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fixed issue with comment
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@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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: 0.0);
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}
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// Scale the speed value with accuracy _alot_
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// Scale the aim value with accuracy _alot_
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if (accuracy > .8)
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aimValue *= 0.5 + Math.Pow(Math.Sin(2.5 * (accuracy - .8) * Math.PI), 2) / 2;
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else
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