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Commit Graph

8639 Commits

Author SHA1 Message Date
Dean Herbert
4fd47b5fa0 Add more verbose logging to realm blocking process 2022-07-02 12:36:56 +09:00
Dan Balasescu
6644f9a72a Fix completely incorrect test 2022-07-01 21:14:06 +09:00
Dan Balasescu
3b1842a2c2
Merge pull request #18835 from peppy/beatmap-update-flow
Split out beatmap update tasks to `BeatmapUpdater` and invoke from editor save flow
2022-07-01 20:28:04 +09:00
Dan Balasescu
93c68e4329 More test hardening around ClientAPIRoom usages 2022-07-01 19:49:27 +09:00
Dean Herbert
6baccad058
Merge pull request #18821 from ggliv/locked-room-filter
Add room access type filter to multiplayer lounge screen
2022-07-01 19:37:43 +09:00
Dan Balasescu
b64c0d011c Isolate client's Room from TestMultiplayerClient 2022-07-01 19:23:25 +09:00
Dan Balasescu
0be858b5bf Rename APIRoom -> ClientAPIRoom, remove unused asserts 2022-07-01 19:21:59 +09:00
Dean Herbert
b829884861
Merge pull request #18963 from peppy/more-placeholder-suggestions
Add difficulty filter reset to song select "no results" suggestions
2022-07-01 17:55:23 +09:00
Dean Herbert
e213c1a4ef Rename enum to explicitly mention it is a filter 2022-07-01 17:27:03 +09:00
Dean Herbert
9911c6cbf0
Merge branch 'master' into locked-room-filter 2022-07-01 17:17:01 +09:00
Dean Herbert
0e1f08eff8 Fix regressing BeatmapRecommendations tests due to diffcalc running at 2022-07-01 17:10:15 +09:00
Dean Herbert
17ad6648d1 Fix new test failing on headless runs 2022-07-01 17:07:00 +09:00
Dean Herbert
8f8c2a8c9a Remove one flaky test description (fixed via #18966) 2022-07-01 16:55:47 +09:00
Salman Ahmed
3bca439c4f
Merge branch 'master' into more-placeholder-suggestions 2022-07-01 10:52:32 +03:00
Dan Balasescu
58c9bb031f Apply PR reviews/fixes 2022-07-01 16:51:15 +09:00
Dan Balasescu
c22e77e481 Fix test sometimes referencing old ModSelect object 2022-07-01 16:46:27 +09:00
Dean Herbert
b597843579 Mark and document remaining flaky tests 2022-07-01 16:17:40 +09:00
Dan Balasescu
409224560f
Merge pull request #18874 from peppy/realm-fix-async-write-after-disposal
Ensure all async writes are completed before realm is disposed
2022-07-01 15:29:01 +09:00
Dean Herbert
3e0f4e7609 Add test coverage of difficulty filter reset 2022-07-01 15:28:55 +09:00
Dean Herbert
32139ac13f Tidy up implementation and add basic visual test 2022-07-01 15:16:58 +09:00
andy840119
d94f700ab1 Remove the nullable disable annotate in the test project. 2022-06-30 23:06:49 +08:00
Dean Herbert
447b496eff
Merge branch 'master' into realm-fix-async-write-after-disposal 2022-06-30 19:07:15 +09:00
Dean Herbert
84ecd524c8 Move wait steps upwards 2022-06-30 17:58:43 +09:00
Dean Herbert
7ab8335935 Fix various multiplayer test failures due to not waiting for ongoing operation
As seen at
https://teamcity.ppy.sh/buildConfiguration/Osu_Build/1138?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildChangesSection=true&expandBuildTestsSection=true.
2022-06-30 17:42:45 +09:00
Dan Balasescu
5a346edc63
Merge pull request #18951 from peppy/fix-realm-missing-transaction-rollback
Fix `PerformWrite` not rolling back transaction on exception
2022-06-30 17:17:56 +09:00
Dean Herbert
98938821e5 Merge branch 'master' into beatmap-update-flow 2022-06-30 16:44:17 +09:00
Dean Herbert
10934450cc Fix directory cleanup occurring too early during realm tests 2022-06-30 16:02:46 +09:00
Dean Herbert
0abb400f64 Add reproduction of transaction not being exited correctly 2022-06-30 15:15:09 +09:00
Dan Balasescu
c5d31f50cd Attempt to fix flaky TestSceneAutoplay test 2022-06-30 11:38:51 +09:00
Dean Herbert
165af8392f
Merge pull request #18944 from bdach/editor-navigation-test-again-again 2022-06-30 10:37:56 +09:00
Bartłomiej Dach
8171deec49
Attempt to fix editor navigation test failures again
First of all, stop relying that `InputManager` will successfully press
the gameplay test button, because it won't if it's obscured by the
notification overlay. Closing the overlay in a loop doesn't work because
there's a chance that a notification is posted, then all overlays are
closed, then another notification is posted, and so the button still
isn't clickable. Instead, use the `TestGameplay()` method directly.

Secondly, the notifications will still block `EditorPlayerLoader` from
transitioning to `EditorPlayer`. Here we have no other choice than to
aggressively dismiss notifications every spin of the relevant until
step and hope we eventually progress to `EditorPlayer`.
2022-06-29 22:45:56 +02:00
Bartłomiej Dach
381deaf62d
Merge branch 'master' into fix-flaky-placeholder-test 2022-06-29 22:31:45 +02:00
Dean Herbert
46cbbf5c6e Fix flaky song select placeholder test by changing ruleset post-display
Was failing occasionally due to the beatmap present operation causing
the test's ruleset change to undo.

```csharp
TearDown : System.TimeoutException : "wait for placeholder visible" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/OsuTestScene.cs:line 503
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
------- Stdout: -------
[runtime] 2022-06-29 10:36:45 [verbose]: 💨 Class: TestScenePlaySongSelect
[runtime] 2022-06-29 10:36:45 [verbose]: 🔶 Test:  TestPlaceholderConvertSetting
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #1 exit all screens
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #2 reset defaults
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #3 delete all beatmaps
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #4 change ruleset to 2
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #5 import test map for ruleset 0
[database] 2022-06-29 10:36:45 [verbose]: [efc1a] Beginning import from unknown...
[database] 2022-06-29 10:36:45 [verbose]: [efc1a] Import successfully completed!
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #6 wait for imported to arrive in carousel
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #7 change convert setting
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #8 create song select
[runtime] 2022-06-29 10:36:45 [verbose]: ScreenTestScene screen changed → TestScenePlaySongSelect+TestSongSelect
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 ScreenTestScene(OsuScreenStack)#338(depth:1) loading TestScenePlaySongSelect+TestSongSelect#263
[runtime] 2022-06-29 10:36:45 [verbose]: decoupled ruleset transferred ("" -> "osu!catch")
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #9 wait for present
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 ScreenTestScene(OsuScreenStack)#338(depth:1) entered TestScenePlaySongSelect+TestSongSelect#263
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 BackgroundScreenStack#328(depth:1) loading BackgroundScreenBeatmap#338
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 BackgroundScreenStack#328(depth:1) entered BackgroundScreenBeatmap#338
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:null ruleset:fruits
[runtime] 2022-06-29 10:36:45 [verbose]: Song select changing beatmap from "please load a beatmap! - no beatmaps available!" to "null"
[runtime] 2022-06-29 10:36:45 [verbose]: Song select working beatmap updated to Some Artist 0 - Some Song (set id 6224) ece7b702-895c-4f15-892f-05e4ff5e9a24 (Some Guy 3) [Normal 6224000 (length 0:50, bpm 106.7)]
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:null ruleset:osu
[runtime] 2022-06-29 10:36:45 [verbose]: decoupled ruleset transferred ("osu!catch" -> "osu!")
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:74232aa2-2a1f-4920-b643-e85976838251 ruleset:osu
[runtime] 2022-06-29 10:36:45 [verbose]: Song select decided to ensurePlayingSelected
[runtime] 2022-06-29 10:36:45 [verbose]: Game-wide working beatmap updated to Some Artist 0 - Some Song (set id 6224) ece7b702-895c-4f15-892f-05e4ff5e9a24 (Some Guy 3) [Normal 6224000 (length 0:50, bpm 106.7)]
[runtime] 2022-06-29 10:36:45 [debug]: Focus changed from nothing to SeekLimitedSearchTextBox.
[network] 2022-06-29 10:36:45 [verbose]: Failing request osu.Game.Online.API.Requests.GetBeatmapRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-29 10:36:45 [verbose]: ✔️ 16 repetitions
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #10 wait for carousel loaded
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #11 wait for placeholder visible
[runtime] 2022-06-29 10:36:55 [verbose]: 💥 Failed (on attempt 1,459)
[runtime] 2022-06-29 10:36:55 [verbose]:  Currently loading components (0)
[runtime] 2022-06-29 10:36:55 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-29 10:36:55 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-29 10:36:55 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-29 10:36:55 [verbose]: 🎱 Thread pool
[runtime] 2022-06-29 10:36:55 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-29 10:36:55 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-29 10:36:55 [debug]: Focus on "SeekLimitedSearchTextBox" no longer valid as a result of unfocusIfNoLongerValid.
[runtime] 2022-06-29 10:36:55 [debug]: Focus changed from SeekLimitedSearchTextBox to nothing.
```
2022-06-30 04:45:04 +09:00
Dean Herbert
13108155d3 Fix crash on visual esting TestSceneChatOverlay due to null user 2022-06-30 03:43:56 +09:00
Dean Herbert
a3b4a515fc Merge branch 'master' into realm-fix-async-write-after-disposal 2022-06-29 22:39:05 +09:00
Joseph Madamba
36e71d39f2 Fix one more mod settings test 2022-06-28 09:54:18 -07:00
Joseph Madamba
d07c2a64b9 Remove unused using 2022-06-28 08:39:09 -07:00
Joseph Madamba
f07107aba9 Fix failing diff adjust slider tests 2022-06-28 08:38:15 -07:00
Dean Herbert
ed1b809f54 Add missing request handling to actually join PM channels 2022-06-28 18:11:37 +09:00
Dean Herbert
21d31ee218 Ensure joined channels are actually joined to avoid unexpected tab order 2022-06-28 18:11:37 +09:00
Dean Herbert
d64959ad0c Add test coverage of async writes during a blocking operation 2022-06-28 17:07:49 +09:00
Dan Balasescu
d630b62cfc
Merge pull request #18915 from peppy/slider-snaking-test-refactoring
Apply various refactorings to `TestSceneSliderSnaking`
2022-06-28 16:16:35 +09:00
Dan Balasescu
8e4a6c43b5
Merge pull request #18914 from peppy/spectator-playback-test-leniences
Increase leniences on `TestSceneSpectatorPlayback.TestWithSendFailure`
2022-06-28 16:15:51 +09:00
Dean Herbert
35745c83b7 Replace dodgy SetUpSteps overriding with usage of HasCustomSteps 2022-06-28 15:19:02 +09:00
Dean Herbert
a2701a3205 Increase leaniences on TestSceneSpectatorPlayback.TestWithSendFailure
Not really sure how to improve this further, but should help with cases
like this:

```csharp
[runtime] 2022-06-28 05:32:06 [verbose]: 💨 Class: TestSceneSpectatorPlayback
[runtime] 2022-06-28 05:32:06 [verbose]: 🔶 Test:  TestWithSendFailure
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #1 Setup containers
[runtime] 2022-06-28 05:32:06 [verbose]: Received 1 new frames (total 1 of 2)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #2 received frames
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 7 of 8)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 13 of 19)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 19 of 29)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 25 of 44)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 31 of 45)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 37 of 59)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 43 of 67)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 49 of 125)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 55 of 126)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 61 of 127)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 67 of 128)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 73 of 129)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 79 of 130)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 85 of 131)
[runtime] 2022-06-28 05:32:06 [verbose]: ✔️ 22 repetitions
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 91 of 132)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 97 of 133)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 103 of 134)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 109 of 135)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 115 of 136)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 121 of 137)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #3 start failing sends
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 127 of 138)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #4 wait for send attempts
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #5 frames did not increase
[runtime] 2022-06-28 05:32:06 [verbose]: 💥 Failed
[runtime] 2022-06-28 05:32:06 [verbose]:  Currently loading components (0)
[runtime] 2022-06-28 05:32:06 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: 🎱 Thread pool
[runtime] 2022-06-28 05:32:06 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-28 05:32:06 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-28 05:32:06 [verbose]: Host execution state changed to Stopping
```

https://teamcity.ppy.sh/buildConfiguration/Osu_Build/811?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildTestsSection=true
2022-06-28 14:58:34 +09:00
Dean Herbert
c1075d113f Add logging around current channel changes and join requests
Tracking down a flaky test
(https://teamcity.ppy.sh/buildConfiguration/Osu_Build/553?hideProblemsFromDependencies=false&expandBuildTestsSection=true&hideTestsFromDependencies=false):

```csharp
TearDown : System.TimeoutException : "PM Channel 1 displayed" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/OsuTestScene.cs:line 503
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
------- Stdout: -------
[runtime] 2022-06-27 23:18:55 [verbose]: 💨 Class: TestSceneChatOverlay
[runtime] 2022-06-27 23:18:55 [verbose]: 🔶 Test:  TestKeyboardNextChannel
[runtime] 2022-06-27 23:18:55 [verbose]: Chat is now polling every 60000 ms
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #1 Setup request handler
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #2 Add test channels
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #3 Show overlay with channels
[runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest
[network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest
[network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #4 Select channel 1
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #5 Channel 1 is visible
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #6 Press document next keys
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #7 Channel 2 is visible
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #8 Press document next keys
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #9 PM Channel 1 displayed
[network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/587 failed with System.Net.WebException: NotFound.
[network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/503 failed with System.Net.WebException: NotFound.
[runtime] 2022-06-27 23:19:05 [verbose]: 💥 Failed (on attempt 5,550)
[runtime] 2022-06-27 23:19:05 [verbose]:  Currently loading components (0)
[runtime] 2022-06-27 23:19:05 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-27 23:19:05 [verbose]: 🎱 Thread pool
[runtime] 2022-06-27 23:19:05 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-27 23:19:05 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-27 23:19:05 [debug]: Focus on "ChatTextBox" no longer valid as a result of unfocusIfNoLongerValid.
[runtime] 2022-06-27 23:19:05 [debug]: Focus changed from ChatTextBox to nothing.
```

This kind of logging should be helpful:

```csharp
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #5 Channel 1 is visible
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #6 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to #channel-2
[runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay.
[runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer.
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #7 Channel 2 is visible
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #8 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 685
[runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay.
[runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer.
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #9 PM Channel 1 displayed
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #10 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 218
```
2022-06-28 14:00:30 +09:00
Bartłomiej Dach
1a0228415d
Wait for and dismiss notification in editor navigation test 2022-06-27 22:29:47 +02:00
Dean Herbert
569fde4b47 Add messages to all InvalidOperationExceptions
Without this, they can be very non-descript and hard to track down
2022-06-28 01:34:25 +09:00
Dan Balasescu
396e7fc166
Merge pull request #18862 from peppy/empty-beatmap-file-fix-2
Fix second case of empty beatmaps being reported to sentry as errors
2022-06-27 20:37:57 +09:00
Dean Herbert
f355c3a3c9
Merge pull request #18864 from peppy/fix-realm-audio-track-test-fail
Centralise and harden editor-ready-for-use check
2022-06-27 19:42:49 +09:00
Dean Herbert
6203885040 Add test coverage of realm async writes 2022-06-27 19:38:14 +09:00
Dean Herbert
1fc4fa6820 Remove unnecessary Task.Run workaround in tests 2022-06-27 19:21:05 +09:00
Dan Balasescu
e131101708
Merge pull request #18866 from peppy/fix-storyboard-outro-skip-test-flaky
Fix `TestStoryboardSkipOutro` occasionally failing due to strict timings
2022-06-27 18:33:02 +09:00
Dean Herbert
5af1106fa5 Remove unused using statement 2022-06-27 18:04:52 +09:00
Dean Herbert
401d9c1bae Fix TestStoryboardSkipOutro occasionally failing due to strict timings 2022-06-27 17:13:46 +09:00
Dean Herbert
8c3c1f095e Update rollback test expectations
I can't find a better way to do this. It's very hard to trigger an
actual failure in the import process these days. For now I've just made
this work with the new assumptions. May be worth removing the test in
the future if this ever backfires.
2022-06-27 17:04:35 +09:00
Dean Herbert
13dcaf82ad Fix chat tests failing 1/10000 runs
31a447fda0/osu.Game/Online/Chat/ChannelManager.cs (L412-L414)

Sigh.
2022-06-27 16:50:10 +09:00
Dean Herbert
5a7d339cc8 Centralise and harden editor-ready-for-use check
Not only does this combine the check into one location, but it also adds
a check on the global `WorkingBeatmap` being updated, which is the only
way I can see the following failure happening:

```csharp
05:19:07     osu.Game.Tests: osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.TestAddAudioTrack
05:19:07       Failed TestAddAudioTrack [161 ms]
05:19:07       Error Message:
05:19:07        TearDown : System.NullReferenceException : Object reference not set to an instance of an object.
05:19:07       Stack Trace:
05:19:07       --TearDown
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass7_0.<AddFile>b__0(TModel managed) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 49
05:19:07        at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\RealmExtensions.cs:line 14
05:19:07        at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 46
05:19:07        at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Screens\Edit\Setup\ResourcesSection.cs:line 115
05:19:07        at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__13_0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game.Tests\Visual\Editing\TestSceneEditorBeatmapCreation.cs:line 101
05:19:07        at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
05:19:07        at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
05:19:07        at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
```
2022-06-27 16:22:01 +09:00
Dean Herbert
b70b365411 Ensure files are cleaned up even on test step failure in TestAddAudioTrack 2022-06-27 15:53:05 +09:00
Dan Balasescu
05148d2b98
Merge pull request #18854 from peppy/fix-flaky-editor-navigation-test
Attempt to fix flaky `EditorNavigation` test
2022-06-27 13:58:28 +09:00
Dean Herbert
b5a8889fb8 Attempt to fix flaky EditorNavigation test
Conditionals taken from
f8830c6850/osu.Game/Tests/Visual/EditorTestScene.cs (L61-L62)
where it seemed to resolve other similar cases.
2022-06-27 03:04:50 +09:00
Dean Herbert
cd9eaf215b Attempt to fix flaky PlaylistOverlay test 2022-06-27 02:58:01 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
30eebf3511 Merge branch 'master' into c-sharp-10 2022-06-24 21:22:33 +09:00
Dean Herbert
2c5e5fed6f Add test coverage of star rating and difficulty updating on editor save 2022-06-24 21:02:38 +09:00
Dean Herbert
06d59b717c Move beatmap processing tasks to new BeatmapUpdater class 2022-06-24 21:02:37 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
Dan Balasescu
c7e92f46f4
Merge pull request #18819 from peppy/difficulty-icon-refactor-pass
Refactor difficulty icons to not suck
2022-06-24 17:50:50 +09:00
Dean Herbert
8912f07745 Merge branch 'master' into difficulty-icon-refactor-pass 2022-06-24 16:34:35 +09:00
Dean Herbert
545c04aaf5 Fix dangerous File.Copy causing intermittent realm migration test failures
Resolves an issue I've been able to locally reproduce on windows.
Basically, the `File.Copy` would begin while realm was blocking. The
"restore" operation is posted to the `SynchronizationContext` to run on
next update call, but in the mean time the copy would begin, causing a
conflict of interest.

Very dangerous. Only really noticeable on windows.
2022-06-24 16:18:56 +09:00
Dean Herbert
f71f6302fd Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
Bartłomiej Dach
489ed5d34d
Rename test method 2022-06-23 18:04:38 +02:00
Gabe Livengood
454eff43c5
publicity -> accesstype 2022-06-23 11:40:25 -04:00
Gabe Livengood
9a15adbfff
add an all option to publicity filter 2022-06-23 11:24:28 -04:00
Gabe Livengood
2def6d809b
refactor to use enum dropdown 2022-06-23 11:02:27 -04:00
Dean Herbert
ef258122d2 Move GetDifficultyRating helper method to StarDifficulty 2022-06-23 19:51:58 +09:00
Dean Herbert
01da6f20b3 Tidy up all remaining usages 2022-06-23 19:27:35 +09:00
Dean Herbert
7ef8b7df5f Add timeout for all ManualResetEventSlim.Wait invocations
Timeout values were taken as best-guesses of upper values we'd expect
from sane execution.
2022-06-23 14:46:00 +09:00
Gabe Livengood
a03cfbc2d4
add test coverage 2022-06-22 17:01:42 -04:00
Dean Herbert
97fcf8cec9
Merge pull request #18668 from smoogipoo/editor-controlpoint-undo-redo 2022-06-23 04:02:24 +09:00
Bartłomiej Dach
a9f6eb0293
Add test coverage for new intended behaviour of sequential hotkey style 2022-06-21 15:18:37 +02:00
Bartłomiej Dach
a996325e19
Add test coverage for filter handling in classic style 2022-06-21 15:00:39 +02:00
Bartłomiej Dach
da1814e7c3
Restructure everything to fix free mod overlay issue 2022-06-21 14:48:41 +02:00
Bartłomiej Dach
143c8e8da6
Add test scene for desired classic selection behaviour 2022-06-21 13:35:00 +02:00
Bartłomiej Dach
658f5341c7
Set up flow for switching between hotkey styles 2022-06-21 13:34:58 +02:00
Bartłomiej Dach
73124d2b1f
Encapsulate mod hotkey selection logic in strategy pattern 2022-06-21 12:49:01 +02:00
Dean Herbert
10efb4bc6c Fix incorrect disposal in teardown steps 2022-06-21 14:08:30 +09:00
Bartłomiej Dach
21d60231b6
Add limited test coverage of osu:// scheme link IPC flow 2022-06-20 22:22:25 +02:00
Bartłomiej Dach
b0b3ea42cc
Remove null default value in ImportSkinTest helper method 2022-06-20 10:44:14 +02:00
Dan Balasescu
c402e90598
Merge pull request #18777 from peppy/output-directory-on-import-failure
Silence exception and provide more log output when import fails due to empty `.osu` files
2022-06-20 17:36:21 +09:00
Dan Balasescu
e0c82d11ab Convert == usages to ReferenceEquals 2022-06-20 16:56:19 +09:00
Dean Herbert
e82d948acc Add test coverage of import throwing when no valid .osu files are found 2022-06-20 16:06:22 +09:00
Dean Herbert
92f1a2958c Rename Import(TModel) to ImportModel to differentiate from other import methods 2022-06-20 15:18:07 +09:00
Dean Herbert
a6c8a832aa Remove Import(ArchiveReader) and redirect existing usages to Import(ImportTask) 2022-06-20 15:14:57 +09:00
Dean Herbert
7daab2d45b Merge branch 'master' into skin-editor-transform-fix 2022-06-20 14:10:01 +09:00
Dean Herbert
e4d0c7a0fb Move beatmap import step to only be required when entering gameplay 2022-06-20 14:08:05 +09:00
Dean Herbert
329f1a0822 Add test coverage of original fail case and improve test reliability and code quality 2022-06-20 14:08:05 +09:00
Dean Herbert
243806e810 Move common step of toggling skin editor to own method 2022-06-20 13:32:44 +09:00
Gabe Livengood
2b0e82be40
add test coverage 2022-06-19 14:35:05 -04:00
Bartłomiej Dach
def87ed782
Add failing test for editor gameplay test using wrong ruleset 2022-06-19 19:28:35 +02:00
Salman Ahmed
47ce087694 Actually click the gameplay scene button than TriggerClick 2022-06-18 18:32:02 +03:00
Bartłomiej Dach
f6a3047596
Merge branch 'master' into editor-metadata-name-unification 2022-06-18 10:22:52 +02:00
Dan Balasescu
fd9902e816 Manual #nullable processing 2022-06-17 16:38:35 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
42378dbb88 Improve test coverage to ensure volume is unaffected when mouse is away 2022-06-16 20:22:57 +03:00
Salman Ahmed
47d0ecf5e8 Merge branch 'master' into editor-metadata-name-unification 2022-06-16 18:53:23 +03:00
Bartłomiej Dach
9c4f6d2ce0
Merge branch 'master' into first-run-setup-notification-interruption 2022-06-16 15:14:40 +02:00
Dean Herbert
f3984d98e6 Remove RealmArchiveModelManager from hierarchy 2022-06-16 18:53:13 +09:00
Dean Herbert
1f3e1b2d97 Combine BeatmapManager and BeatmapModelManager into one class 2022-06-16 18:07:04 +09:00
Dean Herbert
84dba36cf5 Update usages of BeatmapModelManager which only require importing to use BeatmapImporter 2022-06-16 17:59:24 +09:00
Salman Ahmed
2c35b1404b Use FileInfo as current bindable type 2022-06-15 19:29:09 +03:00
Bartłomiej Dach
665ef5fdcc
Add test coverage for API-incompatible rulesets wrt mods 2022-06-15 17:31:46 +02:00
Bartłomiej Dach
0418d70056
Add test coverage for ignoring null mods returned by rulesets 2022-06-15 17:31:46 +02:00
Salman Ahmed
387c54c252 Ensure notification is displayed after first-run setup is hidden 2022-06-15 18:13:24 +03:00
Dean Herbert
f23ddfe6cc Move remaining realm classes out of Stores namespace 2022-06-15 21:56:00 +09:00
Dean Herbert
584345a97e
Merge pull request #18693 from frenzibyte/toolbar-volume-control
Add basic volume control support in toolbar music button
2022-06-15 17:50:10 +09:00
Dean Herbert
87bf53485a
Merge pull request #18649 from frenzibyte/selection-context-outside-bounds
Fix context menus not appearing when clicking outside of editor playfield's bounds
2022-06-15 17:08:09 +09:00
Dean Herbert
080f2859ef
Merge pull request #18689 from peppy/quick-import-only-on-batch
Always perform full consistency checks for single imports
2022-06-15 17:06:06 +09:00
Salman Ahmed
dfab8b71f6
Merge branch 'master' into stable-beatmap-recursive-import 2022-06-15 10:06:46 +03:00
Dean Herbert
873806c2ea Add keyboard adjustment support 2022-06-15 15:58:22 +09:00
Dean Herbert
19543685ff Merge branch 'master' into quick-import-only-on-batch 2022-06-15 15:27:06 +09:00
Salman Ahmed
f3f0960335 Use unified filename for background and track during editor import 2022-06-15 09:02:48 +03:00
Salman Ahmed
3d638abc52 Fix test files stream not disposed after creation 2022-06-15 08:24:20 +03:00
Salman Ahmed
ee8045d507 Add failing test case 2022-06-15 07:33:21 +03:00
Salman Ahmed
850afcb1c3 Add failing test case 2022-06-15 05:43:39 +03:00
Salman Ahmed
1171d44ad9 Add failing test case 2022-06-15 03:37:04 +03:00
Salman Ahmed
36599d1174
Merge branch 'master' into fix-hit-error-when-not-visible 2022-06-14 22:47:11 +03:00
Salman Ahmed
7f23677972 Add volume control support via toolbar music button 2022-06-14 22:15:12 +03:00
Salman Ahmed
6fe5cacd3c Fix hot reload crashing toolbar test scene 2022-06-14 22:15:12 +03:00
Salman Ahmed
cd74f22e12 Add failing test case 2022-06-14 19:10:13 +03:00
Dean Herbert
cac724f436 Re-enable ignored tests that will work again now 2022-06-15 00:51:08 +09:00
Dean Herbert
88d5e074a8 Rename lowPriority to batchImport 2022-06-15 00:46:00 +09:00
Dean Herbert
f11fe54385 Remove custom hash function flow 2022-06-15 00:42:30 +09:00
Dean Herbert
2f8290831a Skip quick import clause when importing a single item
Closes https://github.com/ppy/osu/issues/18600.
2022-06-15 00:26:34 +09:00
Dean Herbert
9f599a5ab4 Remove unused lowPriority flag from one Import method 2022-06-14 19:52:30 +09:00
Dean Herbert
0147a8ecee Add test coverage of HUD components still getting updated when hidden 2022-06-14 18:35:49 +09:00
Dean Herbert
f997886142 Add scrolling gameplay visualisation mode to latency certifier 2022-06-13 17:18:32 +09:00
Dean Herbert
17eaf7bb5c Add failing test coverage showing hit meters don't update when not visible 2022-06-13 16:36:22 +09:00
Salman Ahmed
20e7f32fd9 Improve test case to work in headless 2022-06-12 17:53:10 +03:00
Salman Ahmed
038021f682 Add failing test case 2022-06-11 20:52:25 +03:00
Salman Ahmed
5b3b9a2cd3 Add test coverage for "simple" mode 2022-06-11 16:21:22 +03:00
Dean Herbert
8d53ed64a3 Fix mode cycling and add test coverage 2022-06-11 21:36:43 +09:00
Dean Herbert
096d6df868 Fix regression in testing and setting logic 2022-06-10 20:33:21 +09:00
Dean Herbert
d46739ff0b Add circle gameplay test coverage 2022-06-10 19:42:25 +09:00
Dan Balasescu
e5d6dc1ba5
Merge pull request #18606 from peppy/latency-comparer
Add latency certifier system
2022-06-10 19:41:44 +09:00
Dean Herbert
936b38e0c5 Reduce test coverage to a point where headless tests will run correctly 2022-06-10 16:13:53 +09:00
Dean Herbert
e0644f2726 Simplify flow of progression to be linear 2022-06-10 15:19:10 +09:00
Dan Balasescu
c9dfffbc0e
Merge pull request #18619 from peppy/fix-collection-performance
Fix performance overhead of large collections
2022-06-10 15:01:31 +09:00
Dean Herbert
7d86010903 Fix test regression 2022-06-10 14:41:22 +09:00
Dean Herbert
4a5e86e451 Rename Beatmaps to BeatmapHashes for clarity 2022-06-10 14:03:51 +09:00