Bartłomiej Dach
fcb6f40666
Prioritise hyperfruit over non-hyperfruit if simultaneous
...
In case of simultaneous hyperfruit and non-hyperfruit - which happen to
occur on some aspire maps - the desired behaviour is to hyperdash. This
did not previously occur, due to annoying details in how
`HitObjectContainer` is structured.
`HitObjectContainer`'s drawable comparer determines the order of
updating the objects. One could say that forcing the hyperfruit to be
updated last, after normal fruit, could help; unfortunately this is
complicated by the existence of juice streams and the fact that while a
juice stream can be terminated by a normal fruit that is coincidental
with a hyperfruit, the two are not comparable directly using the
comparer in any feasible way.
Therefore, apply a `Catcher`-level workaround that intends to handle
this locally; in short, if a hyperdash was toggled in a given frame, it
cannot be toggled off again in the same frame. This yields the desired
behaviour.
2023-12-04 09:30:18 +01:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions
and stop applying rounding allowance to catch
...
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dean Herbert
42087037ae
Fix Catcher
code change not accounting for double sizing requirement
2023-10-18 23:56:17 +09:00
Dean Herbert
3a5490892c
Centralise and repair circle size calculations game-wide
2023-10-18 19:50:42 +09:00
Salman Ahmed
fed0deac02
Add brief explaination of BASE_SIZE
2023-10-10 01:26:59 +03:00
Terochi
bb1ed387ef
fixed missed bit and comments
2023-04-22 10:54:50 +02:00
Terochi
847b63066b
fix
2023-04-21 22:44:31 +02:00
Dean Herbert
836c884aae
Fix circle-size based scale being applied twice to caught fruit
...
Closes #22968 .
2023-03-29 18:03:22 +09:00
ekrctb
812a4b412a
Move judgement result revert logic to Playfield
...
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
ekrctb
b88091262d
Remove #nullable disable from Catch.UI
2023-01-15 17:29:35 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Darius Wattimena
38edeac710
Moved the logic to the bottom as placeCaughtObject is otherwise not called yet
2021-11-18 20:24:40 +01:00
Darius Wattimena
95891bc655
Moved clear plate logic to Catcher class
2021-11-18 20:03:41 +01:00
Dan Balasescu
cab254dc81
Merge branch 'master' into var-inspections-update
2021-10-27 14:02:49 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
ekrctb
e5050b90a5
Don't assume catcher dash speed is 2x the walk speed
2021-10-26 20:09:48 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Bartłomiej Dach
e79150d4da
Reorder constructor arguments for HitExplosionEntry
2021-08-12 21:48:08 +02:00
Bartłomiej Dach
8c8a64fe6e
Add legacy hit lighting implementation
2021-08-11 21:23:33 +02:00
Bartłomiej Dach
95a58ca366
Store judgement directly in hit explosion entry
2021-08-11 21:23:33 +02:00
ekrctb
a960a28d06
Replace "end glow" terminology with "hyper-dash after-image"
...
Because the is "end glow" is when a hyper-dash is *started*, the name was confusing.
The "after-image" was already used in the code as a synonym of "end glow" inconsistently.
2021-07-28 19:11:22 +09:00
Dean Herbert
2b107d624a
Merge pull request #14024 from ekrctb/trail-generation
...
Move catcher trail generation logic to `CatcherArea` to remove mutual dependency of `Catcher` and `CatcherTrailDisplay`
2021-07-28 19:06:44 +09:00
ekrctb
da69867fd4
Move catcher trail generation logic to CatcherArea
2021-07-27 19:07:37 +09:00
ekrctb
de68fd12b3
Move catcher trail colouring logic to CatcherTrailDisplay
2021-07-27 19:07:37 +09:00
ekrctb
8045534fa5
Remove outdated comment and simplify code
2021-07-26 18:18:24 +09:00
ekrctb
4282442278
Make Catcher.body
private as it is no longer needed by CatcherTrailDisplay
2021-07-26 17:58:34 +09:00
ekrctb
c08130398c
Add some comments
2021-07-26 17:58:34 +09:00
ekrctb
bb046fa3b8
Move catcher trail generation logic to Catcher
...
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
2021-07-26 17:51:59 +09:00
ekrctb
d9f9ad35be
Move catcher base size constant to Catcher
.
2021-07-21 16:43:24 +09:00
ekrctb
41169fbdaf
Add [NotNull]
2021-07-19 20:20:10 +09:00
ekrctb
b88ee3c1a1
Pass DroppedObjectContainer
via constructor instead of DI
...
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e
.
2021-07-19 20:11:49 +09:00
Dean Herbert
01961fe4f9
Merge pull request #13747 from ekrctb/catcher-flip
...
Don't flip catcher plate contents when catcher changes direction
2021-07-06 00:02:23 +09:00
ekrctb
83c80291d4
Don't flip catcher plate contents in legacy skin
2021-07-02 23:23:21 +09:00
ekrctb
fbba32647e
Decouple direction of catcher from its scale
2021-07-02 23:22:39 +09:00
ekrctb
170513568b
Move caught object stack vertical offset logic
2021-07-02 20:43:47 +09:00
ekrctb
ae09c23e4e
Resolve DroppedObjectContainer
via DI
2021-06-24 16:09:13 +09:00
ekrctb
16d5893535
Add DroppedObjectContainer
class
2021-06-24 15:51:54 +09:00
ekrctb
df16d4bacc
Remove CurrentTexture
from catcher
2021-06-14 20:26:33 +09:00
ekrctb
ca061c4b93
Factor out SkinnableDrawable
component of the catcher to SkinnableCatcher
2021-06-14 19:41:51 +09:00
ekrctb
7f7c2c73e0
Move catcher movement logic of Catcher
to CatcherArea
2021-06-11 15:39:06 +09:00
Dean Herbert
05b46b4743
Merge pull request #13379 from ekrctb/catcher-sprite
...
Refactor osu!catch catcher sprite to factor out skinning logic
2021-06-10 16:52:17 +09:00
ekrctb
7df971a970
ICatcherPiece
-> ICatcherSprite
2021-06-08 22:10:13 +09:00
ekrctb
194c78f67a
Make current state bindable protected
2021-06-08 22:08:54 +09:00
ekrctb
0192549d6c
Refactor catcher sprite to use skinned piece pattern
2021-06-08 21:29:41 +09:00
Dean Herbert
6017ef3825
Merge branch 'master' into fix-skin-sample-lookup
2021-06-08 17:37:36 +09:00
ekrctb
8e20f90ed5
Use seeded RNG for catch explosion animation
...
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
2021-06-04 19:54:46 +09:00
ekrctb
181f1da3d3
Maintain catch hit explosion by lifetime entries
...
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
2021-06-04 19:46:50 +09:00