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Commit Graph

151 Commits

Author SHA1 Message Date
Dean Herbert
d4aeb3d00b Fix BeatmapCarousel's flush not correctly applying selection changes
They may have been delayed until the next Update, which is too late in this case.
2018-03-23 12:10:13 +09:00
naoey
2c0488b1f1
Invert bool, add test, and handle ruleset change. 2018-03-09 19:39:28 +05:30
naoey
d04f47718f
Make song select choose random when initial selection fails.
- Revert TestCasePlaySongSelect to master
2018-03-09 17:36:55 +05:30
naoey
25fb527cc7
Remove previous fix and move filtered logic to carousel.
- Add an optional bool parameter to SelectBeatmap to skip selecting
filtered maps
2018-03-09 15:51:00 +05:30
Dan Balasescu
a3d26d7d55
Merge branch 'master' into fix-song-select-iteration 2018-02-28 21:40:25 +09:00
Dean Herbert
4a52db14d1 Fix depth of already-visible panels not being updates after a sorting change 2018-02-28 14:18:25 +09:00
Dean Herbert
9b44f447ca Fix song select iteration when all panels are filtered
Resolves #2069.
2018-02-27 17:52:12 +09:00
Dean Herbert
9b33499fe7 Merge remote-tracking branch 'upstream/master' into RefactorInputQueues 2018-01-16 20:04:34 +09:00
Dean Herbert
a3f05ca9ec Avoid unnecessary use of linq 2018-01-09 12:43:10 +09:00
Dean Herbert
b90b1e326e
Merge branch 'master' into fix-randomizer 2018-01-09 12:00:21 +09:00
TocoToucan
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Endrik Tombak
ce156098f6 Merge branch 'fix-randomizer' of https://github.com/LittleEndu/osu into fix-randomizer 2018-01-03 12:33:43 +02:00
Endrik Tombak
969fa65c42 Merge branch 'master' of https://github.com/ppy/osu into fix-randomizer 2018-01-03 12:31:59 +02:00
Endrik
35af5d1ce6
Merge branch 'master' into fix-randomizer 2018-01-03 12:25:07 +02:00
Endrik Tombak
5abf93038b Reset only visible sets for more randomized feel 2017-12-31 14:47:27 +02:00
Dean Herbert
dfee8e911f Fix dummy beatmap selection not propagating to song select components 2017-12-31 12:55:53 +09:00
Endrik Tombak
987a6403da Faster count for AppVeyor 2017-12-31 03:25:43 +02:00
Endrik Tombak
d032790e19 Doesn't allow randomizer to select invisible maps 2017-12-31 03:10:54 +02:00
Dean Herbert
e4a8402d3c Use better logic
We need to still perform selection if selectedBeatmap itself is null
2017-12-28 12:38:40 +09:00
FreezyLemon
33480b85c8 fix for Drawables being empty crashing 2017-12-28 03:35:53 +01:00
Dan Balasescu
3a2dadc9d3
Fix spelling error 2017-12-27 23:14:48 +09:00
Dean Herbert
cf9a9762f7 Fix beatmap wedge appearing with incorrect info on entering song select
Closes #1762
2017-12-27 13:02:21 +09:00
Dean Herbert
9ccc49c9b5 Make selection triggering more liberal 2017-12-26 15:32:39 +09:00
Dean Herbert
ed7ae4e956
Merge branch 'master' into fix-info-wedge 2017-12-26 15:08:52 +09:00
Dean Herbert
09ce24a7db Switch to a better way of deciding on null selection
This avoids `SelectionChanged` potentially being invoked multiple times after `selectedBeatmapSet` is already `null`.
2017-12-26 13:41:02 +09:00
FreezyLemon
c737e5245e Removed unnecessary SelectNext() call and change to dummy map when no items present 2017-12-26 01:50:05 +01:00
Dean Herbert
482e10966c Ensure a selection is made on entering song select if no selection is current 2017-12-24 17:02:56 +09:00
Dean Herbert
cf316b3c51 Add tests for initial load states of PlaySongSelect 2017-12-24 15:39:25 +09:00
Dean Herbert
8e644e878a Merge remote-tracking branch 'upstream/master' into fix-info-wedge 2017-12-23 21:40:27 +09:00
Aergwyn
1d67746d32 fix crash in SongSelect when traversing while zero beatmaps are loaded 2017-12-23 12:53:11 +01:00
Dean Herbert
2313ff0ddb Fix beatmap info wedge not showing up when zero beatmaps are loaded
Closes #1722.
2017-12-22 22:19:11 +09:00
Dean Herbert
6121cd3b67 Remove animating skipping and reorder file a bit 2017-12-18 12:30:39 +09:00
Dean Herbert
23e014b52d Simplify drawable removal logic 2017-12-18 12:05:49 +09:00
Dean Herbert
b2cd32eb95 Move children to CarouselGroup 2017-12-18 11:57:13 +09:00
Dean Herbert
7173829896 Add filter checks to difficulty selection 2017-12-18 11:43:10 +09:00
Dean Herbert
5bfb6d1f58 Remove unused variable 2017-12-18 11:13:51 +09:00
Dean Herbert
954bc77a71 Indicate unused variable 2017-12-18 08:05:57 +09:00
Dean Herbert
482941b333 Preload drawables to force asynchronous construction 2017-12-18 06:59:32 +09:00
Dean Herbert
30a15729ec Fix event handling from outside carousel being scheduled at the wrong level
Was causing BeatmapSet's Set to run *after* newer events were received.
2017-12-18 02:46:53 +09:00
Dean Herbert
942054a30f Re-fix null selection 2017-12-18 02:26:40 +09:00
Dean Herbert
19643ba5e6 Resolve scroll animation/position issues 2017-12-18 02:23:03 +09:00
Dean Herbert
54cc6fadf9 Greatly improve performance when many hidden panels are on-screen 2017-12-17 05:57:50 +09:00
Dean Herbert
5d7413f19c Improve performance with large numbers of panels visible 2017-12-17 04:30:56 +09:00
Dean Herbert
e2710a309c Fix panel animation and depth 2017-12-17 02:43:24 +09:00
Dean Herbert
da0940ae0b Only apply criteria if there are items populated in the carousel 2017-12-16 23:55:55 +09:00
Dean Herbert
33f8c8419a Fix initial beatmap selection potentially being incorrect 2017-12-16 21:25:54 +09:00
Dean Herbert
59dbca2612 Fix ScrollToSelected being called in too many cases 2017-12-16 16:44:42 +09:00
Dean Herbert
df7e795aa3 Simplify and rename filter methods 2017-12-16 16:27:39 +09:00
Dean Herbert
3c406662ed Ensure correct selection after deletion of currently selected
Also fixes a lot of bad interactions and simplifies further.
2017-12-16 16:18:44 +09:00