diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index f239289d7f..c35b739f81 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty : 0.0); } - // Scale the speed value with accuracy _alot_ + // Scale the aim value with accuracy _alot_ if (accuracy > .8) aimValue *= 0.5 + Math.Pow(Math.Sin(2.5 * (accuracy - .8) * Math.PI), 2) / 2; else