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https://github.com/ppy/osu.git
synced 2026-06-04 09:03:54 +08:00
Rewrite everything for code quality's sake
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@@ -117,9 +117,7 @@ namespace osu.Game.Overlays.Settings.Sections
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return;
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// For simplicity repopulate the full list.
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dropdownItems.Clear();
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var items = skins.GetAllUsableSkins().ToArray();
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dropdownItems.AddRange(items);
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dropdownItems.AddRange(skins.GetAllUsableSkins());
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Schedule(() => skinDropdown.Items = dropdownItems);
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}
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@@ -5,6 +5,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Threading;
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@@ -66,6 +67,12 @@ namespace osu.Game.Skinning
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private Skin retroSkin { get; }
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private static readonly Live<SkinInfo> random_skin_info = new SkinInfo
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{
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ID = SkinInfo.RANDOM_SKIN,
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Name = "<Random Skin>",
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}.ToLiveUnmanaged();
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public override bool PauseImports
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{
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get => base.PauseImports;
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@@ -135,37 +142,31 @@ namespace osu.Game.Skinning
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/// Inserts the defaults first, then 'random skin', then custom ones.
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/// Returns a list of <see cref="Live{SkinInfo}"/> items.
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/// </summary>
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public IEnumerable<Live<SkinInfo>> GetAllUsableSkins()
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public IList<Live<SkinInfo>> GetAllUsableSkins()
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{
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var results = new List<Live<SkinInfo>>();
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var skins = new List<Live<SkinInfo>>();
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Realm.Run(r =>
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Realm.Run(realm =>
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{
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var all = r.All<SkinInfo>()
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.Where(s => !s.DeletePending)
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.OrderBy(s => s.Name, StringComparer.OrdinalIgnoreCase)
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.ToArray();
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skins.Add(realm.Find<SkinInfo>(SkinInfo.ARGON_SKIN).ToLive(Realm));
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skins.Add(realm.Find<SkinInfo>(SkinInfo.ARGON_PRO_SKIN).ToLive(Realm));
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skins.Add(realm.Find<SkinInfo>(SkinInfo.TRIANGLES_SKIN).ToLive(Realm));
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skins.Add(realm.Find<SkinInfo>(SkinInfo.CLASSIC_SKIN).ToLive(Realm));
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skins.Add(realm.Find<SkinInfo>(SkinInfo.RETRO_SKIN).ToLive(Realm));
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// add defaults in fixed order (assumes they exist in the DB)
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results.Add(all.Single(s => s.ID == SkinInfo.ARGON_SKIN).ToLive(Realm));
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results.Add(all.Single(s => s.ID == SkinInfo.ARGON_PRO_SKIN).ToLive(Realm));
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results.Add(all.Single(s => s.ID == SkinInfo.TRIANGLES_SKIN).ToLive(Realm));
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results.Add(all.Single(s => s.ID == SkinInfo.CLASSIC_SKIN).ToLive(Realm));
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results.Add(all.Single(s => s.ID == SkinInfo.RETRO_SKIN).ToLive(Realm));
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skins.Add(random_skin_info);
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// random entry (unmanaged/live-unrelated)
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results.Add(new SkinInfo
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{
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ID = SkinInfo.RANDOM_SKIN,
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Name = "<Random Skin>"
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}.ToLiveUnmanaged());
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var userSkins = realm.All<SkinInfo>()
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.Where(s => !s.DeletePending && !s.Protected)
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.OrderBy(s => s.Name, StringComparer.OrdinalIgnoreCase)
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.AsEnumerable()
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.Select(s => s.ToLive(Realm));
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// append remaining non-protected skins (keeping the ordering from the realm query)
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foreach (var s in all.Where(s => !s.Protected))
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results.Add(s.ToLive(Realm));
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foreach (var s in userSkins.Where(s => !s.Value.Protected))
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skins.Add(s);
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});
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return results;
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return skins;
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}
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public void SelectRandomSkin()
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@@ -196,52 +197,39 @@ namespace osu.Game.Skinning
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});
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}
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/// <summary>
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/// Cycle through skins.
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/// Uses the skin selection UI ordering but skips the "Random Skin" entry.
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/// </summary>
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/// <param name="reverse">Optionally cycle in reverse.</param>
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private void cycleSkins(bool reverse = false)
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private void cycleSkins(int direction)
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{
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Debug.Assert(direction != 0);
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// don't change selection if current skin is externally disabled/mounted for editing.
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if (CurrentSkinInfo.Disabled)
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return;
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var availableSkins = GetAllUsableSkins().ToArray();
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var skins = GetAllUsableSkins();
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int currentIndex = Array.FindIndex(availableSkins, s => s.ID == CurrentSkinInfo.Value.ID);
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int i = skins.IndexOf(CurrentSkinInfo.Value);
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// If the current skin isn't selectable anymore, start from the top.
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if (currentIndex == -1)
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currentIndex = 0;
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int desiredIndex = currentIndex;
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if (i < 0 && direction < 0)
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i = 0;
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do
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{
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if (!reverse)
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desiredIndex = (desiredIndex + 1) % availableSkins.Length;
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else
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desiredIndex = (desiredIndex - 1 + availableSkins.Length) % availableSkins.Length;
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} while (availableSkins[desiredIndex].ID == SkinInfo.RANDOM_SKIN);
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i = (i + direction + skins.Count) % skins.Count;
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} while (skins[i].ID == SkinInfo.RANDOM_SKIN);
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Realm.Run(r =>
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{
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var chosenSkin = r.Find<SkinInfo>(availableSkins[desiredIndex].ID);
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CurrentSkinInfo.Value = chosenSkin.ToLive(Realm);
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});
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CurrentSkinInfo.Value = skins[i];
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}
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/// <summary>
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/// Cycle one skin backward.
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/// </summary>
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public void SelectPreviousSkin() => cycleSkins(reverse: true);
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public void SelectPreviousSkin() => cycleSkins(-1);
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/// <summary>
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/// Cycle one skin forward.
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/// </summary>
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public void SelectNextSkin() => cycleSkins();
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public void SelectNextSkin() => cycleSkins(1);
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/// <summary>
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/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
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