Wleter
f7f13cb9d9
fix formatting
2023-02-03 16:13:04 +01:00
Wleter
20e220df56
prioritize closest snap position
2023-02-03 16:05:16 +01:00
Wleter
23e9bdd554
check every snap position in blueprint
2023-02-02 14:22:30 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Bartłomiej Dach
4db01fc970
Merge branch 'master' into fix-time-snapping-when-nearby-objects
2022-10-26 23:31:17 +02:00
Bartłomiej Dach
8b8d0c2293
Fix typo in comment
2022-10-26 23:30:14 +02:00
Dean Herbert
d03161ec01
Apply distance snap time component even when nearby object snap kicks in
2022-10-26 14:39:39 +09:00
Dean Herbert
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
Dean Herbert
2f0283e4d4
Simplify logic with new multi-grid snap support
2022-10-25 14:22:30 +09:00
Dean Herbert
2b850694fa
Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts
2022-10-25 14:10:45 +09:00
Dean Herbert
02a3f8c17f
Allow both distance snap and grid snap to be applied at the same time
2022-10-25 14:09:22 +09:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
ca91f9f716
Don't allow two momentary toggles at the same time to avoid edge cases
2022-10-21 17:16:55 +09:00
Dean Herbert
ef990c55ca
Handle distance/grid toggles based on key type, rathern than individual left/right
2022-10-21 16:11:19 +09:00
Dean Herbert
966dd786ae
Don't consume keys when handling momentary snap toggles
2022-10-20 00:00:24 +09:00
Dean Herbert
830b92d3ae
Add momentary shortcuts to toggle grid/distance snap
...
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.
Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
6a7f6c76ff
Fix osu! editor padding being applied to toolboxes
...
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
2022-10-18 14:32:00 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
Dean Herbert
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
Dean Herbert
bb086800b1
Remove ugly playfield border
2022-05-04 13:41:30 +09:00
Salman Ahmed
835898dd30
Introduce DistancedHitObjectComposer
and supersede OsuToolboxComposite
2022-04-28 06:44:50 +03:00
Salman Ahmed
8ed39009fd
Encapsulate distance spacing control handling to a "distance toolbox composite"
...
Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
Salman Ahmed
19ee05c232
Add "distance spacing" multiplier for osu! ruleset
...
While osu!catch also implements a distance snap grid, it doesn't rely on
`GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the
"distance spacing" multiplier yet.
2022-02-15 02:21:53 +03:00
Bartłomiej Dach
d15bd5a15e
Store grid size back to beatmap on change
2021-09-20 20:39:39 +02:00
Bartłomiej Dach
52542374e8
Fix rectangular grid snap being always active
2021-09-20 20:14:28 +02:00
Bartłomiej Dach
b5af01f456
Always show rectangular grid in osu! composer
2021-09-20 20:13:06 +02:00
Bartłomiej Dach
4e094b2127
Implement grid size toggling matching stable
2021-09-19 20:26:02 +02:00
Bartłomiej Dach
e1738025d4
Add basic integration of rectangular grid to osu! composer
2021-09-19 18:07:20 +02:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Dean Herbert
e8d83f2f99
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 14:33:30 +09:00
Nathan Alo
9a02f3868c
return a string instead
2021-03-29 17:29:05 +08:00
Nathan Alo
b8b7eb4c4b
refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers
2021-03-26 15:25:20 +08:00
Dean Herbert
c9a41f9dae
Make all objects in selection candidates for spatial snapping
...
Closes #10898 .
2020-11-24 17:35:54 +09:00
smoogipoo
4ef2e9548c
Pass HitObjectComposer to BlueprintContainer via ctor
2020-11-13 16:59:37 +09:00
Dean Herbert
267b399f9f
Add some simple border styles
2020-10-20 13:59:03 +09:00
Bartłomiej Dach
7c388f1132
Move editor playfield border locally to osu! composer
2020-10-19 21:20:13 +02:00
Dean Herbert
346d14d40b
Rename variables to match
2020-09-25 17:45:19 +09:00
Dean Herbert
22511c36c3
Ensure toggles are not instantiated more than once for safety
2020-09-25 17:43:09 +09:00
Dean Herbert
ae68dcd962
Add ternary toggle buttons to editor toolbox selection
2020-09-25 16:38:12 +09:00
Dean Herbert
0f8551e9ea
Merge branch 'editor-ternary-states' into new-combo-toggle
2020-09-25 15:36:33 +09:00
Dean Herbert
bca774a0d4
Allow BlueprintContainer to specify toggles
2020-09-25 14:09:31 +09:00
Dean Herbert
d9e8ac6842
Add support for slider end snapping
2020-09-24 16:24:35 +09:00
Dean Herbert
44be0ab762
Add basic osu! object to object snapping
2020-09-24 16:24:35 +09:00
Dan Balasescu
625c146460
Merge pull request #10199 from peppy/fix-editor-binding-crash
...
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
2020-09-23 12:38:18 +09:00
Dean Herbert
8e43266460
Fix compose mode not showing distance snap grid when entering with a selection
2020-09-22 16:02:07 +09:00
Dean Herbert
842f8bea55
Fix bindings not correctly being cleaned up in OsuHitObjectComposer
2020-09-21 18:15:33 +09:00
Dean Herbert
fb2aced3ac
Add toggle for distance snap
2020-09-09 19:15:35 +09:00