1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-13 11:12:54 +08:00

Calculate offsets from overlay ScreenSpaceDrawQuads instead

This commit is contained in:
Salman Ahmed 2021-08-07 19:33:22 +03:00
parent 19a19f915c
commit d099bb8ab6
2 changed files with 4 additions and 24 deletions

View File

@ -1,12 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Tests.Visual.Navigation;
namespace osu.Game.Tests.Visual.Menus
@ -32,24 +29,6 @@ namespace osu.Game.Tests.Visual.Menus
AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
}
[Test]
public void TestScreenOffsettingAccountsForKeyBindingPanel()
{
AddStep("open settings", () => Game.Settings.Show());
AddStep("open key binding panel", () => Game.Settings.ChildrenOfType<KeyBindingPanel>().Single().Show());
AddUntilStep("right screen offset applied", () => Game.ScreenOffsetContainer.X == SettingsPanel.WIDTH * OsuGame.SCREEN_OFFSET_RATIO);
AddStep("hide key binding", () => Game.Settings.ChildrenOfType<KeyBindingPanel>().Single().Show());
AddUntilStep("right screen offset still applied", () => Game.ScreenOffsetContainer.X == SettingsPanel.WIDTH * OsuGame.SCREEN_OFFSET_RATIO);
AddStep("open key binding", () => Game.Settings.Show());
AddUntilStep("right screen offset still applied", () => Game.ScreenOffsetContainer.X == SettingsPanel.WIDTH * OsuGame.SCREEN_OFFSET_RATIO);
AddStep("hide settings", () => Game.Settings.Hide());
AddAssert("key binding panel still open", () => Game.Settings.ChildrenOfType<KeyBindingPanel>().Single().State.Value == Visibility.Visible);
AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
}
[Test]
public void TestScreenOffsettingOnNotificationOverlay()
{

View File

@ -1013,9 +1013,10 @@ namespace osu.Game
ScreenOffsetContainer.Padding = new MarginPadding { Top = ToolbarOffset };
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
var settingsOffset = Settings.HorizontalScreenOffset * SCREEN_OFFSET_RATIO;
var notificationsOffset = Notifications.HorizontalScreenOffset * SCREEN_OFFSET_RATIO;
ScreenOffsetContainer.X = settingsOffset + notificationsOffset;
ScreenOffsetContainer.X = 0f;
if (Settings.IsLoaded) ScreenOffsetContainer.X += (ToLocalSpace(Settings.ScreenSpaceDrawQuad.TopRight).X) * SCREEN_OFFSET_RATIO;
if (Notifications.IsLoaded) ScreenOffsetContainer.X += (ToLocalSpace(Notifications.ScreenSpaceDrawQuad.TopLeft).X - DrawWidth) * SCREEN_OFFSET_RATIO;
MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
}