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Fix circle-size based scale being applied twice to caught fruit
Closes #22968.
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@ -136,6 +136,7 @@ namespace osu.Game.Rulesets.Catch.UI
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Origin = Anchor.TopCentre;
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Size = new Vector2(BASE_SIZE);
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if (difficulty != null)
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Scale = calculateScale(difficulty);
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@ -333,8 +334,11 @@ namespace osu.Game.Rulesets.Catch.UI
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base.Update();
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var scaleFromDirection = new Vector2((int)VisualDirection, 1);
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body.Scale = scaleFromDirection;
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caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
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// Inverse of catcher scale is applied here, as catcher gets scaled by circle size and so do the incoming fruit.
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caughtObjectContainer.Scale = (1 / Scale.X) * (flipCatcherPlate ? scaleFromDirection : Vector2.One);
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hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
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// Correct overshooting.
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if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
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