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Use FillMode in more cases.
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2e05ec0296
commit
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@ -28,7 +28,8 @@ namespace osu.Game.Graphics.Backgrounds
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.DarkGray
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Colour = Color4.DarkGray,
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FillMode = FillMode.Fill,
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});
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}
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@ -38,11 +39,5 @@ namespace osu.Game.Graphics.Backgrounds
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if (!string.IsNullOrEmpty(textureName))
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Sprite.Texture = textures.Get(textureName);
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}
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protected override void Update()
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{
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base.Update();
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Sprite.Scale = new Vector2(Math.Max(DrawSize.X / Sprite.DrawSize.X, DrawSize.Y / Sprite.DrawSize.Y));
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}
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}
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}
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@ -392,7 +392,8 @@ namespace osu.Game.Overlays
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{
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sprite = new Sprite
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{
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Colour = new Color4(150, 150, 150, 255)
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Colour = new Color4(150, 150, 150, 255),
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FillMode = FillMode.Fill,
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},
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new Box
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{
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@ -410,12 +411,6 @@ namespace osu.Game.Overlays
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{
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sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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sprite.Scale = new Vector2(Math.Max(DrawSize.X / sprite.DrawSize.X, DrawSize.Y / sprite.DrawSize.Y));
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}
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}
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}
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}
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