apollo-dw
86c6837e5d
Make slider nerf factor more lenient
2021-11-11 02:49:24 +00:00
apollo-dw
5df694e912
Estimate number of difficult sliders, and increase assumed slider radius
2021-11-11 00:42:06 +00:00
apollo-dw
2d2a6d8a18
Swap to a harsher formula for slider dropped nerf
2021-11-10 04:00:54 +00:00
apollo-dw
fe2f143e8a
Nerf slider aim for plays with dropped slider ends
2021-11-10 00:59:28 +00:00
Dan Balasescu
547feaa392
Merge branch 'master' into aim-refactor-ppcalc
2021-11-08 01:38:18 +09:00
Xexxar
fed733202e
removed unneeded comment
2021-11-07 14:59:25 +00:00
Dean Herbert
ca933c53ab
Fix weird english in old comment
2021-11-07 23:52:32 +09:00
Sebastian Krajewski
91e261e256
Start comments with upper case
2021-11-07 14:51:17 +01:00
Sebastian Krajewski
fedbbc0210
Add a comment why Math.Min is used
2021-11-07 14:50:00 +01:00
Sebastian Krajewski
b1f3fee239
Add sanity check in Relax effectiveMissCount calculation
2021-11-07 05:54:17 +01:00
Xexxar
9b8b6846e9
restore original global multiplier so people dont mald
2021-11-06 19:22:30 +00:00
Xexxar
8e0d845f21
added small length component to ARbuffs
2021-11-03 16:39:05 +00:00
Xexxar
93ed97d11e
increased global multiplier due to adjustment to sliders
2021-11-03 16:16:09 +00:00
Xexxar
8fdffbf08f
adjusted global multiplier to better balance values against inflation
2021-11-03 16:02:23 +00:00
Xexxar
55809c43ee
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-21 18:38:59 +00:00
Xexxar
2f8972b529
reverted overwritten file
2021-10-21 18:37:06 +00:00
Xexxar
dba0ee0b1d
added ppcalc changes to build
2021-10-21 17:18:24 +00:00
Xexxar
cb605f9156
removed ppCalc changes and sliderabuseChecks
2021-10-21 16:00:57 +00:00
Xexxar
750c5a0181
Merge remote-tracking branch 'ppy/master' into aim-refactor-base
2021-10-21 15:45:31 +00:00
StanR
ccaac97794
Clamp comboBasedMissCount
2021-10-16 14:50:15 +03:00
StanR
c8d99e68a5
Remove calculation for scores with combo above threshold, avoid division by zero
2021-10-15 16:51:05 +03:00
StanR
205d95e8c6
Approximate amount of effective misses using combo
2021-10-13 20:04:34 +03:00
emu1337
aab3277024
changed speed acc scaling to be closer to worst case scenario
2021-10-11 03:12:57 +02:00
Xexxar
56daac73f2
merged ppy/master
2021-10-10 17:12:49 +00:00
StanR
37632fe4dc
Remove int casts in difficulty calculation, fixup some comments
2021-10-09 12:08:57 +03:00
smoogipoo
3a4807a032
Merge branch 'master' into blinds-pp
2021-10-08 19:45:59 +09:00
apollo-dw
34269d48e5
Use global multipliers instead of multiplying skill values
2021-10-06 12:25:19 +01:00
apollo-dw
03f0a36589
additional balancing
2021-10-03 11:53:14 +01:00
apollo-dw
bc1ff019da
Implement relax checks
2021-10-03 11:27:17 +01:00
apollo-dw
a5025dc8b8
Buff base multiplier
2021-10-01 22:23:16 +01:00
apollo-dw
310bf3e580
more code quality (oops)
2021-10-01 15:29:20 +01:00
apollo-dw
57b9a91cba
trim whitespace cuz code quality
2021-10-01 15:26:59 +01:00
apollo-dw
7884dbbd11
adjust formulae
2021-10-01 15:04:44 +01:00
Xexxar
e4fb5a01c9
readded missing aim nerf for low acc
2021-09-26 21:58:26 +00:00
apollo-dw
b6f494cbb7
accuracy and speed changes pt 1
2021-09-25 17:34:24 +01:00
apollo-dw
70119d3a43
add drain rate term
2021-09-24 15:02:19 +01:00
apollo-dw
c62e429cea
buff miss factor
2021-09-22 19:02:25 +01:00
apollo-dw
857ce721da
share BlindsMultiplier everywhere, make it completely negate HD pp
2021-09-22 16:48:11 +01:00
apollo-dw
e52621c60f
basically disable HD pp when blinds enabled
2021-09-22 16:38:50 +01:00
apollo-dw
85fd4bdbf8
add accuracy nerf
2021-09-22 16:19:41 +01:00
apollo-dw
2bac15ca1a
base formula implementation
2021-09-22 14:17:27 +01:00
MBmasher
c4fbae136a
Rename FlashlightStrain to FlashlightRating
2021-09-14 10:34:21 +10:00
smoogipoo
0dc31a476f
Invert condition to reduce nesting
2021-09-13 16:39:05 +09:00
MBmasher
eaa0d38315
Add a buff to short maps for Flashlight skill
2021-08-12 10:00:24 +10:00
MBmasher
b06226e738
Change comments
2021-08-12 09:54:25 +10:00
MBmasher
27918583e1
Increase the multiplier when hidden is applied on the Flashlight skill
2021-08-11 15:55:13 +10:00
MBmasher
cee69eaad0
Add a nerf to FL for TD plays
2021-08-11 06:14:38 +10:00
MBmasher
f4ceb17064
Cleanup of code
2021-08-10 16:06:20 +10:00
MBmasher
6b1a4a53d4
Cleanup of code
2021-08-09 08:31:28 +10:00
MBmasher
acdd08c966
Add Flashlight skill
2021-08-08 23:56:03 +10:00
emu1337
84fd59777c
Merge branch 'master' into diffspike-balance
2021-07-20 19:39:41 +02:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
StanR
02298c2cf4
Fix incorrect curve, move total hits factor into a separate variable for clarity
2021-07-09 00:06:05 +03:00
StanR
592d3fdf00
Cleanup
2021-07-08 11:54:58 +03:00
StanR
c67f756c75
Change approach rate bonuses to be less punishing on mid-length maps
2021-07-08 11:52:43 +03:00
emu1337
be68950c30
refactoring
2021-06-16 03:34:46 +02:00
emu1337
3309ab2be3
balance changes
2021-06-13 15:18:35 +02:00
Dean Herbert
85abee5fc7
Remove difficulty calculator exceptions
...
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
Bartłomiej Dach
1ba586a683
Revert overlooked AR<8 speed buff
...
Pull request #11107 introduced changes in osu! performance calculation,
related to a scaling coefficient applied to the speed and aim skills.
The coefficient in question was dependent on the approach rate of
a map. During a post-merge review of that PR, it was spotted that
the scaling coefficient for speed also had a 10x buff applied for AR<8,
which could reach magnitudes as large as 80% on AR0, which seems quite
exorbitant. This change was not discussed or mentioned anywhere in the
review process.
Revert back to the old multiplier of 0.01 rather than 0.1 for AR<8. The
negative slope through AR0 to 8 is retained in its previous form.
2021-01-13 17:59:29 +01:00
Dean Herbert
76ffe31855
Merge pull request #11138 from smoogipoo/stanr-nf-multiplier
...
Port StanR's NF multiplier changes
2020-12-17 18:59:46 +09:00
Dan Balasescu
8bdef0ff55
Code quality fix
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2020-12-15 13:18:41 +09:00
Xexxar
54827d4e96
fixed low 50s count still penalizing high obj count maps
2020-12-14 12:41:24 -06:00
Xexxar
1dce446c52
Merge branch 'miss-penalty-curve'
2020-12-11 10:49:31 -06:00
Xexxar
b7872a54b8
small factor rebalance
2020-12-11 10:48:53 -06:00
Xexxar
a5a66e71f9
Merge branch 'miss-penalty-curve'
2020-12-11 10:22:04 -06:00
Xexxar
abc8a2982c
swapped ^.75 buff onto speed instead of aim
2020-12-11 08:20:56 -06:00
Xexxar
c20117f0fb
Merge branch 'miss-penalty-curve'
2020-12-11 08:02:39 -06:00
Xexxar
544160798b
cleaned up mistakes and made quality changes
2020-12-11 08:01:45 -06:00
Xexxar
fd0d793c69
changed the comment to reflect the change
2020-12-10 18:51:54 -06:00
Xexxar
e45417d4fe
Merge branch 'lowacc-nerf'
2020-12-10 14:24:42 -06:00
Xexxar
1f2946d64c
changed miss penalty curve to scale with totalhits
2020-12-10 14:21:06 -06:00
Xexxar
cc5639d2b4
added unneeded whitespace
2020-12-10 09:48:40 -06:00
smoogipoo
7c2f506b79
Port StanR's NF multiplier changes
2020-12-10 17:10:29 +09:00
Xexxar
54abc3bd4d
revert aim curve and add new 50s nerf
2020-12-09 20:07:52 -06:00
Xexxar
149651dec1
Merge branch 'lowacc-nerf' of https://github.com/Xexxar/osu into lowacc-nerf
2020-12-09 13:05:11 -06:00
Xexxar
d604c51cbd
capped scaling at OD 8 to prevent overscaling
2020-12-09 13:04:14 -06:00
Xexxar
a2bd8ece10
Merge branch 'master' into lowacc-nerf
2020-12-09 12:06:33 -06:00
Xexxar
05ad9aae8d
changed curve to linear OD + acc based curve
2020-12-09 11:57:01 -06:00
Xexxar
cfc34a63bd
realized i accidently deleted the OD scaling
2020-12-09 11:21:03 -06:00
Xexxar
7e3fcfe437
fixed issue with comment
2020-12-09 10:35:48 -06:00
Xexxar
748035e80a
changes to acc scaling curve for speed and aim pp
2020-12-08 16:53:52 -06:00
smoogipoo
168ba62500
Port StanR's dynamic SO pp changes
2020-12-08 22:09:48 +09:00
smoogipoo
57b7ef88e2
Fix spacing
2020-12-08 12:12:53 +09:00
Xexxar
cf3fbe0b0b
osuDifficulty ar11 nerf
2020-12-06 18:06:36 -06:00
Lucas A
27cc6c5046
Rename HitCirclesCount -> HitCircleCount.
2020-10-03 16:52:33 +02:00
Lucas A
abd395a030
Remove unecessary using references.
2020-10-02 19:41:24 +02:00
Lucas A
cb2f695fdd
Calculate hit circle count in OsuPerformanceCalculator.
2020-10-02 19:34:41 +02:00
Lucas A
0163688a17
Remove IBeatmap from PerformanceCalculator.
2020-10-02 19:24:30 +02:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
Huo Yaoyuan
c20902f249
Fix double in accuracy calculation in OsuPerformanceCalculator.
2020-05-18 18:22:03 +08:00
Huo Yaoyuan
373aae0610
Use int for total hits in OsuPerformanceCalculator.
2020-05-18 17:45:32 +08:00
smoogipoo
1865cd0762
Fix possible exceptions in performance calculators
2020-05-18 15:10:59 +09:00
Huo Yaoyuan
9ddfdab27a
Remove meaningless Convert calls.
2019-12-03 20:47:00 +08:00
Huo Yaoyuan
9425e80a5d
Unify to use double in performance calculators.
2019-11-26 18:34:23 +08:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
e9ddf232f0
Add touchdevice mod to performance calculation
2019-01-31 11:51:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
VINXIS
a09615144e
Kill White Space
2019-01-09 01:47:39 -07:00