OliBomby
e3b4483872
Refactor PlacementBlueprint to not be hitobject specific
2024-09-24 20:31:00 +02:00
Dan Balasescu
00cab0ec0a
Merge pull request #28809 from bdach/mania-timeline-zooms-composer
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Match mania editor playfield time range with timeline zoom
2024-07-11 15:41:26 +09:00
Bartłomiej Dach
92dc125d39
Match mania editor playfield time range with timeline zoom
2024-07-10 17:36:39 +02:00
Bartłomiej Dach
fa749d317e
Enable NRT on ManiaHitObjectComposer
2024-07-10 15:12:03 +02:00
Bartłomiej Dach
c8a64c5950
Remove setup screen controls that do nothing useful
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Before I go with a hammer to redesign these, I want to remove stuff that
does nothing first.
Hard-breaks API to allow rulesets to specify an enumerable of custom
sections rather than two specific weird ones.
For specific rulesets:
- osu!:
- Stack leniency slider merged into difficulty section.
- osu!taiko:
- Approach rate and circle size sliders removed.
- Colours section removed.
- osu!catch:
- No functional changes.
- osu!mania:
- Special style toggle merged into difficulty section.
- Colours section removed.
2024-07-10 14:53:16 +02:00
Bartłomiej Dach
feadf7a56e
Allow modifying hold note start/end time via mania composer playfield
2024-06-12 15:30:27 +02:00
Dean Herbert
2a8bd8d968
Fix failing tests due to missing DI pieces
2024-06-12 11:23:56 +08:00
Bartłomiej Dach
da53a11d3c
Attempt full editor reload on key count change
2024-06-11 11:31:49 +02:00
Bartłomiej Dach
10af642342
Split mania difficulty section implementation off completely from base
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- "Circle size" / key count needs completely different handling.
- Approach rate does not exist in mania.
2024-06-11 11:30:20 +02:00
Bartłomiej Dach
629e7652c0
Implement flip operations in mania editor
2024-06-07 09:01:41 +02:00
Bartłomiej Dach
3d190f7e88
Remove redundant cast
2024-05-14 18:41:15 +02:00
Bartłomiej Dach
1866b4b6b1
Refactor abstract check to reduce duplication
2024-03-26 11:13:03 +01:00
Arthur Araujo
6fa663c8ca
Make check ruleset specific
2024-03-22 14:48:22 -03:00
Arthur Araujo
2d6a3b8e2b
Remove warning for 10K+
2024-03-20 16:51:27 -03:00
Arthur Araujo
c605e463a4
Add mania keycount check
2024-03-20 15:52:16 -03:00
Andrei Zavatski
b92cff9a8e
Reduce allocations in ManiaSelectionBlueprint
2024-02-20 20:47:41 +03:00
OliBomby
ec578e1d9f
fix near-zero length sliders n stuff being placeable
2023-12-19 21:20:21 +01:00
Bartłomiej Dach
a8fc73695f
Rename variable
2023-11-20 22:04:08 +09:00
Bartłomiej Dach
364a3f75e1
Compile regexes
2023-11-20 22:03:25 +09:00
Bartłomiej Dach
b6215b2809
Rename and document SelectFromTimestamp
2023-11-20 21:57:14 +09:00
ratinfx
fab6fc9adb
Updated comments, renamed method
2023-11-12 15:09:15 +01:00
ratinfx
4e7c40f1d7
Do Split and Parse before checking HitObjects
2023-11-12 14:58:46 +01:00
ratinfx
4e1e19728c
Refactor HitObject selection in Composer
2023-11-11 14:02:42 +01:00
ratinfx
aa87e0a44d
HitObject Selection logic and separation for gamemodes
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+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid
2023-10-19 23:53:01 +09:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Bartłomiej Dach
2192c9f2c2
Remove unused using directive
2023-10-17 10:30:01 +02:00
Bartłomiej Dach
22c1a963e7
Remove unused field
2023-10-17 10:27:16 +02:00
Dean Herbert
4381169a3f
Combine selection and input handling logic for beat snap grids across all rulesets
2023-10-17 17:09:42 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid
2023-10-17 16:42:52 +09:00
Dean Herbert
d26d4b8b79
Cache IScrollingInfo
at a HitObjectComposer
level automatically
2023-10-17 16:42:22 +09:00
Dean Herbert
1a60d6ade5
Use a DrawablePool
for mania's beat snap grid
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I'm not sure what the cause of the issue is, but I'm also not sure why
it wasn't using `DrawablePool` (was it not around back then?).
Either way, switching to a proper pool fixes things just fine.
Resolves https://github.com/ppy/osu/issues/25009 .
2023-10-10 13:36:31 +09:00
Dean Herbert
f2e56bbb65
Fix publicly-settable bindables
2023-10-06 16:51:24 +09:00
Dean Herbert
cb0226f843
Implement new interface-based speed change visualisation support on mania/taiko
2023-09-20 15:28:13 +09:00
Dean Herbert
41a8239e49
Remvoe null default for mods which can't be null
2023-09-20 15:27:50 +09:00
Dean Herbert
37c2b330a2
Move toggle implementation to work on all scrolling rulesets automatically
2023-09-01 19:53:10 +09:00
Dan Balasescu
a2fd7707a1
Allow toggling SVs in the editor
2023-08-18 18:55:24 +09:00
Dan Balasescu
ec9e7f14a8
Disable SVs from being visualised in mania editor
2023-08-15 18:51:24 +09:00
Bartłomiej Dach
157aec5144
Fix mania key count slider still using circle size precision
2023-07-22 16:10:58 +02:00
Dean Herbert
fd2bdc10c7
Fix "key count" setting showing as "circle size" in osu!mania editor
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Closes https://github.com/ppy/osu/issues/12904 .
2023-07-21 18:52:29 +09:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections
2023-06-24 16:07:01 +02:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
6d446d3e97
Fix incorrect colouring of beat snap grids (mania and catch)
2023-06-07 12:25:34 +09:00
Dean Herbert
f443cfb93e
Move blueprint validity conditions to allow more correct external usage of EndPlacement
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Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.
By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
Bartłomiej Dach
0a47ffcbdd
Match generally used casing
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Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2023-05-09 07:03:13 +02:00
Dean Herbert
85d0c56cd2
Fix incorrect special style description text
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Closes https://github.com/ppy/osu/issues/23428 .
2023-05-08 13:00:45 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
f41b79688f
Avoid casting by accepting all Playfield
s but throwing on a bad choice
2022-10-11 16:54:41 +09:00
ekrctb
6ab29a62d0
Anchor drag box on time (catch, mania)
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Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00