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Add test coverage for API-incompatible rulesets wrt mods

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Bartłomiej Dach 2022-06-15 17:16:17 +02:00
parent 6e5e506fb4
commit 665ef5fdcc
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@ -3,6 +3,7 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -12,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
@ -23,6 +25,12 @@ namespace osu.Game.Tests.Rulesets
[Resolved]
private OsuGameBase gameBase { get; set; } = null!;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("reset ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
}
[Test]
public void TestNullModsReturnedByRulesetAreIgnored()
{
@ -30,6 +38,17 @@ namespace osu.Game.Tests.Rulesets
AddAssert("no null mods in available mods", () => gameBase.AvailableMods.Value.SelectMany(kvp => kvp.Value).All(mod => mod != null));
}
[Test]
public void TestRulesetRevertedIfModsCannotBeRetrieved()
{
RulesetInfo ruleset = null!;
AddStep("store current ruleset", () => ruleset = Ruleset.Value);
AddStep("set API incompatible ruleset", () => Ruleset.Value = new TestAPIIncompatibleRuleset().RulesetInfo);
AddAssert("ruleset not changed", () => Ruleset.Value.Equals(ruleset));
}
#nullable disable // purposefully disabling nullability to simulate broken or unannotated API user code.
private class TestRulesetWithNullMods : Ruleset
@ -44,6 +63,19 @@ namespace osu.Game.Tests.Rulesets
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
}
private class TestAPIIncompatibleRuleset : Ruleset
{
public override string ShortName => "incompatible";
public override string Description => "incompatible";
// simulate API incompatibility by throwing similar exceptions.
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new MissingMethodException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
}
#nullable enable
}
}