());