Dean Herbert
7fa07805b0
Expose all notifications from INotificationOverlay
...
Also fixes `HasOngoingOperations` not actually working.
2023-06-23 15:19:21 +09:00
Dean Herbert
11a97e1bb8
Move confirmation bypass implementation to MainMenu
to allow for more correct logic
2023-06-23 14:42:56 +09:00
Dean Herbert
a097433cb1
Fix overlay toggle keys working during disabled activation modes
...
Closes #23104 .
2023-04-03 15:03:47 +09:00
Bartłomiej Dach
f7febdac5e
Add failing assertion
2022-12-29 23:03:50 +01:00
Bartłomiej Dach
cacc23204d
Add failing test coverage
2022-12-29 13:17:39 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
c573396ab6
Fix IntroTestScene
not clearing previous notifications hard enough
2022-08-31 12:46:54 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dean Herbert
aa9ced7f04
Add test coverage of ToolbarUserButton
2022-08-09 15:51:10 +09:00
Dan Balasescu
26d88aa326
Fix intermittent MusicController tests
2022-07-08 14:29:15 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
42378dbb88
Improve test coverage to ensure volume is unaffected when mouse is away
2022-06-16 20:22:57 +03:00
Dean Herbert
873806c2ea
Add keyboard adjustment support
2022-06-15 15:58:22 +09:00
Salman Ahmed
7f23677972
Add volume control support via toolbar music button
2022-06-14 22:15:12 +03:00
Salman Ahmed
6fe5cacd3c
Fix hot reload crashing toolbar test scene
2022-06-14 22:15:12 +03:00
Salman Ahmed
cd74f22e12
Add failing test case
2022-06-14 19:10:13 +03:00
Dean Herbert
83e89b3e80
Add unread count to INotificationOverlay
and fix toolbar button DI logic
2022-04-19 11:16:45 +09:00
Dean Herbert
043599081b
Split out INotificationOverlay
to allow for easier testing
2022-04-18 20:14:01 +09:00
CenTdemeern1
c103cee1d5
Need to commit the second half again because my Git UI messed up
2022-04-02 04:53:47 +02:00
CenTdemeern1
a1baced777
Change behavior of the display mode test
...
I remembered to run InspectCode this time, all good
2022-04-02 04:45:21 +02:00
CenTdemeern1
ee9696855b
Remove hover test
2022-04-02 04:41:05 +02:00
CenTdemeern1
245e452d41
Remove redundant typecast I accidentally left in (Thanks InspectCode)
2022-04-02 04:31:43 +02:00
CenTdemeern1
95ccac50d4
Add display mode changing test
...
Yup this is gonna fail horribly
2022-04-02 04:26:16 +02:00
CenTdemeern1
9350f6f5f8
Add spaces around commas in Vector2 construction
2022-04-02 02:59:07 +02:00
CenTdemeern1
dc744f18ff
Trim whitespace
2022-04-02 02:43:51 +02:00
CenTdemeern1
6685c97147
mainContainer -> toolbarClock
2022-04-02 02:43:44 +02:00
CenTdemeern1
b07152a119
Initial attempt at writing a test for the toolbarClock
...
I'll add more once I know if this code passes review or not
2022-04-02 02:35:37 +02:00
Dean Herbert
622458e857
Allow scaling display in the test scene
2022-03-26 18:56:28 +09:00
Dean Herbert
999ae88af2
Show game time display in clock
2022-03-26 18:13:20 +09:00
Dean Herbert
0d8a7246dd
Add basic implementation of clock
2022-03-26 18:13:13 +09:00
Dean Herbert
db74a226c0
Fix test regression due to mouse overlapping settings overlay
2022-02-15 02:54:45 +09:00
Dean Herbert
6a21d58325
Avoid test failures on non-triangle intro tests
2022-01-30 18:59:18 +09:00
Dean Herbert
1dbcb5ab63
Add test coverage of intro fail scenario
2022-01-30 18:51:16 +09:00
Dean Herbert
778d2a71b4
Remove Task
from the inner-most Import
method in RealmArchiveModelImporter
...
One of my pending work items for post-realm merge.
The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.
Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
Susko3
9b63f15e68
Add failing test
2022-01-21 13:58:30 +01:00
Dean Herbert
8ecfb9172e
Fix multiple tests with incorrect access to beatmap imports
2022-01-12 17:49:10 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a
Replace usages of Wait
with WaitSafely
2022-01-04 11:51:41 +09:00
Dean Herbert
e75e209053
Cache and consume IRulesetStore
where feasible
2021-12-03 18:16:01 +09:00
Dean Herbert
0c819b9cfb
Combine all test data BeatmapSetInfo
creation into a single method
2021-11-24 18:07:32 +09:00
Dean Herbert
8c60f37508
Fix cases of dynamically assigning Beatmap
s to BeatmapSetInfo
using list assignment
2021-11-24 13:27:37 +09:00
Dean Herbert
7c2e79f911
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dean Herbert
b88d4f1913
Fix weird edge case in TestSceneIntroWelcome
2021-10-07 19:58:34 +09:00
Dean Herbert
189358240d
Fix intro tests and move steps out of constructor
2021-10-07 18:39:48 +09:00
smoogipoo
4871db2f86
Merge branch 'master' into importer-returns-live
2021-10-04 19:42:36 +09:00
Dean Herbert
266b4c7124
Expose login errors from IAPIProvider
and show on the login form
2021-10-04 15:40:24 +09:00
Dean Herbert
a2e61883e3
Initial push to use ILive
in import process
2021-09-30 22:55:25 +09:00
Dean Herbert
e49d8d0878
Add test coverage of login dialog
2021-09-17 18:36:09 +09:00
Salman Ahmed
318f830cd2
Expand test coverage for different scaling modes
...
Intentionally not using `[Values]` as the scale modes can be applied to
the running game instance directly, rather than recreating it all over
again.
The same could be said for the notification overlay but not sure, seems
like something that should be considered at an `OsuGameTestScene` level
instead (whether the same game instance can be reused for further
testing).
2021-08-21 04:19:55 +03:00
Dean Herbert
2758a83d55
Fix TestSettingsMigration
's usage of RecycleLocalStorage
2021-08-18 16:39:10 +09:00
Dean Herbert
c1d67976e6
Rename const, add xmldoc and make protected
2021-08-13 16:29:36 +09:00
Salman Ahmed
d099bb8ab6
Calculate offsets from overlay ScreenSpaceDrawQuad
s instead
2021-08-07 21:08:26 +03:00
Salman Ahmed
ae733e202f
Fix tests executing before overlays load
2021-08-07 00:36:52 +03:00
Salman Ahmed
8dc0650ca7
Add test coverage
2021-08-06 22:56:43 +03:00
Dean Herbert
206bf3713e
Make IAPIProvider read-only bindables into IBindables
2020-12-18 15:16:36 +09:00
Dean Herbert
eb38bc4b4c
Add the ability to import into ArchiveModelManagers from a stream
2020-12-07 18:09:18 +09:00
Joehu
ef3c918a3c
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00
smoogipoo
6f623d8cca
Rename IsUserPaused -> UserPauseRequested
2020-11-02 16:08:59 +09:00
Dean Herbert
e1053c4b6f
Revert exposure changes to GlobalActionContainer
2020-09-08 18:36:11 +09:00
Bartłomiej Dach
8b1151284c
Simplify overly verbose step names
2020-09-06 18:25:47 +02:00
Bartłomiej Dach
e37a3a84fd
Use legible tuple member name
2020-09-06 18:25:47 +02:00
Salman Ahmed
314031d56d
Add test cases ensuring music actions are handled from a game instance
2020-09-04 10:24:54 +03:00
Dan Balasescu
84b3604192
Merge branch 'master' into game-overlay-activation-mode
2020-09-03 13:34:22 +09:00
Lucas A
dd093f44d8
Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
2020-08-31 11:26:55 +02:00
Lucas A
ad223bc460
Make game bindable immutable.
2020-08-29 19:34:53 +02:00
Dean Herbert
0ae460fb8f
Avoid beatmap load call in IntroScreen
2020-08-21 15:50:14 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
3e4eae7fe4
Remove unnecessary until step
2020-08-19 19:10:45 +09:00
Dean Herbert
06503597e0
Remove unnecessarily exposed visibility state
2020-08-19 19:09:35 +09:00
Lucas A
6aa31dffdb
Fix toolbar not respecting current overlay activation mode.
2020-08-18 15:34:56 +02:00
smoogipoo
322d08af1b
Remove more local music controller caches
2020-08-11 13:11:59 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Dean Herbert
4e839e4f1f
Fix "welcome" intro test failure due to no wait logic
2020-07-01 19:02:05 +09:00
Shivam
0c4b06b485
Add visualtest to check if Track loops in Welcome
2020-06-29 02:16:19 +02:00
Shivam
4ebc1d3721
Add original sprite and visualiser
...
Notes: This is using a modified version of welcome.osz to facilitate the visualiser and the animation of the sprite is not accurate.
2020-06-02 21:06:41 +02:00
Shivam
888b90b426
Rename IntroFallback classes to IntroLegacy
...
This commit also renames files accordingly with https://github.com/ppy/osu-resources/pull/103
2020-06-02 13:14:50 +02:00
Shivam
578c955658
Add fallback intro screen
2020-06-02 03:48:23 +02:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
Salman Ahmed
f0ebbb1807
Rewrite toolbar test scene and add test cases
2020-04-25 09:54:37 +03:00
Dean Herbert
8cb0eb9b12
Fix dynamic recompilation in intro test scenes
2020-04-03 15:08:06 +09:00
Bartłomiej Dach
15fb1a099e
Modify assert to avoid false failures
...
In headless tests it was possible for TestInstantLoad() to erroneously
fail. There were two scenarios in which LoadingSpinner could be null:
1. If the test runner was quick enough, the assert could end up running
even before Loader.OnEntering() had even had a chance to, meaning
that the spinner was never even actually assigned to or instantiated
at that point in time.
2. Even if Loader.OnEntering() had managed to run, there was also
a possibility that the spinner itself wasn't loaded at the point
of checking the assertion. As the spinner is accessed through
ChildrenOfType(), which only checks InternalChildren and ignores
all currently-loading drawables, it would therefore return null.
As null != 0, both of these cases would actually fail the test (this is
best seen running headless, preferably with a [Repeat] attribute
attached).
To resolve, allow the spinner to be null at the point of asserting and
duplicate the assertion step at the end. This weakens the test, as case
(1) should probably be waited for and case (2) could be solved with
exposition as protected in the base, but when attempting to wait for
the loader itself to be loaded there were also cases where the
appropriate until step would take so much time that the spinner would
actually become visible in line with the delayed display logic, so this
is a best-effort attempt to address both points without radical
changes.
2020-03-28 00:43:57 +01:00
Dean Herbert
880d138a47
Fix intro tests not asserting pass or working at all
2020-03-25 15:12:19 +09:00
Dan Balasescu
514e72bffb
Merge branch 'master' into update-loader-animation
2020-03-18 11:36:29 +09:00
Dean Herbert
6546fd3f81
Fix potential null due to async load
2020-03-11 16:07:44 +09:00
Dean Herbert
ec88f7a712
Update tests and delay push animation until loader is done disappearing
2020-03-11 13:20:31 +09:00
Dean Herbert
b8d3e64416
Rename loader test scene
2020-03-11 13:05:33 +09:00
Dean Herbert
998ca05a0c
Fix disclaimer test scene supporter toggle
2020-03-11 02:35:36 +09:00
Dean Herbert
19f516e710
Ensure OsuScreen level leases are taken out synchronously
2020-01-31 19:10:44 +09:00
Dean Herbert
6e8bd35373
Move navigation / game test scenes to new namespace
2020-01-29 17:06:05 +09:00
Dean Herbert
849e453c35
Merge remote-tracking branch 'upstream/master' into reset-test-storage
2020-01-29 15:49:05 +09:00
Dean Herbert
2498709d06
Fix navigation test crashing when raw input is disabled
2020-01-28 19:47:40 +09:00
Dean Herbert
0e0c730095
Add a method to recycle test storage between runs
2020-01-28 19:44:32 +09:00
Dean Herbert
7495cfa0a9
Add a test scene
...
You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene You have to have a test scene
2020-01-24 16:32:31 +09:00
Dean Herbert
8e1faf6ff1
Fix loader animation tests failing occasionally
2019-10-29 17:03:52 +09:00
Dean Herbert
5eba33e876
Simplify logic and add test coverage for remaining case
2019-10-10 20:12:47 +09:00