Dean Herbert
fa80cc84f8
Fix volume control fill being incorrect on first display.
2016-11-29 18:35:59 +09:00
Dean Herbert
139fe873f3
Remove silly weld weld weld.
2016-11-29 18:35:40 +09:00
Thomas Müller
bd872f6ab8
Explicitly make various member variabled of CursorTrail private.
2016-11-27 15:04:56 +01:00
Thomas Müller
069a19a916
Make CursorTrail efficient and add colouring and transparency support.
2016-11-26 18:01:24 +01:00
Thomas Müller
23d0e52d4f
Optimize draw portion of cursor trail.
2016-11-26 14:08:43 +01:00
Dean Herbert
be0cc7badc
Code tidying.
2016-11-26 19:25:58 +09:00
Dean Herbert
c978a4c091
Tidy up code. Make trail smooth.
2016-11-26 19:22:56 +09:00
Drew DeVault
69cb9cf4de
Fix up volume encapsulation
2016-11-25 00:21:42 -05:00
Drew DeVault
a3db259071
Fix VolumeMeter.Bindable
2016-11-25 00:21:42 -05:00
Dean Herbert
c48acd4c3d
Fix coordinates being in wrong space.
2016-11-24 16:17:40 +09:00
Dean Herbert
9938084343
Make parallax container work with global mouse state (so it ignores bounds checks).
2016-11-24 16:04:16 +09:00
Dean Herbert
20ae8df2bd
Refactor volume control to load asynchronously.
2016-11-23 16:12:21 +09:00
Dean Herbert
60d939f323
Use FillMode in more cases.
2016-11-23 13:18:22 +09:00
Dean Herbert
611619fd9c
Fix some namespaces.
2016-11-23 12:00:17 +09:00
Dean Herbert
3e9c398652
Update input handler logic to match framework changes.
2016-11-21 21:36:11 +09:00
Thomas Müller
f8788bb24b
Update the background according to the currently selected beatmap and blur it within song select.
2016-11-19 17:39:43 +01:00
Huo Yaoyuan
53deaf2a00
Merge branch 'master'
2016-11-16 10:51:39 +08:00
Dean Herbert
867797a089
Change volume control mouse wheel behaviour to not gain full-screen focus.
2016-11-15 15:22:14 +09:00
Huo Yaoyuan
1cddc4eb5b
Use EqualityComparer<T> to avoid boxing and casting when comparing.
2016-11-15 01:49:05 +08:00
Tom94
c860eb25f9
Migrate to new anchor system without x/y reversal.
2016-11-14 17:22:20 +01:00
Thomas Müller
ac99e2d488
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
Dean Herbert
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Dean Herbert
a61fb5ef5d
Initial updates to make generic containers work.
2016-11-07 21:13:56 +09:00
Dean Herbert
f14a35d480
Update FontAwesome definitions.
2016-11-07 17:59:00 +09:00
Thomas Müller
103176826f
Ensure transformations are never used prior to being added to the Drawable tree.
2016-11-06 11:13:52 +01:00
Thomas Müller
5f2bf165a2
Remove now obsolete clock usages.
2016-11-06 10:06:09 +01:00
Thomas Müller
a6c0fd29f2
Make use of new timing system in Drawables and Transforms.
2016-11-06 08:25:21 +01:00
Dean Herbert
2ee5e2efb7
Bring framework up-to-date.
...
# Conflicts:
# osu-framework
2016-11-05 18:18:52 +09:00
Dean Herbert
bc53642cab
Fix some warnings.
2016-11-04 15:40:05 +09:00
Drew DeVault
cb40b7079f
Rework how references are passed about
2016-11-03 22:43:00 -04:00
Drew DeVault
6c0cef894e
Add OsuButton with sane defaults
2016-11-03 19:06:22 -04:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Dean Herbert
13b5fb0578
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
Dean Herbert
ee8b678989
Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
2016-10-26 18:45:48 +09:00
Dean Herbert
3ce93608fb
Fix one remaining FlowContainer.
2016-10-22 19:37:27 +09:00
Dean Herbert
cdef75c98b
Fix AutoSize references.
2016-10-22 17:50:42 +09:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
ee463dc65c
Merge pull request #77 from NeoAdonis/counters-a
...
Rolling counters
2016-10-19 15:06:00 +09:00
Thomas Müller
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Adonais Romero González
eeacd85073
Protect RollingCounter props
2016-10-17 21:40:50 -05:00
Adonais Romero González
72c4dc344e
Misc. fixes and improvements
2016-10-16 18:30:25 -05:00
Adonais Romero González
862dc1d7c7
Tidying code and restricting methods
2016-10-15 19:07:07 -05:00
Adonais Romero González
10b47859c3
Delay order on StarCounter changed
2016-10-15 18:04:00 -05:00
Adonais Romero González
0ceb72ba42
More refactoring
2016-10-15 15:16:02 -05:00
Adonais Romero González
a15f4cda44
Tidying
2016-10-15 15:03:51 -05:00
Adonais Romero González
2625d06553
Why calling StopAnimation() on StarCounter's ctor()?
2016-10-15 13:53:39 -05:00
Adonais Romero González
6bd3eaf37d
Changes according to review + Refactor
2016-10-14 18:23:27 -05:00