pikokr
58994b790c
Get key binding container once instead of getting on every touch
2021-12-27 21:20:52 +09:00
pikokr
327822de5b
Add touchscreen support for osu!mania ruleset
2021-12-27 19:41:36 +09:00
StanR
40b3ce0ade
Clean up comments
2021-12-21 14:03:24 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
Bartłomiej Dach
6d30248cef
Merge branch 'master' into use-class-rename
2021-11-07 15:41:00 +01:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
6399c695e8
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
Dean Herbert
9b705460db
Remove trailing exclamation marks from autoplay character names
...
As mentioned in
https://github.com/ppy/osu/discussions/15401#discussioncomment-1573839 .
2021-11-02 14:53:58 +09:00
Dean Herbert
5c7623e68e
Merge pull request #15255 from goodtrailer/node-samples-ilist
...
Change IHasRepeats.NodeSamples to IList from List
2021-10-28 14:24:26 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Dean Herbert
95837990f3
Apply some second-pass inspections that appeared after previous changes
2021-10-27 13:09:30 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
goodtrailer
4440b9ca11
Change IHasRepeats.NodeSamples to IList from List
2021-10-23 01:59:07 -07:00
Dean Herbert
93482414d6
Remove SkinConfiguration
subclasses and allow configuration parsing for all skin types
2021-10-22 14:42:23 +09:00
Dean Herbert
8672b3325a
Fix a couple more weird variable names
2021-10-19 17:22:50 +09:00
Dean Herbert
61670a70b6
Tidy up tracked settings code syntax and fix remaining issue
2021-10-19 17:21:07 +09:00
Dan Balasescu
e49f1f6e6b
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-13 20:17:57 +09:00
smoogipoo
e30e5bd214
Remove int casts in other calculators
2021-10-10 16:23:35 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dan Balasescu
e837a3511d
Merge branch 'master' into beatmap-difficulty-more-interface-usage
2021-10-06 12:18:51 +09:00
Dean Herbert
bd84a8b749
Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
2021-10-05 18:21:21 +09:00
smoogipoo
031c5a441e
Merge branch 'master' into realtime-pp-display
2021-10-04 20:19:37 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
smoogipoo
5820a71652
Fix mania difficulty calculator crashing
2021-10-01 19:57:45 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
93e33fa94d
Use true
comparison rather than null coalesce fallback
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-09-21 14:08:54 +09:00
Dean Herbert
98f1c1cc29
Avoid allocating list storage in Pattern
until first usage
...
Patterns can often be constructed only to never be used.
2021-09-20 16:02:03 +09:00
Dean Herbert
03291e3897
Avoid LINQ overhead in PatternGenerator.isValid
2021-09-20 15:09:27 +09:00
Dean Herbert
0d58530dbe
Reduce overhead of ColumnHasObject
calls by storing column usage separately
2021-09-20 15:09:27 +09:00
Bartłomiej Dach
8026968939
Move difficulty -> effect point conversion back to decoder
2021-09-18 14:38:38 +02:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
smoogipoo
34bde293ab
Fix tests
2021-09-15 13:26:39 +09:00
smoogipoo
c009e1473d
Add extra safety check
2021-09-14 17:47:12 +09:00
smoogipoo
63aa3ddcba
Add animation support for mania notes
2021-09-14 17:45:23 +09:00
Bartłomiej Dach
922fa96d41
Fix notes not updating snap colour on application
2021-09-12 18:18:55 +02:00
Dean Herbert
1c3c32b724
Add test ensuring converter doesn't modify original beatmap
2021-09-10 00:00:12 +09:00
Dean Herbert
b16e0cda3d
Move control point modification to ConvertBeatmap
method
2021-09-09 23:45:32 +09:00
Dean Herbert
3c7a34bdbd
Move mania-specific conversion to converter
2021-09-06 21:06:13 +09:00
Dean Herbert
0500cd578a
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-06 21:06:12 +09:00
Dean Herbert
1a26658ba4
Add description for mania special style
2021-09-05 13:40:49 +09:00
Dean Herbert
25420af078
Rename method to drop redundant ruleset suffix
2021-09-05 13:34:23 +09:00
Dean Herbert
d587dc6203
Populate new approach rate where required
2021-09-03 17:11:12 +09:00
Dean Herbert
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
Dean Herbert
071c56e90b
Update usages of DifficultyPointAt
2021-09-03 16:58:16 +09:00
Bartłomiej Dach
565f147a5c
Add special style setting for osu!mania
2021-09-02 23:29:14 +02:00
Dean Herbert
b907c2f4f6
Fix osu! judgements getting scaled twice over different durations
2021-09-02 16:31:43 +09:00
Dean Herbert
6aa894e55e
Split out separate component
2021-08-25 16:56:44 +09:00
Dean Herbert
6252b8aa42
Fix hold notes handling all input ever
2021-08-24 19:08:04 +09:00
Xexxar
176b3e7533
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Henry Lin
7251c28c4a
Merge branch 'master' into mod-muted
2021-07-29 21:14:03 +08:00
Henry Lin
e89f33483d
Code formatting fixes
2021-07-28 21:52:01 +08:00
Henry Lin
22d83c75e3
Revert imports re-ordering
...
Out of the scope of this PR
2021-07-28 18:32:38 +08:00
Henry Lin
58bbe9db7e
Added muted mod
2021-07-28 18:21:08 +08:00
Gabe Livengood
49160e4482
review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option
2021-07-26 10:46:41 -04:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
Dan Balasescu
da7e880e46
Merge pull request #13893 from peppy/mouse-settings-localisation
...
Add localisation coverage of `MouseSettings`
2021-07-16 23:25:12 +09:00
smoogipoo
05234d6c30
Fix mania hitobjects not appearing early enough
2021-07-16 19:33:34 +09:00
smoogipoo
3ac58d6838
Fix min/max values not being passed to inner time range
2021-07-16 19:32:31 +09:00
smoogipoo
fa8e5013c5
Adjust mania speed range
2021-07-16 18:22:34 +09:00
Dean Herbert
5b91111eda
Update SettingsSubsection.Header
to accept a LocalisableString
2021-07-15 13:09:51 +09:00
Bartłomiej Dach
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
Dean Herbert
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
ekrctb
a4f362dca6
Remove lifetime override of DrawableManiaHitObject
...
The `AlwaysAlive` logic is now in all DHOs and it is now not necessary (and potentially conflicting).
2021-06-17 10:15:24 +09:00
ekrctb
9dcd0bf311
Remove IPlayfieldProvider
by caching Playfield
2021-06-17 10:15:24 +09:00
Dean Herbert
4b45d8318e
Merge branch 'master' into transformers-per-skin
2021-06-16 16:37:28 +09:00
ekrctb
ef96ceb4ab
Introduce IPlayfieldProvider
2021-06-15 14:43:04 +09:00
ekrctb
d0e57f7dd9
Use HitObject
instead of DHO for mania selection blueprint layout
...
- Fix moving selected hold note between columns will cause a crash
2021-06-15 13:20:51 +09:00
Salman Ahmed
fbb856d84b
Call base
when overriding lookup methods
...
Rather than arbitrarily accessing `Skin` here and there.
2021-06-11 12:44:44 +03:00
Dan Balasescu
35d5632355
Merge pull request #13378 from Syriiin/diffcalc/refactor/auto-properties
...
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-10 18:42:11 +09:00
Salman Ahmed
dde84e5cbd
Merge branch 'master' into transformers-per-skin
2021-06-10 11:58:52 +03:00
Dan Balasescu
a44fd887ee
Merge branch 'master' into no-unranked-display
2021-06-10 17:09:46 +09:00
Salman Ahmed
cf40282f1f
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
Dean Herbert
d248bbd4c8
Use candidate skin for mania skin key lookup rather than this
2021-06-09 15:00:55 +09:00
Dean Herbert
85abee5fc7
Remove difficulty calculator exceptions
...
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
Samuel Cattini-Schultz
f1bef989b7
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
Dean Herbert
d26c9a66c2
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-06-07 12:01:19 +09:00
Dean Herbert
06275a6a7d
Merge branch 'master' into legacy-skin-default-fallback
2021-06-04 16:00:30 +09:00
Pasi4K5
7a4fc9ffc8
Move seed to base class
2021-06-03 18:16:11 +02:00
Dan Balasescu
15b43beef1
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
...
Refactor catch Movement skill to not require explicit clockrate usage
2021-06-03 17:29:27 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Dean Herbert
14570b6fb1
Merge branch 'master' into autoplay-pause-support
2021-06-01 14:19:21 +09:00
Dean Herbert
00b3eea840
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-05-31 21:39:04 +09:00
Dean Herbert
33577cbad5
Fix multiple issues with default lookups
2021-05-31 21:29:47 +09:00
Dean Herbert
88ed95e012
Add FindProvider
lookup function
2021-05-31 21:29:47 +09:00
Dean Herbert
de0e51a81d
Merge branch 'master' into fix-skin-sample-lookup
2021-05-31 15:27:39 +09:00
Dean Herbert
17574833fb
Update other transformers with similar refactored logic
2021-05-30 19:15:59 +09:00
Salman Ahmed
fbc316ea1d
Fix legacy skin transformers potentially ignoring source implementations
2021-05-29 21:23:22 +03:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
Dean Herbert
a3c78674a1
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
Dean Herbert
cc5c702a92
Apply all properties after cast (looks cleaner)
2021-05-19 17:31:47 +09:00
Dean Herbert
bddc3121dc
Merge branch 'master' into mania-pooling
2021-05-19 17:23:45 +09:00
Dean Herbert
9ede358e7e
Merge branch 'master' into mania-pooling
2021-05-18 22:25:54 +09:00
Dan Balasescu
ef81bdf63f
Merge branch 'master' into always-use-lifetime-entry
2021-05-18 20:10:12 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
...
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
562ac73e96
Merge branch 'hoc-event-queue' into mania-pooling
2021-05-18 14:54:00 +09:00
smoogipoo
72beddaadc
Remove nested blueprints from hold notes
2021-05-18 14:25:07 +09:00
smoogipoo
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
PercyDan54
166974506e
Duplicate implementions
2021-05-15 11:55:50 +08:00
smoogipoo
b5afe4e506
Merge branch 'hoc-event-queue' into mania-pooling
2021-05-13 21:53:38 +09:00
smoogipoo
2307889bf8
Fix incorrect cast
2021-05-13 21:41:28 +09:00
smoogipoo
98e77a30d3
Move column changing logic to ManiaSelectionHandler
2021-05-13 20:13:50 +09:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
smoogipoo
0fa3027ab9
Increase pool sizes a bit
2021-05-12 17:37:59 +09:00
smoogipoo
f992b59b4f
Fix DrawableHoldNote retaining hit states through applications
2021-05-12 17:07:42 +09:00
smoogipoo
1af3bbf400
Fix base.OnLoadComplete() not being called
2021-05-12 17:06:44 +09:00
smoogipoo
7913189aa9
Turn on pooling
2021-05-12 16:56:23 +09:00
smoogipoo
789025a7ce
Update playfield/stage/column implementations for pooling
2021-05-12 16:56:07 +09:00
smoogipoo
4e7551d50e
Fix crashes
2021-05-12 16:40:46 +09:00
smoogipoo
5692cecaa4
Initial implementation of DHO pooling
2021-05-12 16:35:05 +09:00
Dean Herbert
87dfd9672d
Merge pull request #12748 from smoogipoo/fix-mania-sample-crash
...
Fix mania crashing on playing samples after skin change
2021-05-12 14:10:08 +09:00
smoogipoo
05c21fb5b3
Increase mania HP lenience
2021-05-12 13:27:30 +09:00
smoogipoo
672108edcf
Use container instead of array for field
2021-05-12 13:27:12 +09:00
Dean Herbert
3428056113
Remove unnecessary usage of ChildrenEnumerable
for array assignment
2021-05-12 13:00:02 +09:00
Dean Herbert
bf44c09a91
Add name identifying container and rename index variable
2021-05-12 12:59:46 +09:00
Bartłomiej Dach
d706073e01
Trim empty remarks xmldoc tag
2021-05-11 23:08:50 +02:00
smoogipoo
713c169332
Fix mania crashing on playing samples after skin change
2021-05-11 16:21:21 +09:00
ekrctb
207f7f1e56
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
2021-05-07 00:31:12 +09:00
ekrctb
cf39178099
Use FramedAutoGenerator in Taiko, Catch, Mania
...
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
ekrctb
4a93e27e83
Revert "Fix mania editor null reference"
...
This reverts commit 1d023dce
2021-05-04 16:46:30 +09:00
Dean Herbert
a551958eeb
Move caching of IBeatmap
to base DrawableRuleset
2021-05-01 21:32:45 +09:00
Dean Herbert
db815f7930
Tidy up implementation in DrawableNote
2021-05-01 20:39:10 +09:00
Justus Franklin Tumacder
fdf8c12947
Replace BeatDivisorFinder with GetClosestBeatDivisor
2021-05-01 11:57:47 +08:00
Justus Franklin Tumacder
ecb053b0de
Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap
2021-05-01 11:20:28 +08:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks
2021-04-30 23:41:46 +09:00
Dean Herbert
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
...
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
ekrctb
1d023dcedb
Fix mania editor null reference
2021-04-29 14:39:52 +09:00
ekrctb
d262956146
Always use LifetimeEntry to manage hit objects in HitObjectContainer
...
Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children.
New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive.
- LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`).
- The signature of `Clear` is changed, and it is now always not disposing the children immediately.
2021-04-29 14:38:01 +09:00
Justus Franklin Tumacder
c4d28110d6
Add visual tests for timing based note coloring
2021-04-27 19:02:57 +08:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Naxess
a3570e18dd
Add concurrent objects check
...
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.
We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Justus Franklin Tumacder
559d403abe
Rename ColourCodedNotes to TimingBasedNoteColouring
2021-04-26 19:05:12 +08:00
Justus Franklin Tumacder
58ebec4803
Move BindValueChanged hooks to LoadComplete()
2021-04-26 19:00:40 +08:00
Dean Herbert
e8d83f2f99
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 14:33:30 +09:00
Bartłomiej Dach
e14255f395
Rename {Snap -> BeatDivisor}Finder
2021-04-25 17:44:26 +02:00
Bartłomiej Dach
afb67726f0
Reduce casting
2021-04-25 17:41:23 +02:00
Bartłomiej Dach
f9e228d6bf
Use null-permitting BDL to reduce number of fields
2021-04-25 17:40:23 +02:00
Justus Franklin Tumacder
211bff6a8f
Fix cake errors
2021-04-25 09:21:25 +08:00