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Commit Graph

67 Commits

Author SHA1 Message Date
Dean Herbert
898e2dae27 Restore kiai time flashing behaviour 2020-11-23 14:27:02 +09:00
Dean Herbert
2ae5a95d77 Change opacity value to match master implementation 2020-11-23 13:35:02 +09:00
Derrick Timmermans
61078e9ae1
Use 0.2f instead of .2f 2020-11-22 18:59:16 +01:00
Derrick Timmermans
ba7ce4c933
Make colour readonly 2020-11-22 18:37:49 +01:00
Derrick Timmermans
458016d17d
Remove AccentColour member variable from LogoVisualisation 2020-11-22 17:36:59 +01:00
Derrick Timmermans
cc33b0f2c6
Apply MenuGlow to Visualisation Colour instead of AccentColour 2020-11-22 16:53:53 +01:00
Dean Herbert
4244024fc3 Merge branch 'master' into fallback-intro 2020-06-24 10:49:45 +09:00
Dean Herbert
5cdabbc8bb Update access to FrequencyAmplitudes via span 2020-06-23 21:33:03 +09:00
Dean Herbert
49d3511063 Read amplitudes from piano reverb source 2020-06-23 13:55:44 +09:00
Shivam
a60bb5feac Rename baseclass, add xmldoc & change access to internal 2020-06-08 23:45:40 +02:00
Shivam
2a5e960025 Move user and skin specific settings to a subclass 2020-06-08 21:15:51 +02:00
alex
0e2ccac33b Add spaces to comments 2020-05-04 18:36:24 -07:00
smoogipoo
f71c45cb1b Remove shallPropagate 2020-02-25 11:30:33 +09:00
smoogipoo
51e2a934bd Fix possible beatmap nullref in logo visualisation 2020-02-10 17:02:00 +09:00
Dean Herbert
7460018cd3 Move combo colours to GlobalSkinColours 2020-02-07 14:58:07 +09:00
Berkan Diler
34d8740ec4 Remove remaining usage of osuTK.MathHelper 2020-01-08 20:21:13 +01:00
Berkan Diler
fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Dean Herbert
bebc3309ce Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
pi1024e
1b4ae5a4a4 Spelling fixes 2019-08-31 10:55:05 -04:00
Dean Herbert
48716f8f2b Update framework 2019-08-21 13:29:50 +09:00
Dean Herbert
6e308945b1 Fix logo visualisation trying to catch up after being off-screen 2019-07-03 15:22:17 +09:00
Dean Herbert
9de4bb3423 Remove all non-transform LogoVisualisation per-frame allocations 2019-07-01 16:12:20 +09:00
smoogipoo
c7d0fcd42a Update drawnodes 2019-06-06 16:49:35 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
d8af5e1c5a Update in-line with drawnode changes 2019-04-02 11:56:22 +09:00
Dean Herbert
2b3c70b2d2 Refactor with constants and better method names 2019-04-01 13:13:56 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
LeNitrous
698e38c4e0 make menu flashes and visualisation colourable by skin 2019-03-31 20:10:44 +08:00
smoogipoo
04d756524d Adjust with shader changes 2019-03-07 18:30:18 +09:00
smoogipoo
bf8360636a Adjust drawnodes to use the new shared data structure 2019-03-01 17:25:15 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Shane Woolcock
fa6dd8c99e Code sanity 2019-01-20 19:03:06 +10:30
Shane Woolcock
521b11dfcb Use QuadBatch rather than LinearBatch of quads for LogoVisualisation
GL_QUADS is deprecated, and is not supported at all on OpenGL ES.
This fixes the logo visualisation not drawing on iOS.
2019-01-20 18:51:17 +10:30
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
ekrctb
68980fc477 Adjust usage of Handle(Non)PositionalInput to follow framework update 2018-10-02 14:45:33 +09:00
smoogipoo
a8f156584b Update framework with positional/non-positional changes 2018-09-26 14:01:15 +09:00
Dean Herbert
a1780fddc9 DrawInfo -> DrawColourInfo 2018-09-06 18:02:04 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
3f3f57e51e Use cached vertexbatch add delegate 2018-03-22 15:13:38 +09:00
TocoToucan
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
aff217cd03 Fix early access to beatmap in LogoVisualisation
Missed this one..
2017-11-21 19:47:12 +09:00
Dean Herbert
66f72baa39 Avoid LogoVisualisation accessing the track before it's loaded 2017-11-21 12:42:28 +09:00
Dean Herbert
3adcfa8c38 Many fixes 2017-11-03 17:54:35 +09:00
Dean Herbert
fb7740a3ab Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00