Dean Herbert
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
Dean Herbert
87ad44b901
Fix HitObject test case not displaying properly.
2016-12-07 18:46:47 +09:00
Huo Yaoyuan
cb8a07b653
Function of changing FadeTime.
2016-12-05 01:06:28 +08:00
Huo Yaoyuan
63ba3455fb
Function of add random.
2016-12-05 01:03:18 +08:00
Huo Yaoyuan
92c21d8b12
Add button and sliderbar.
2016-12-05 00:58:52 +08:00
Huo Yaoyuan
2eefc320fd
Make KeyCounterCollection generic.
2016-12-03 15:58:27 +08:00
Dean Herbert
c6b7e90739
Merge branch 'refs/heads/master' into online-improvements
2016-12-01 12:51:45 +09:00
Dean Herbert
18509e6a60
ChatConsole -> ChatOverlay. Namespace tidying.
2016-11-30 18:30:06 +09:00
Dean Herbert
34e91c8474
Add the concept of IOnlineComponents, registered tot he API for handling state changes.
2016-11-30 18:30:01 +09:00
Dean Herbert
5101297f53
Add drop shadows to main menu buttons.
2016-11-30 15:02:53 +09:00
Thomas Müller
b12b82fdd3
Fix depth values.
2016-11-29 20:50:12 +01:00
Dean Herbert
ce13d813b7
Remove unnecessary null check.
2016-11-28 22:46:07 +09:00
Dean Herbert
54fc25e163
Fix disposal logic.
2016-11-28 12:25:20 +09:00
Dean Herbert
cfb2285312
TestCasePlayer uses an actual beatmap if available.
2016-11-28 11:38:32 +09:00
Dean Herbert
82a708d2c0
Merge pull request #189 from SirCmpwn/general-fixes
...
General fixes
2016-11-26 16:56:07 +09:00
Dean Herbert
396ca9fe91
Remove HitJudgementResolver; reimplement in DrawableHitObject.
2016-11-26 16:51:51 +09:00
Drew DeVault
c85454d034
Reset db on dispose
2016-11-25 05:12:01 -05:00
Dean Herbert
ef0f975960
Fix TestCaseHitObjects.
2016-11-25 16:41:00 +09:00
Dean Herbert
f9f72f25a2
Add basic flow for hitobject judgement.
2016-11-25 16:26:50 +09:00
Drew DeVault
89effca12e
Remove need for PlaySongSelect ctor to take a db
2016-11-25 00:44:46 -05:00
Thomas Müller
c6d688898f
Initial implementation of a beatmap carousell and various minor improvements to song select.
...
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Thomas Müller
57e7c7097d
Update framework and add rudimentary fading to song select screen.
2016-11-20 12:16:54 +01:00
Dean Herbert
3ac89216bd
Standardise some naming and make hitcircles feel better.
2016-11-19 19:07:57 +09:00
Dean Herbert
acb85d0140
Fix regressions in combo counters and tidy up naming of SpriteTexts.
2016-11-19 16:19:54 +09:00
Dean Herbert
4c61a13e71
Make slider parsing kind of exist.
2016-11-18 17:40:06 +09:00
Dean Herbert
fba748b24e
DrawableCircle -> DrawableHitCircle.
2016-11-16 16:20:58 +09:00
Dean Herbert
da1f6eeab5
Circle -> HitCircle.
2016-11-16 16:16:45 +09:00
Dean Herbert
abdfe42388
Merge branch 'refs/heads/master' into better-anchors
...
# Conflicts:
# osu.Game.Mode.Osu/UI/OsuComboCounter.cs
# osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
2016-11-15 14:33:13 +09:00
Tom94
c860eb25f9
Migrate to new anchor system without x/y reversal.
2016-11-14 17:22:20 +01:00
Dean Herbert
5dd4e31011
Move DrawableHitObject.
2016-11-14 19:49:29 +09:00
Dean Herbert
4590be552f
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
Thomas Müller
ac99e2d488
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
Dean Herbert
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
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# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
Drew DeVault
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
Drew DeVault
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
Drew DeVault
dc03f36793
Use DI for Player
2016-11-10 16:38:44 -05:00
Huo Yaoyuan
c470140d64
Merge branch 'master'
2016-11-06 00:11:30 +08:00
Thomas Müller
07e74068e7
Merge branch 'master' of github.com:ppy/osu into peppy/hitcircle-revision-2
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Game/Beatmaps/Objects/Osu/Drawable/DrawableCircle.cs
2016-11-05 13:35:15 +01:00
Dean Herbert
8fe63689a4
Fix thread safety issue when accessing files in beatmap (zip) files.
2016-11-05 18:19:01 +09:00
Huo Yaoyuan
2d86cb1e81
Merge branch 'master'
2016-11-05 16:21:59 +08:00
Dean Herbert
da18e2d4f6
Fix off-by-one colour retrieval.
2016-11-04 15:43:53 +09:00
Dean Herbert
b40ccccbe4
Add HitObject colours back in the mix.
2016-11-04 15:43:53 +09:00
Dean Herbert
e939746159
Fix scale ratio of gamefield.
2016-11-04 15:43:53 +09:00
Dean Herbert
7e6d5a28b1
Scale up TestCaseHitObjects so detail is a bit more visible.
2016-11-04 15:43:53 +09:00
Drew DeVault
2aa85a4b18
Split up options into subclasses
2016-11-03 19:06:22 -04:00
Drew DeVault
9f78f8607b
Implement General options section
2016-11-03 19:06:22 -04:00
Huo Yaoyuan
f2a8cc0c29
Merge branch 'master'
2016-11-03 20:38:34 +08:00
Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Huo Yaoyuan
7d14e6e6cf
Make prev and next work again.
2016-10-28 20:08:27 +08:00
Huo Yaoyuan
b7ada4866e
Merge remote-tracking branch 'peppy/lets-play' into music-controller
2016-10-28 19:47:35 +08:00
Dean Herbert
10ef34b805
Lazy parse beatmap; Don't reload audio track if it hasn't changed.
2016-10-28 20:24:14 +09:00
Huo Yaoyuan
7e2350cb13
Merge remote-tracking branch 'refs/remotes/peppy/lets-play'
2016-10-28 19:07:29 +08:00
Dean Herbert
feccb7286c
Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
2016-10-28 14:14:45 +09:00
Dean Herbert
d664c97279
Don't reinitialise fake data if we've already populated it.
2016-10-27 17:38:38 +09:00
Dean Herbert
ace31c68ea
Imply we are using fake data in description.
2016-10-27 17:38:23 +09:00
Dean Herbert
a764a97602
Use memory database again, local to TestCasePlaySongSelect.
2016-10-27 17:35:00 +09:00
Dean Herbert
f16cc430f8
Stop using memory database. Load sample data local to TestCase.
...
Also makes the connection private.
2016-10-27 17:08:53 +09:00
Huo Yaoyuan
0da78c19a2
TestCase reset.
2016-10-27 13:34:51 +08:00
Huo Yaoyuan
b671a33911
Transition fixes and clock for VisualTest.
2016-10-27 13:34:51 +08:00
Huo Yaoyuan
e1f6ab1a42
Create MusicController UI class and visual test.
2016-10-27 13:34:43 +08:00
Drew DeVault
157512b45f
Merge branch 'master' into song-select
2016-10-26 10:37:18 -04:00
Dean Herbert
faca23163c
Fix incorrect framework specification for VisualTests.
2016-10-26 19:11:17 +09:00
Drew DeVault
bc6e705e2b
Add test case for song selection
2016-10-24 11:39:18 -04:00
Dean Herbert
43f0409893
Start to structure flow of information in Player.
...
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
a1d961dc87
Make the Player class more friendly and add a test case.
2016-10-19 18:00:35 +09:00
Dean Herbert
94968a8b7c
Add initial implementation of osu! HitCircle.
2016-10-19 16:19:01 +09:00
Adonais Romero González
72c4dc344e
Misc. fixes and improvements
2016-10-16 18:30:25 -05:00
Adonais Romero González
a671765a4f
Modified ManiaComboCounter behavior
...
This to match more with the current behavior in osu!mania.
2016-10-16 17:45:37 -05:00
Adonais Romero González
862dc1d7c7
Tidying code and restricting methods
2016-10-15 19:07:07 -05:00
Adonais Romero González
0ceb72ba42
More refactoring
2016-10-15 15:16:02 -05:00
Adonais Romero González
6bd3eaf37d
Changes according to review + Refactor
2016-10-14 18:23:27 -05:00
Adonais Romero González
9ccff6ec48
Tidying up
2016-10-13 19:50:06 -05:00
Adonais Romero González
f10a03dcef
Merge with master
2016-10-13 17:20:35 -05:00
Adonais Romero González
ce07a45456
Improved code
2016-10-13 17:13:20 -05:00
Dean Herbert
5e3e949fd6
Revert all counter commits. Requires much further review.
2016-10-13 14:45:41 +09:00
Adonais Romero González
cd7884f00e
More descriptive var names in test
2016-10-12 20:58:43 -05:00
Adonais Romero González
71d7de5326
Leading zeroes now part of ScoreCounter ctor
2016-10-12 20:57:06 -05:00
Dean Herbert
2566d6bfe0
Fix regressions with HitRenderers, while also cleaning them up.
2016-10-13 10:10:15 +09:00
Adonais Romero González
e9a38f0c4d
Fixed some animations
2016-10-12 17:24:06 -05:00
Adonais Romero González
fa67ab86ed
Adjusted Combo Counter animation
2016-10-12 15:28:24 -05:00
Dean Herbert
aa96d98822
Merge branch 'master' into limit-game-access
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs
osu.Game/GameModes/Menu/ButtonSystem.cs
osu.Game/Online/Chat/Display/ChatLine.cs
osu.Game/OsuGame.cs
osu.Game/Overlays/ToolbarButton.cs
2016-10-12 20:44:33 +09:00
Dean Herbert
e800649633
Merge remote-tracking branch 'upstream/master' into limit-game-access
2016-10-12 16:03:03 +09:00
Dean Herbert
b2c31d3047
Updates post-master-merge.
2016-10-12 16:01:23 +09:00
Dean Herbert
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
Dean Herbert
79b62d4373
Merge remote-tracking branch 'refs/remotes/upstream/master'
...
Conflicts:
osu-framework
osu.Desktop.VisualTests/Program.cs
2016-10-12 15:20:23 +09:00
Drew DeVault
5306141f5f
Merge pull request #49 from NeoAdonis/counters
...
Rolling counters (initial)
2016-10-11 15:04:46 -04:00
Adonais Romero González
841707b61f
Not animate stars over MaxStars
2016-10-09 14:09:07 -05:00
Adonais Romero González
707effb591
Completed StarCounter
...
More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
2016-10-09 14:02:44 -05:00
Dean Herbert
cb5e4287e2
Post-merge fixes.
2016-10-09 22:21:44 +09:00
Dean Herbert
25de055802
Merge branch 'master' into stateful-drawables
...
Conflicts:
osu.Game/GameModes/Menu/Intro.cs
2016-10-09 22:08:32 +09:00
Thomas Müller
36bb4a3988
Don't call Container.Add within KeyCounterCollection.Reset.
2016-10-09 20:06:15 +09:00
Adonais Romero González
accf365fd1
More styling.
2016-10-08 21:58:53 -05:00
Adonais Romero González
5ebb2fc289
Refactor + Stars Counter (initial)
...
Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
2016-10-08 19:11:01 -05:00
Dean Herbert
3067c890ce
General improvements to chat querying and logic organisation.
2016-10-08 19:23:21 +09:00
Adonais Romero González
a3b4a34a1a
TestCase buttons + minor fixes
2016-10-07 17:15:36 -05:00
Adonais Romero González
00cfc51004
Rolling counters (initial)
2016-10-07 02:05:02 -05:00
Dean Herbert
ac16bffe49
Bring framework and resources up-to-date.
2016-10-01 19:05:26 +09:00