Dean Herbert
d4ffd2ef4b
Merge branch 'master' into reversed-fruits
2021-04-23 15:08:18 +09:00
Salman Ahmed
e3398d8f1f
Implement "classic" mod for all other legacy rulesets
...
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00
Fabian
cf3aaff7bd
Add floating fruits mod
2021-04-17 16:01:23 +02:00
smoogipoo
dff1d80f39
Update HasFlag usages to HasFlagFast
2021-02-25 15:38:56 +09:00
ekrctb
d18397acad
Adjust namespace
2020-12-07 12:35:24 +09:00
Dean Herbert
07558b5bc0
Merge branch 'master' into ruleset-result-types
2020-10-09 13:17:05 +09:00
Dean Herbert
f70252d07b
Match plurality
2020-10-08 12:52:58 +09:00
Dean Herbert
6020ec9ca3
Add valid result types for all rulesets
2020-10-07 15:43:52 +09:00
Lucas A
d7747ebb2d
Remove unused WorkingBeatmap argument.
2020-10-03 16:51:22 +02:00
Lucas A
0163688a17
Remove IBeatmap from PerformanceCalculator.
2020-10-02 19:24:30 +02:00
smoogipoo
1143d5d992
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
Dean Herbert
bd5957bc0a
Add dynamic compilation exclusion rules for ruleset types
2020-07-10 14:49:44 +09:00
smoogipoo
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
Dean Herbert
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
Dean Herbert
7ce00bebf0
Add basic structure for skinning fruits
2020-02-17 18:47:22 +09:00
Albie Spriddell
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
smoogipoo
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
smoogipoo
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
Dean Herbert
0677f746aa
Provide the ruleset to converter classes
2019-12-24 16:02:16 +09:00
Dean Herbert
a324bfbc2c
Remove LegacyID from Ruleset
2019-12-24 13:48:27 +09:00
unknown
08b477ed52
make ModDifficultyAdjust abstract
2019-12-20 18:30:23 +08:00
smoogipoo
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
Dean Herbert
ea661fce21
Merge branch 'master' into adjustable-map-settings
2019-12-18 18:44:11 +09:00
Dean Herbert
6e0802e50c
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 14:49:09 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset ( #7244 )
...
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
Dan Balasescu
fd2785bab3
Merge branch 'master' into fxcop
2019-12-17 20:14:45 +09:00
smoogipoo
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
Huo Yaoyuan
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
Dean Herbert
b5db927d93
Merge branch 'master' into cinema-mod
2019-12-17 12:56:06 +09:00
unknown
002a125b4a
make ModDifficultyAdjust generic
2019-12-12 21:14:26 +08:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
unknown
b795532aa5
add difficulty adjustment mods
2019-12-11 19:43:16 +08:00
Albie Spriddell
20edaf4ba6
add cinema mod support
2019-11-23 17:32:16 +00:00
Bartłomiej Dach
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Dean Herbert
0f04357f1f
Revert short name change for now
2019-09-02 14:41:14 +09:00
Dean Herbert
a15828ab25
Introduce the concept of SkinComponents
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Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
smoogipoo
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
smoogipoo
8a64ab0384
Remove generics from IApplicableToBeatmap
2019-08-01 12:39:32 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
e5b49b1657
Merge branch 'master' into ctb-pp
2019-03-29 12:24:47 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
smoogipoo
2dc5447928
Merge remote-tracking branch 'origin/master' into ctb-pp
2019-03-27 14:01:02 +09:00
Dean Herbert
baea7230bc
Rename RulesetContainer to DrawableRuleset
2019-03-19 23:47:31 +09:00
LeNitrous
c271a3a781
remove ruleset specific mods
2019-03-04 17:36:44 +08:00
LeNitrous
c6e26a92ec
add wind up and wind down mods
2019-01-26 12:15:45 +08:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
HoLLy
f83163e78e
Attempt to implement Catch performance calculator
2019-01-08 22:28:48 +01:00
Dean Herbert
3c06655672
Split out Special mods into Automation and Conversion
2018-07-31 18:00:42 +09:00
smoogipoo
6ff06d4757
Adjust CatchDifficultyCalculator in-line with changes
2018-06-14 15:48:56 +09:00
smoogipoo
83ff47ec80
Rewrite difficulty mod combinations
2018-06-06 16:20:17 +09:00
smoogipoo
8274623ad6
Cleanup multi mod constructions
2018-06-06 14:07:50 +09:00
smoogipoo
803200ff6a
Apply similar changes to other rulesets
2018-05-15 17:40:19 +09:00
smoogipoo
995fda9b6f
Move base classes to osu.Game.Rulesets.Difficulty namespace
2018-05-15 17:38:08 +09:00
smoogipoo
4ecdea8b2e
Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
2018-05-07 10:17:54 +09:00
smoogipoo
03a5df84c6
Initial rework of beatmap conversion process
2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
tgi74000
9b36cf2066
Review changes
2018-04-16 14:14:40 +02:00
tgi74000
b23b0a445b
Add support for replay mods
2018-04-13 15:41:35 +02:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
e82cadc811
Make LegacyID nullable
...
The -1 default was getting stored to the database.
2018-03-06 17:40:14 +09:00
smoogipoo
c9c65cab53
CreateReplayFrame -> CreateConvertibleReplayFrame
2018-03-01 02:28:14 +09:00
smoogipoo
222ae70062
Populate rulesets with their replay frames
2018-03-01 02:28:14 +09:00
smoogipoo
90bcec42d7
Remove unused using
2018-01-12 20:48:58 +09:00
Dean Herbert
33fdc2c1d6
Add very basic replay handling
2018-01-12 18:35:28 +09:00
Dean Herbert
9a77005d2e
Make sure unimplemented auto mods aren't consumable
2018-01-12 14:26:23 +09:00
Dean Herbert
58626e3b30
Allow rulesets to create their own instantiation info
2018-01-10 17:04:07 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
679134c030
Add ShortName to rulesets
2017-12-08 18:55:25 +09:00
smoogipoo
62155e6dd5
Make DifficultyCalculator support mod applications
...
Fixes https://github.com/ppy/osu/issues/476 .
2017-11-17 12:36:07 +09:00
smoogipooo
5e32d95ad2
Remove Ruleset's CreateScoreProcessor method
2017-09-13 16:37:05 +09:00
MrTheMake
a7f874e5b6
Merge branch 'master' into leaderboard-scores
2017-09-07 18:25:33 +02:00
Dean Herbert
16e96888ab
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
MrTheMake
6d401b5f21
Merge branch 'master' into leaderboard-scores
2017-08-19 00:00:40 +02:00
Dean Herbert
d6249e7a63
Add support for binding mouse buttons to actions
2017-08-18 20:01:41 +09:00
Dean Herbert
7c9d6c9c83
Initial refactoring of key binding logic
2017-08-14 20:19:25 +09:00
MrTheMake
81289db33b
CI fix, fixed nullref and removed abstraction of GetAutoplayMod
2017-08-13 20:12:01 +02:00
MrTheMake
d9c26f98c7
Suggested changes
2017-08-13 19:54:07 +02:00
MrTheMake
4c2d7bf343
Parse the mods of a leaderboard's score
2017-08-13 17:41:13 +02:00
Dean Herbert
723e27353c
HitRenderer -> RulesetContainer
2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0
Give HitRenderer a reference to Ruleset
...
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
Huo Yaoyuan
62b3540fd6
Merge branch 'master' into fixes
2017-08-04 13:49:03 +08:00
Huo Yaoyuan
eb9972581e
Provide Autoplay mod in Ruleset.
2017-08-04 00:25:24 +08:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Shawdooow
ecc0d0b11c
Daycore mod
2017-05-30 12:49:06 -04:00
smoogipooo
67cf64062a
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00