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Avoid allocating list storage in Pattern
until first usage
Patterns can often be constructed only to never be used.
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parent
d96d1b3e47
commit
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Mania.Objects;
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namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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@ -11,26 +12,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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/// </summary>
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internal class Pattern
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{
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private readonly List<ManiaHitObject> hitObjects = new List<ManiaHitObject>();
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private readonly HashSet<int> containedColumns = new HashSet<int>();
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private List<ManiaHitObject> hitObjects;
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private HashSet<int> containedColumns;
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/// <summary>
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/// All the hit objects contained in this pattern.
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/// </summary>
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public IEnumerable<ManiaHitObject> HitObjects => hitObjects;
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public IEnumerable<ManiaHitObject> HitObjects => hitObjects ?? Enumerable.Empty<ManiaHitObject>();
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/// <summary>
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/// Check whether a column of this patterns contains a hit object.
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/// </summary>
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/// <param name="column">The column index.</param>
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/// <returns>Whether the column with index <paramref name="column"/> contains a hit object.</returns>
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public bool ColumnHasObject(int column) => containedColumns.Contains(column);
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public bool ColumnHasObject(int column) => containedColumns?.Contains(column) ?? false;
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/// <summary>
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/// Amount of columns taken up by hit objects in this pattern.
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/// </summary>
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public int ColumnWithObjects => containedColumns.Count;
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public int ColumnWithObjects => containedColumns?.Count ?? 0;
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/// <summary>
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/// Adds a hit object to this pattern.
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@ -38,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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/// <param name="hitObject">The hit object to add.</param>
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public void Add(ManiaHitObject hitObject)
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{
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prepareStorage();
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hitObjects.Add(hitObject);
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containedColumns.Add(hitObject.Column);
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}
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@ -48,10 +50,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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/// <param name="other">The other pattern.</param>
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public void Add(Pattern other)
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{
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hitObjects.AddRange(other.HitObjects);
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prepareStorage();
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foreach (var h in other.hitObjects)
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containedColumns.Add(h.Column);
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if (other.hitObjects != null)
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{
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hitObjects.AddRange(other.hitObjects);
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foreach (var h in other.hitObjects)
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containedColumns.Add(h.Column);
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}
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}
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/// <summary>
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@ -59,8 +66,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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/// </summary>
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public void Clear()
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{
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hitObjects.Clear();
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containedColumns.Clear();
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hitObjects?.Clear();
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containedColumns?.Clear();
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}
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private void prepareStorage()
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{
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hitObjects ??= new List<ManiaHitObject>();
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containedColumns ??= new HashSet<int>();
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}
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}
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}
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