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osu-lazer/osu.Game/Rulesets/Objects/Drawables
smoogipooo d83a2d4dc6 Disable masking optimisations for scrolling hit objects
Lifetime is very tightly controlled here, so all should be okay.
2017-09-13 15:57:40 +09:00
..
ArmedState.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
DrawableHitObject.cs judgementOccurred should be passed upwards 2017-09-12 18:50:30 +09:00
DrawableScrollingHitObject.cs Disable masking optimisations for scrolling hit objects 2017-09-13 15:57:40 +09:00
HitResult.cs Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
IDrawableHitObjectWithProxiedApproach.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
IScrollingHitObject.cs Reduce implementation overhead in actually positioning hitobjects and making them scroll. 2017-08-07 16:02:38 +09:00