Bartłomiej Dach
5962f16b1c
Implement basic card appearance
2021-11-01 19:41:11 +01:00
Dean Herbert
07e3ced315
Fix test scene and remove "impossible" nullable coalesce
2021-10-29 18:22:23 +09:00
Dean Herbert
7db8bdfb7c
Fix fallback logic not considering case where ruleset is not available
...
Occurs only in tests.
2021-10-29 18:16:54 +09:00
Dean Herbert
be0564f732
Update DifficultyIcon
classes to use IBeatmapInfo
2021-10-29 17:05:06 +09:00
Dean Herbert
7245baba69
Remove IBeatmapSetOnlineInfo
implementation from BeatmapSetInfo
to avoid null cases
2021-10-28 00:50:45 +09:00
Dean Herbert
f268363924
Update UpdateableBeatmapBackgroundSprite
to accept IBeatmapInfo
2021-10-27 16:38:48 +09:00
Bartłomiej Dach
3de994449d
Add support for changing dimensions of difficulty spectrum display
2021-10-26 23:06:52 +02:00
Bartłomiej Dach
1a77e98537
Implement difficulty spectrum display
2021-10-26 23:06:52 +02:00
Bartłomiej Dach
6802e9ec10
Remove FixedWidth
and add AutoSizeAxes
specs to all usages
2021-10-25 20:24:48 +02:00
Bartłomiej Dach
feedd53a53
Add support for setting fixed size of status pill
2021-10-24 21:37:00 +02:00
Bartłomiej Dach
5ab3337a10
Update beatmap set status pill appearance
2021-10-24 20:40:34 +02:00
Dean Herbert
32d01f022f
Rename usages which rely on online backing
2021-10-21 16:58:42 +09:00
Dean Herbert
0706ad70fb
Move BeatmapSetOnlineInfo
to an interface type
2021-10-21 16:58:42 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
Salman Ahmed
505824d8ea
Constrain difficulty icon tooltip to internal
accessibility"
...
This reverts the reverted commit cd356b8eae
.
Sorry for the revert-unrevert, rushly pushed without realizing it
doesn't even build.
2021-08-31 21:16:17 +03:00
Salman Ahmed
cd356b8eae
Revert "Constrain difficulty icon tooltip to internal
accessibility"
...
This reverts commit 4a590a041c
.
2021-08-31 20:57:47 +03:00
Salman Ahmed
4a590a041c
Constrain difficulty icon tooltip to internal
accessibility
2021-08-31 20:57:36 +03:00
Salman Ahmed
da7ff4b160
Update remaining tooltip implementations to use generics
2021-08-31 20:01:13 +03:00
Dean Herbert
fa2bf42188
Update tooltip implementations
2021-08-30 16:05:00 +09:00
Salman Ahmed
e374ef163d
Update localisable formattable extensions usages inline with framework change
2021-08-29 15:00:28 +03:00
Salman Ahmed
6d57a240ac
Add animation support for the star rating display
2021-08-19 07:17:43 +03:00
Salman Ahmed
d2df09432f
Center the star rating display text rather than left
2021-08-18 11:49:33 +03:00
Salman Ahmed
5e91ec73e3
Handle star rating range display sizing
2021-08-18 11:36:27 +03:00
Salman Ahmed
74d6c26520
Refactor star rating display layout with flexibility in mind
2021-08-18 11:03:35 +03:00
Salman Ahmed
b01893d3f2
Merge branch 'master' into star-rating-display-v2
2021-08-06 13:51:34 +03:00
Dean Herbert
7d670c6d35
Fix gap in fill colour
2021-08-06 18:05:24 +09:00
Salman Ahmed
b63d472594
Adjust font size to match designs
...
Looks silly when using `12f`, I've added a todo comment so that this specific case does not get forgotten when CSS-compatible font sizing gets supported.
The todo comment may not be 100% required but very unsure about silently changing it and forgetting about it.
2021-08-04 18:19:37 +03:00
Salman Ahmed
b2332eb5b3
Use new difficulty colours permanently
2021-08-04 18:19:37 +03:00
Salman Ahmed
284fa49646
Bring margins of components closer to existing designs
2021-08-04 18:19:28 +03:00
Salman Ahmed
42370e48ec
Disable shadow on star display text
2021-08-04 18:19:28 +03:00
Salman Ahmed
d4399f10f9
Merge both variants of the star rating display
2021-08-04 18:19:28 +03:00
Salman Ahmed
14da5ab813
Remove defined size from the star rating display
2021-08-04 17:12:20 +03:00
Salman Ahmed
95b134f3d8
Use OsuColour.Orange1
instead of pure yellow
2021-08-04 17:12:20 +03:00
Salman Ahmed
19d54ee751
Update light background handling to Color4.Yellow
instead
...
Confirmed to be the way forward in
https://github.com/ppy/osu-web/pull/7855#issuecomment-880959644 .
2021-08-04 17:12:20 +03:00
Salman Ahmed
a01402664f
Add redesigned star rating display
...
Matching the same design as the one in the latest figma designs.
2021-08-04 17:12:20 +03:00
Salman Ahmed
9a5e052dc0
Use star difficulty colour spectrum game-wide
2021-08-03 15:02:18 +03:00
Lucas A
ea4f9b2ac7
Localise beatmap online status pill.
2021-07-21 13:15:07 +02:00
Salman Ahmed
c7325f0f77
Add missing load delay
...
That was a bad one... `ModelBackedDrawable` has a default of 0ms load delay, while previously the wrapper created for beatmap set cover used default 500ms, this change is bringing the load delay back, to avoid firing hundreds of web requests just when doing a quick long scroll on beatmap listing.
2021-05-07 08:09:02 +03:00
Salman Ahmed
283488ea53
Use TransformImmediately
instead at beatmap listing search control
...
Applies two changes:
- Use `TransformImmediately` which achieves the same wanted transition behaviour without any issues.
- Move the transition behaviour override into `BeatmapListingSearchControl` in a nested subclass of `UpdateableBeatmapSetCover`.
2021-05-07 03:36:32 +03:00
Bartłomiej Dach
32b3ea70b9
Fix both covers showing if cover is not fully opaque
2021-05-04 21:12:50 +02:00
Dean Herbert
eeb66a955e
Merge branch 'master' into mbd-beatmap-set-cover
2021-04-30 08:14:33 +09:00
Dean Herbert
03771ce8ec
Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability
2021-02-25 16:19:01 +09:00
smoogipoo
a1be3c8bfd
Fix header background being invisible in multiplayer/playlists
2021-02-12 15:27:37 +09:00
Salman Ahmed
acfb2d2980
Refactor beatmap set covers into using ModelBackedDrawable<T>
2021-01-24 00:32:33 +03:00
Salman Ahmed
d83abfa7d2
Add test scene with failing test case
2021-01-24 00:32:20 +03:00
Dean Herbert
5113d4af8f
Rename BeatmapDifficultyManager to BeatmapDifficultyCache
2020-11-06 13:14:29 +09:00
Dean Herbert
07e6609e6d
Disable difficulty calculation for set-level difficulty icons
2020-10-14 14:16:22 +09:00
smoogipoo
40c153e705
Use component instead of drawable
2020-10-01 21:39:40 +09:00
smoogipoo
2213db2088
Use the given ruleset by default
2020-10-01 00:59:41 +09:00
smoogipoo
fde00d3431
Make DifficultyIcon support dynamic star rating
2020-10-01 00:53:25 +09:00
Dean Herbert
c3757a4660
Fix beatmap covers not being unloaded in most overlays
...
Eventually we'll probably want something smarter than this, but for the
time being this helps stop runaway memory usage.
2020-08-14 19:22:26 +09:00
smoogipoo
dd2bd5c19d
Add delay for loading multiplayer beatmap covers
2020-02-27 20:01:23 +09:00
Dean Herbert
db4fe4f728
Merge branch 'master' into adjust-beatmap-overlay
2020-02-21 09:52:44 +09:00
TheWildTree
64a9b9c6fb
Remove redundant using directives
2020-02-16 21:52:08 +01:00
TheWildTree
dd5e713c0c
Adjust colours
2020-02-16 21:42:05 +01:00
recapitalverb
a7c2fd078f
Fix remaining cases
2020-02-14 20:27:21 +07:00
TheWildTree
76037e4ffd
Recolour ranked status pill
2020-02-05 16:31:14 +01:00
Ganendra Afrasya
e433e8b78f
Remove unused variable
2020-01-06 17:12:10 +07:00
Ganendra Afrasya
8be6abf607
Add param to let function return lighter colour for some diff
2019-12-06 10:07:16 +07:00
Ganendra Afrasya
0e97871461
Change colour if difficulty is ExpertPlus
2019-12-05 14:53:01 +07:00
Dean Herbert
ddd58ea3da
Use LongRunningLoad on network load components
2019-11-01 19:40:45 +09:00
Dean Herbert
b80a8296cd
Fix unavailable rulesets crashing at song select
2019-09-04 20:28:52 +09:00
Dean Herbert
1d34124667
Revert all DifficultyIcon changes
2019-08-25 11:56:07 +09:00
Dean Herbert
a19a9b90ed
Simplify group filter display
2019-08-25 11:39:26 +09:00
iiSaLMaN
af4adb6339
Add xmldoc
2019-08-24 09:43:55 +03:00
iiSaLMaN
f6feef6b56
Remove redundant using directive
2019-08-24 00:33:14 +03:00
iiSaLMaN
83b6e0f30c
Implement grouped difficulty icon
2019-08-23 23:36:23 +03:00
iiSaLMaN
d4236c574f
Allow difficulty icon to be updateable
2019-08-23 23:30:54 +03:00
iiSaLMaN
f639df849f
Allow for difficulty icon to contain content
2019-08-23 23:11:36 +03:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
Ganendra Afrasya
7143497441
Match up tooltip background color with OsuTooltipContainer
2019-08-19 10:32:01 +07:00
Dean Herbert
097763bb1c
Add auto size duration
2019-08-17 15:29:39 +09:00
Dean Herbert
50046d5f69
Use new tooltip style
2019-08-17 15:20:27 +09:00
Dean Herbert
3dc81bdad5
Merge branch 'refactor-difficulty-colours' into difficulty-icon-tooltip
2019-08-17 15:19:46 +09:00
Dean Herbert
4fa9abeece
Replace DifficultyColouredContainer with a more scalable solution
2019-08-17 15:16:24 +09:00
Dean Herbert
f355cff8bc
Apply reviews
2019-08-15 12:11:54 +09:00
Dean Herbert
7e74953784
Merge remote-tracking branch 'upstream/master' into difficulty-icon-tooltip
2019-08-15 11:54:59 +09:00
iiSaLMaN
6fd3ad5c1d
Remove unnecessary fading
2019-07-06 12:10:30 +03:00
Dean Herbert
a4929f19e5
Adjust background colour of non-loaded beatmap set cover to play better with black foreground elements
2019-06-27 12:17:28 +09:00
Dean Herbert
63d0324f96
Fix inspection
2019-06-20 01:10:14 +09:00
Ganendra Afrasya
aa53f14329
Make sure tooltip appear in specific cases
2019-06-17 22:44:28 +07:00
Ganendra Afrasya
1f2f26a503
Add color to star rating and star sprite icon
2019-06-16 00:40:44 +07:00
Ganendra Afrasya
515534cb34
Adding custom tooltip to DifficultyIcon
2019-06-16 00:02:26 +07:00
smoogipoo
cea353975f
Update with further framework-side changes
2019-06-04 11:04:28 +09:00
smoogipoo
f0d7728e81
Fix failures with a null-model
2019-05-23 17:01:22 +09:00
smoogipoo
7971261fbc
Don't create a new drawable for the first background
2019-05-23 15:59:22 +09:00
smoogipoo
a00e2b18a9
Fix background unloading/reloading sometimes crashing
2019-05-07 17:24:05 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
772bef91fa
Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
...
# Conflicts:
# osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
c496f6e56b
Fix usages of OnLoadComplete
2019-03-17 13:44:20 +09:00
Dean Herbert
59897bbeb5
Refactor UpdateableBeatmapBackground lookup logic for clarity
...
Closes #4401 . Alternative to #4439 .
2019-03-11 19:00:39 +09:00
Jamie Taylor
ab0ac7a82a
Pass through timeBeforeLoad instead of hardcoding
2019-03-06 19:12:37 +09:00
Jamie Taylor
06b65e00c4
Prevent null beatmap from creating an extra drawable
2019-03-06 19:12:28 +09:00
Jamie Taylor
eb80549782
Fix UpdateableBeatmapBackgroundSprite not disposing of previously loaded sprites
2019-03-06 19:12:22 +09:00
Dean Herbert
9441f88033
Use actual reference to default beatmap for fallback
...
Co-Authored-By: nyquillerium <nyquill@ppy.sh>
2019-03-06 13:01:37 +09:00
David Zhao
89987210c3
Merge remote-tracking branch 'upstream/master' into LobbyList
2019-03-05 18:59:38 +09:00