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Commit Graph

6377 Commits

Author SHA1 Message Date
Dean Herbert
abdb991923 Hide misses from timing distribution graph 2020-08-31 14:15:47 +09:00
Lucas A
03b7c8b889 Remove unneeded access modifier. 2020-08-29 19:39:50 +02:00
Lucas A
8de7744b52 Add back disabling of overlays on exiting game. 2020-08-29 19:34:53 +02:00
Lucas A
ad223bc460 Make game bindable immutable. 2020-08-29 19:34:53 +02:00
Lucas A
5949a281fc Make Introduce bindable property OverlayActivationMode in OsuScreen 2020-08-29 19:34:35 +02:00
Joehu
0a643fd5e5 Fix replay download button always being disabled when initial score's replay is unavailable 2020-08-29 09:33:01 -07:00
Dan Balasescu
4765f989b6
Merge branch 'master' into unstable-rate 2020-08-28 16:02:13 +09:00
Dan Balasescu
de222ddc24
Merge pull request #9984 from Poliwrath/lingering-circles
Fix lingering small ring in circles! intro
2020-08-28 15:15:56 +09:00
Bartłomiej Dach
6846a245f4 Reapply lost anchoring fix 2020-08-27 20:51:28 +02:00
Bartłomiej Dach
ea1f07e311 Simplify/rename SimpleStatisticRow mess 2020-08-27 20:37:10 +02:00
Bartłomiej Dach
ce013ac9b4 Make statistic header optional 2020-08-27 20:18:53 +02:00
Bartłomiej Dach
f152e1b924 Revert IStatisticRow changes 2020-08-27 20:13:44 +02:00
Bartłomiej Dach
f8042e6fd3 Add fade to prevent jarring transitions 2020-08-26 22:34:28 +02:00
Bartłomiej Dach
c3197da3da Adjust simple statistic item font sizes 2020-08-26 22:34:28 +02:00
Bartłomiej Dach
d81d538b7e Move out row anchor/origin set to one central place 2020-08-26 22:34:27 +02:00
Bartłomiej Dach
5973e2ce4e Add component for unstable rate statistic 2020-08-26 22:06:27 +02:00
Bartłomiej Dach
7c3368ecbe Reintroduce SimpleStatisticRow as a data class 2020-08-26 19:33:33 +02:00
Bartłomiej Dach
f5e52c80b4 Rename {-> Drawable}SimpleStatisticRow 2020-08-26 19:25:59 +02:00
Bartłomiej Dach
927a2a3d2d Introduce IStatisticRow interface 2020-08-26 19:19:42 +02:00
Poliwrath
edc15c965c
Update osu.Game/Screens/Menu/IntroSequence.cs
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-26 12:52:39 -04:00
Dean Herbert
f65991f31f Revert some usages based on review feedback 2020-08-26 23:28:58 +09:00
Dean Herbert
b51db90147 Merge branch 'master' into beatmap-track-rework 2020-08-26 23:20:56 +09:00
Poliwrath
c50e495e03 fix lingering small ring in circles! intro 2020-08-26 02:49:55 -04:00
Bartłomiej Dach
f09f882cc7 Add component for displaying simple statistics on result screen 2020-08-25 22:51:40 +02:00
Bartłomiej Dach
29b4d98aac Show retry/fail graph when either list is present 2020-08-24 20:41:50 +02:00
Bartłomiej Dach
cc6ae8e3bd Fix crash if only one count list is received from API 2020-08-24 20:41:31 +02:00
Dean Herbert
dca307e933 Use beatmap directly in ReadyButton 2020-08-24 13:02:39 +09:00
Dean Herbert
122265ff0e Revert non-track usage 2020-08-22 19:47:08 +09:00
Keijia
b5b2e523ad change switch cases 2020-08-22 12:10:31 +03:00
Keijia
0b6185cd14 add "hp" filter keyword 2020-08-22 01:09:35 +03:00
Dean Herbert
f63d1ba612 Remove stray call to LoadTrack that was forgotten 2020-08-21 18:52:53 +09:00
Dean Herbert
1edafc39ba Fix intro welcome playing double due to missing conditional 2020-08-21 18:33:24 +09:00
Dean Herbert
a47b8222b5 Restore multiplayer to use beatmap track 2020-08-21 17:11:29 +09:00
Dean Herbert
70697cf1a0 Restore remaining editor components to use Beatmap.Track 2020-08-21 17:11:29 +09:00
Dean Herbert
3b03116179 Remove unnecessary using statement 2020-08-21 16:45:59 +09:00
Dean Herbert
0ae460fb8f Avoid beatmap load call in IntroScreen 2020-08-21 15:50:14 +09:00
Dean Herbert
f7e4feee34 Update remaining Player components to use WorkingBeatmap again 2020-08-21 15:25:57 +09:00
Dean Herbert
0b0ff62647 Switch timeline to use track directly from beatmap again 2020-08-21 14:49:34 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
ee9fa11d14 Use With(s => ...) extension for better readability 2020-08-19 07:47:02 +03:00
Salman Ahmed
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
Dean Herbert
5ade1e8259
Merge branch 'master' into beatmap-track-rework 2020-08-18 13:03:49 +09:00
Dean Herbert
b969bc03e0 Add loading spinner while editor screen loads 2020-08-18 00:47:32 +09:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
Dean Herbert
0c4aefb15e Merge branch 'master' into beatmap-track-rework 2020-08-17 15:00:29 +09:00
Dean Herbert
5d433c0b05 Fix a couple of new Resharper inspections 2020-08-16 23:11:29 +09:00
Dean Herbert
a6708c4286 Rename resolved variable in MainMenu 2020-08-16 23:04:54 +09:00
Dean Herbert
71f4e753f0 Merge branch 'master' into beatmap-track-rework 2020-08-16 22:35:32 +09:00
Bartłomiej Dach
a426ff1d5b Refactor gameplay menu overlay to fix regression 2020-08-15 14:18:50 +02:00
Dean Herbert
e465afa280 Merge branch 'master' into beatmap-track-rework 2020-08-14 20:02:43 +09:00
Dan Balasescu
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-14 19:01:32 +09:00
Dan Balasescu
626cd4042f
Merge branch 'master' into delay-beatmap-load 2020-08-14 15:09:30 +09:00
smoogipoo
0500d82b5b Fix playlist items sharing mod instances 2020-08-13 19:48:41 +09:00
Dean Herbert
99bea6b8e9 Add missing null check (player construction is potentially delayed now) 2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a Delay beatmap load until after transition has finished
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.

Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
Dean Herbert
429ad783cf Merge branch 'update-framework' into beatmap-track-rework 2020-08-12 23:35:46 +09:00
Dean Herbert
05b06e7451
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-12 22:01:04 +09:00
smoogipoo
c0031955c9 Update with further framework changes 2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313 Use adjustable ITrack 2020-08-12 01:41:21 +09:00
smoogipoo
eec94e1f53 Make track not-null in GameplayClockContainer/FailAnimation 2020-08-12 00:51:43 +09:00
smoogipoo
070d71ec27 More cleanups 2020-08-12 00:48:38 +09:00
smoogipoo
7d35893ecd Make MusicController non-nullable 2020-08-11 12:40:58 +09:00
smoogipoo
c66a14e9c5 Remove beatmap from FailAnimation 2020-08-11 12:37:48 +09:00
Dean Herbert
d1b106a3b5 Include mention of old releases in error message 2020-08-11 10:59:28 +09:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-10 23:55:51 +09:00
Dean Herbert
1f84e54151 Improve messaging when timeshift token retrieval fails
Obviously not a final solution, but should better help self-compiling
(or unofficial package) users better understand why this is happening.
2020-08-10 20:16:16 +09:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
b08ebe6f81 More inspections (rider is broken) 2020-08-07 21:14:45 +09:00
smoogipoo
961c6dab54 Fix more inspections 2020-08-07 21:08:03 +09:00
smoogipoo
5002d69f69 Update inspections 2020-08-07 20:51:56 +09:00
smoogipoo
61b632516e Ensure CurrentTrack is never null 2020-08-07 19:43:16 +09:00
Dean Herbert
e3105fd4c8 Add more resilient logic for whether to avoid playing SkinnableSound on no volume 2020-08-06 19:16:26 +09:00
smoogipoo
f8279dab32 Refactor MainMenu 2020-08-06 18:54:14 +09:00
smoogipoo
ef689d943a Fix intros playing incorrectly 2020-08-06 18:54:08 +09:00
smoogipoo
2e3ecf71c7 Pass track from Player to components 2020-08-06 18:31:08 +09:00
smoogipoo
c8ebbc8594 Remove MusicController from EditorClock 2020-08-06 18:19:55 +09:00
smoogipoo
f058f5e977 Fix incorrect value being set 2020-08-06 16:24:14 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
smoogipoo
9a00ad48c6 Update components to use extension methods 2020-08-06 14:43:39 +09:00
Salman Ahmed
9d10658e3c Allow providing custom sprite text for RollingCounter<T> 2020-08-03 20:14:17 +03:00
Dean Herbert
4d6f60edaf Fix multiplayer match select forcing playback even when user paused 2020-08-03 22:43:50 +09:00
smoogipoo
04b71a0c7c Adjust xmldoc 2020-07-31 23:16:55 +09:00
smoogipoo
308f8bf9bf Fix inverted naming 2020-07-31 23:11:42 +09:00
Dan Balasescu
d63f040477
Merge branch 'master' into multi-position 2020-07-31 23:10:25 +09:00
Dean Herbert
909b38a019
Merge branch 'master' into multi-pagination 2020-07-31 22:41:24 +09:00
smoogipoo
4f3795486d Post-process responses to populate positions 2020-07-31 22:36:44 +09:00
smoogipoo
b361761d86 Add position display in contracted score panels 2020-07-31 22:02:25 +09:00
smoogipoo
f1e721e396 Rewrite test scene and add more tests 2020-07-31 21:39:50 +09:00
smoogipoo
17018ffa8b Fix potentially triggering new requests too early 2020-07-31 21:33:04 +09:00
smoogipoo
a4a4c87612 Fix incorrect score id being used 2020-07-31 21:21:48 +09:00
smoogipoo
9966d4f3b3 Add more loading spinners 2020-07-31 19:57:05 +09:00
smoogipoo
6d728d27fc Cleanup/consolidate indexing request 2020-07-31 19:11:56 +09:00
Dean Herbert
c4af19be76
Merge branch 'master' into send-exe-hash 2020-07-30 16:44:39 +09:00
Dean Herbert
e6a2409415
Merge branch 'master' into panel-load-debounce 2020-07-30 16:03:17 +09:00
Dean Herbert
5e8e9f1424 Merge branch 'master' into send-exe-hash 2020-07-30 15:32:10 +09:00
Dean Herbert
9e6d562872 Send in initial score request instead 2020-07-29 13:18:40 +09:00
Dean Herbert
2ca3c8a0ff
Merge pull request #9700 from ynjoe/vertical-failing-layer 2020-07-29 12:50:36 +09:00