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swapped ^.75 buff onto speed instead of aim

This commit is contained in:
Xexxar 2020-12-11 08:20:56 -06:00
parent 544160798b
commit abc8a2982c

View File

@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (countMiss > 0)
aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / (double)totalHits, 0.775), countMiss);
aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), countMiss);
// Combo scaling
if (Attributes.MaxCombo > 0)
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (countMiss > 0)
speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / (double)totalHits, 0.775), countMiss);
speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), Math.Pow(countMiss, .75));
// Combo scaling
if (Attributes.MaxCombo > 0)