Dean Herbert
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2db68df999
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Simplify DrawableHitObject's sample load code
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2017-12-23 17:20:14 +09:00 |
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Dean Herbert
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5026c7a95e
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SoundControlPoint -> SampleControlPoint
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2017-12-23 16:34:34 +09:00 |
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Dean Herbert
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ff0927e71b
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Remove unnecessary newline
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2017-12-23 16:23:33 +09:00 |
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Dean Herbert
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46865bbacd
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Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
# osu.Game/Audio/SampleInfo.cs
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2017-12-23 14:50:35 +09:00 |
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smoogipoo
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cb7e192aff
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Determine SampleInfo defaults in DrawableHitObject
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2017-12-21 16:02:33 +09:00 |
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smoogipoo
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a303bf71cf
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Give control over screen space conversion to DrawableHitObject
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2017-12-11 22:19:02 +09:00 |
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smoogipoo
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b28306d3c0
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Fix incorrect SelectionPoint
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2017-12-11 18:08:16 +09:00 |
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smoogipoo
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4573cc3322
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Refactor into a new DragBox class, representing a single drag
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2017-12-11 17:45:03 +09:00 |
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FreezyLemon
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43c270ea49
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Rolled back the bad earlier implementation
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2017-12-07 21:18:51 +01:00 |
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smoogipoo
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cf859a6cf2
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Make the dragger attach to objects it surrounds
Plus a lot more implementation.
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2017-12-02 00:26:02 +09:00 |
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FreezyLemon
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bc3f11fdb8
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Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
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2017-11-29 06:24:13 +01:00 |
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smoogipoo
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ae8407a3f3
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Fix nested hitobject judgements not being removed
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2017-11-13 14:00:35 +09:00 |
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smoogipoo
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66ee9d1631
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Update in-line with framework changes
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2017-11-09 17:04:04 +09:00 |
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smoogipoo
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348083f589
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Update with framework state transformation
Removes explicit initial state setting in DrawableOsuHitObjects.
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2017-11-09 14:05:05 +09:00 |
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smoogipoo
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0620d0bd7a
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AllJudged does not need to be virtual anymore
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2017-11-02 21:56:09 +09:00 |
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smoogipoo
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326891f51c
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Add "Final" to better determine when to stop processing the hitobject
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2017-11-02 21:54:28 +09:00 |
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smoogipoo
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fe00ac7e41
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Make DrawableHitObject/ScoreProcessor support rewinding
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2017-11-02 21:21:07 +09:00 |
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Dean Herbert
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d5892cf54e
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Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
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2017-10-09 20:17:05 +09:00 |
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Dean Herbert
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b78c516b74
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Merge branch 'master' into scoring-revamp
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2017-09-13 20:47:14 +09:00 |
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smoogipooo
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093d82ac45
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Set depths from playfield add methods instead of DrawableHitObject
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2017-09-13 16:17:01 +09:00 |
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smoogipooo
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d83a2d4dc6
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Disable masking optimisations for scrolling hit objects
Lifetime is very tightly controlled here, so all should be okay.
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2017-09-13 15:57:40 +09:00 |
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smoogipooo
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92b3e203e8
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judgementOccurred should be passed upwards
So only one hit object is ever judged in a single frame.
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2017-09-12 18:50:30 +09:00 |
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smoogipooo
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a38e0062a4
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Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement.
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2017-09-12 18:49:50 +09:00 |
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Dean Herbert
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f32d444d68
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Remove generics from Playfield (fixes catch)
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2017-09-12 18:19:28 +09:00 |
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Dean Herbert
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d7ac02d090
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Ensure judgements aren't updated when ArmedState is not idle
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2017-09-12 18:00:41 +09:00 |
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Dean Herbert
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1194e46ef1
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Merge remote-tracking branch 'upstream/master' into judgement-revamp
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2017-09-12 17:46:21 +09:00 |
|
Dean Herbert
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7b92bbfa86
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Merge branch 'master' into mania-hit-explosions
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2017-09-11 17:34:14 +09:00 |
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smoogipooo
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0cadee998c
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Set default AccentColour for hit objects
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2017-09-11 13:44:05 +09:00 |
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smoogipooo
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2086ed209d
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Fix hold note tick input.
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2017-09-11 04:51:44 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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f158ce814c
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Fix state never getting set.
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2017-09-06 17:20:41 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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smoogipooo
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7a5708ce92
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Further support for null judgements.
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2017-08-21 15:35:16 +09:00 |
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smoogipooo
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d83c218e08
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Remove various scrolling container optimisations (removing when not alive).
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2017-08-09 16:19:09 +09:00 |
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Dean Herbert
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ee7bb1b4f5
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Don't set RelativePositionAxes when setting ScrollingAxes
(cherry picked from commit debe13629f )
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2017-08-08 13:02:23 +09:00 |
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smoogipooo
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f3c05fe232
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CI fixes.
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2017-08-07 17:34:57 +09:00 |
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smoogipooo
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933740664c
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SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming.
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2017-08-07 16:43:54 +09:00 |
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smoogipooo
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a3efca9c35
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Reduce implementation overhead in actually positioning hitobjects and making them scroll.
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2017-08-07 16:02:38 +09:00 |
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smoogipooo
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e1dfe364b2
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Fix lifetime performance regression.
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2017-08-07 14:07:49 +09:00 |
|
smoogipooo
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3389c8a4dc
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CI fixes.
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2017-06-21 20:17:15 +09:00 |
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smoogipooo
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34ac932fe2
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Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
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2017-06-19 10:54:23 +09:00 |
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smoogipooo
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28e48eab2b
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CI fixes.
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2017-06-16 19:30:30 +09:00 |
|
smoogipooo
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4afe83e74e
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Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
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2017-06-16 19:21:54 +09:00 |
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smoogipooo
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3ec41a313b
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Add base DrawableHitObject + HitObjectStartTimeComparer.
|
2017-05-26 18:48:18 +09:00 |
|
Dean Herbert
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6fd95e0c52
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Fix post-merge breakage
|
2017-05-11 17:16:01 +09:00 |
|
Dean Herbert
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bc54b3c85f
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Merge branch 'master' into mania-notes
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2017-05-11 17:13:29 +09:00 |
|
Dean Herbert
|
b0e522345c
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Combine DrawableHitObject classes into one
|
2017-05-11 17:07:46 +09:00 |
|
smoogipooo
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2d2d1beddd
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More concrete method to determine if all hit objects have been judged.
Covers the case where nested hit objects are involved.
|
2017-05-11 14:48:08 +09:00 |
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smoogipooo
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956a7288fb
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Add basic DrawableNote.
|
2017-05-03 20:12:27 +09:00 |
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smoogipooo
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1fa42b26e8
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Make base DrawableHitObject<TJudgement> uninheritable.
|
2017-05-03 14:02:23 +09:00 |
|
Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
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