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Commit Graph

114 Commits

Author SHA1 Message Date
stanriders
988a9bbaad Switch to relative sizes 2016-11-29 20:27:59 +03:00
Dean Herbert
a47507fff3 Remove redundant property assignments. 2016-11-29 16:54:54 +09:00
Dean Herbert
3526c299ec Reformat code. 2016-11-29 16:24:37 +09:00
stanriders
2ecf72d0d7 More consts, less crap (probably) 2016-11-29 05:36:48 +03:00
stanriders
775e8ac5d6 Hardcoded button size, fixed input handling, fixed flash not being visible 2016-11-27 18:56:05 +03:00
stanriders
fb3d5a3b79 One more 2016-11-27 07:18:56 +03:00
stanriders
a3ceef48a6 More backbutton 2016-11-27 07:06:50 +03:00
stanriders
88ead18929 Backbutton improvements 2016-11-27 06:50:36 +03:00
stanriders
ba18c9a309 Merged ExtendableButton and BackButton 2016-11-27 05:48:31 +03:00
stanriders
af57984d5c Moved ExtendableButton out of framework 2016-11-27 04:41:17 +03:00
stanriders
e9343fe53d Add stable-alike BackButton 2016-11-27 04:21:12 +03:00
Drew DeVault
69cb9cf4de Fix up volume encapsulation 2016-11-25 00:21:42 -05:00
Drew DeVault
a3db259071 Fix VolumeMeter.Bindable 2016-11-25 00:21:42 -05:00
Dean Herbert
20ae8df2bd Refactor volume control to load asynchronously. 2016-11-23 16:12:21 +09:00
Dean Herbert
3e9c398652 Update input handler logic to match framework changes. 2016-11-21 21:36:11 +09:00
Huo Yaoyuan
53deaf2a00 Merge branch 'master' 2016-11-16 10:51:39 +08:00
Dean Herbert
867797a089 Change volume control mouse wheel behaviour to not gain full-screen focus. 2016-11-15 15:22:14 +09:00
Huo Yaoyuan
1cddc4eb5b Use EqualityComparer<T> to avoid boxing and casting when comparing. 2016-11-15 01:49:05 +08:00
Tom94
c860eb25f9 Migrate to new anchor system without x/y reversal. 2016-11-14 17:22:20 +01:00
Thomas Müller
ac99e2d488 Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
Dean Herbert
cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Dean Herbert
f14a35d480 Update FontAwesome definitions. 2016-11-07 17:59:00 +09:00
Thomas Müller
103176826f Ensure transformations are never used prior to being added to the Drawable tree. 2016-11-06 11:13:52 +01:00
Thomas Müller
5f2bf165a2 Remove now obsolete clock usages. 2016-11-06 10:06:09 +01:00
Thomas Müller
a6c0fd29f2 Make use of new timing system in Drawables and Transforms. 2016-11-06 08:25:21 +01:00
Drew DeVault
cb40b7079f Rework how references are passed about 2016-11-03 22:43:00 -04:00
Drew DeVault
6c0cef894e Add OsuButton with sane defaults 2016-11-03 19:06:22 -04:00
Dean Herbert
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Dean Herbert
13b5fb0578 Update transforms to not accept clock. 2016-10-28 17:42:00 +09:00
Dean Herbert
ee8b678989 Fix volume controls handling mouse wheel at a higher level than anything else game-wide. 2016-10-26 18:45:48 +09:00
Dean Herbert
3ce93608fb Fix one remaining FlowContainer. 2016-10-22 19:37:27 +09:00
Dean Herbert
cdef75c98b Fix AutoSize references. 2016-10-22 17:50:42 +09:00
Dean Herbert
43f0409893 Start to structure flow of information in Player.
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert
ee463dc65c Merge pull request #77 from NeoAdonis/counters-a
Rolling counters
2016-10-19 15:06:00 +09:00
Thomas Müller
68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Adonais Romero González
eeacd85073 Protect RollingCounter props 2016-10-17 21:40:50 -05:00
Adonais Romero González
72c4dc344e Misc. fixes and improvements 2016-10-16 18:30:25 -05:00
Adonais Romero González
862dc1d7c7 Tidying code and restricting methods 2016-10-15 19:07:07 -05:00
Adonais Romero González
10b47859c3 Delay order on StarCounter changed 2016-10-15 18:04:00 -05:00
Adonais Romero González
0ceb72ba42 More refactoring 2016-10-15 15:16:02 -05:00
Adonais Romero González
a15f4cda44 Tidying 2016-10-15 15:03:51 -05:00
Adonais Romero González
2625d06553 Why calling StopAnimation() on StarCounter's ctor()? 2016-10-15 13:53:39 -05:00
Adonais Romero González
6bd3eaf37d Changes according to review + Refactor 2016-10-14 18:23:27 -05:00
Adonais Romero González
edbbe8daef Delete unnecessary class attributes 2016-10-13 22:54:02 -05:00
Adonais Romero González
9ccff6ec48 Tidying up 2016-10-13 19:50:06 -05:00
Adonais Romero González
0deb5b4e22 Removed unneeded vars 2016-10-13 18:07:06 -05:00
Adonais Romero González
69621eb6d3 Star animation delay micro fix 2016-10-13 18:00:36 -05:00
Adonais Romero González
ce07a45456 Improved code 2016-10-13 17:13:20 -05:00
Dean Herbert
5e3e949fd6 Revert all counter commits. Requires much further review. 2016-10-13 14:45:41 +09:00