Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Thomas Müller-Höhne
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fa8e38d9d6
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Target rounded fragment shader
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
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2022-11-12 17:18:23 +09:00 |
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Dan Balasescu
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802dc90cb1
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Adjust using directives for vertices
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2022-08-05 20:37:33 +09:00 |
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Dan Balasescu
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c4b9b2a14b
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Merge branch 'master' into irenderer-glwrapper
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2022-08-05 20:35:06 +09:00 |
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Dean Herbert
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a32149fda1
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Convert interface methods to extension methods
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2022-08-03 20:07:55 +09:00 |
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Dan Balasescu
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b4e55f7309
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Apply IRenderer changes
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2022-08-02 19:50:57 +09:00 |
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Dean Herbert
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258ad7c6b9
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Tidy up kiai time access
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2022-08-02 18:18:40 +09:00 |
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Dean Herbert
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cc4cde2c79
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Improve IBeatSyncProvider interface and reduce beatmap track dependence
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2022-08-02 17:59:18 +09:00 |
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Dan Balasescu
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09979d44aa
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Apply DrawNode batching changes
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2022-07-29 23:32:09 +09:00 |
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Dan Balasescu
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155dac55d0
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Apply DrawNode parameter changes
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2022-07-29 22:33:34 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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6384531317
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Fix LogoVisualisation draw thread safety
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2022-03-27 01:43:47 +09:00 |
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Joseph Madamba
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98524d60a4
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Fix clear identifier typos
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2021-12-27 20:26:28 -08:00 |
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Dean Herbert
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898e2dae27
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Restore kiai time flashing behaviour
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2020-11-23 14:27:02 +09:00 |
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Dean Herbert
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2ae5a95d77
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Change opacity value to match master implementation
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2020-11-23 13:35:02 +09:00 |
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Derrick Timmermans
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61078e9ae1
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Use 0.2f instead of .2f
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2020-11-22 18:59:16 +01:00 |
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Derrick Timmermans
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ba7ce4c933
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Make colour readonly
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2020-11-22 18:37:49 +01:00 |
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Derrick Timmermans
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458016d17d
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Remove AccentColour member variable from LogoVisualisation
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2020-11-22 17:36:59 +01:00 |
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Derrick Timmermans
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cc33b0f2c6
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Apply MenuGlow to Visualisation Colour instead of AccentColour
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2020-11-22 16:53:53 +01:00 |
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Dean Herbert
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4244024fc3
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Merge branch 'master' into fallback-intro
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2020-06-24 10:49:45 +09:00 |
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Dean Herbert
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5cdabbc8bb
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Update access to FrequencyAmplitudes via span
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2020-06-23 21:33:03 +09:00 |
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Dean Herbert
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49d3511063
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Read amplitudes from piano reverb source
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2020-06-23 13:55:44 +09:00 |
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Shivam
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a60bb5feac
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Rename baseclass, add xmldoc & change access to internal
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2020-06-08 23:45:40 +02:00 |
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Shivam
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2a5e960025
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Move user and skin specific settings to a subclass
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2020-06-08 21:15:51 +02:00 |
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alex
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0e2ccac33b
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Add spaces to comments
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2020-05-04 18:36:24 -07:00 |
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smoogipoo
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f71c45cb1b
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Remove shallPropagate
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2020-02-25 11:30:33 +09:00 |
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smoogipoo
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51e2a934bd
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Fix possible beatmap nullref in logo visualisation
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2020-02-10 17:02:00 +09:00 |
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Dean Herbert
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7460018cd3
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Move combo colours to GlobalSkinColours
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2020-02-07 14:58:07 +09:00 |
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Berkan Diler
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34d8740ec4
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Remove remaining usage of osuTK.MathHelper
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2020-01-08 20:21:13 +01:00 |
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Berkan Diler
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fccdbffa93
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Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
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2019-11-25 00:45:42 +01:00 |
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Dean Herbert
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bebc3309ce
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Refactor skin configuration to be infinitely extensible
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2019-09-03 17:57:34 +09:00 |
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pi1024e
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1b4ae5a4a4
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Spelling fixes
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2019-08-31 10:55:05 -04:00 |
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Dean Herbert
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48716f8f2b
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Update framework
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2019-08-21 13:29:50 +09:00 |
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Dean Herbert
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6e308945b1
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Fix logo visualisation trying to catch up after being off-screen
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2019-07-03 15:22:17 +09:00 |
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Dean Herbert
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9de4bb3423
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Remove all non-transform LogoVisualisation per-frame allocations
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2019-07-01 16:12:20 +09:00 |
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smoogipoo
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c7d0fcd42a
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Update drawnodes
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2019-06-06 16:49:35 +09:00 |
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smoogipoo
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d7c09e7dbd
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Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
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2019-05-07 13:20:17 +09:00 |
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smoogipoo
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d8af5e1c5a
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Update in-line with drawnode changes
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2019-04-02 11:56:22 +09:00 |
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Dean Herbert
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2b3c70b2d2
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Refactor with constants and better method names
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2019-04-01 13:13:56 +09:00 |
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Dean Herbert
|
612db31c38
|
Apply newline additions
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2019-04-01 12:16:32 +09:00 |
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LeNitrous
|
698e38c4e0
|
make menu flashes and visualisation colourable by skin
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2019-03-31 20:10:44 +08:00 |
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smoogipoo
|
04d756524d
|
Adjust with shader changes
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2019-03-07 18:30:18 +09:00 |
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smoogipoo
|
bf8360636a
|
Adjust drawnodes to use the new shared data structure
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2019-03-01 17:25:15 +09:00 |
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Dean Herbert
|
26d53d06a9
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
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smoogipoo
|
d8c55bc729
|
Adjust namespaces
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2019-02-21 19:05:52 +09:00 |
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Dean Herbert
|
ca5c8d37d1
|
Use leased bindables
|
2019-02-01 16:44:06 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
Shane Woolcock
|
fa6dd8c99e
|
Code sanity
|
2019-01-20 19:03:06 +10:30 |
|
Shane Woolcock
|
521b11dfcb
|
Use QuadBatch rather than LinearBatch of quads for LogoVisualisation
GL_QUADS is deprecated, and is not supported at all on OpenGL ES.
This fixes the logo visualisation not drawing on iOS.
|
2019-01-20 18:51:17 +10:30 |
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smoogipoo
|
f27bd3ef3e
|
OpenTK -> osuTK
|
2018-11-20 17:14:59 +09:00 |
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