Dean Herbert
b12d139317
Remove dead code
2023-05-04 11:16:52 +09:00
Dean Herbert
99d2616c34
Move drawable construction to load
for simplicity
2023-05-04 11:14:51 +09:00
Dean Herbert
be995f1359
Add localisation support for new button string
2023-05-04 11:11:19 +09:00
Dean Herbert
b7abab6d8a
More variable improvements
2023-05-04 11:10:05 +09:00
Dean Herbert
0a584f0652
Simplify check logic and improve variable naming
2023-05-04 11:07:09 +09:00
cdwcgt
967e801f9c
code inspect
2023-05-03 23:26:58 +09:00
cdwcgt
debbd376bd
move scrollContent
update logic to updateActiveState()
2023-05-03 23:24:14 +09:00
cdwcgt
f4b1264cc9
use button Enable
status to ensure preset name is not null
2023-05-03 23:22:46 +09:00
cdwcgt
aa5a026c67
remove local button handle
2023-05-03 23:14:24 +09:00
cdwcgt
c609e6345c
remove Use Current Mods
menu item
2023-05-03 23:02:50 +09:00
Cootz
152d2678d5
Fix ModSelectColumn
completely disappear from ModSelectOverlay
2023-05-03 14:00:46 +03:00
Dean Herbert
e394b487e0
Merge branch 'master' into edit-mods-preset
2023-05-03 12:06:16 +09:00
Cootz
a6ca049739
Manually implement @bdach prototype
2023-05-02 14:15:33 +03:00
Dean Herbert
e808e7316b
Mark delegate value unused and add comment to avoid future regression
2023-05-02 13:29:30 +09:00
Bartłomiej Dach
2e3daf0a54
Fix leak of ModSettingChangeTracker
instances
...
The `SelectedMods.BindValueChanged()` callback in `ModSelectOverlay` can
in some instances run recursively. This is most heavily leaned on in
scenarios where `SelectedMods` is updated by an external component. In
such cases, the mod select overlay needs to replace the mod instances
received externally with mod instances which it owns, so that the changes
made on the overlay can propagate outwards.
This in particular means that prior to this commit, it was possible to
encounter the following scenario:
modSettingChangeTracker?.Dispose();
updateFromExternalSelection(); // mutates SelectedMods to perform the replacement
// therefore causing a recursive call
modSettingChangeTracker?.Dispose();
// inner call continues
modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);
// outer call continues
modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);
This leaks one `modSettingChangeTracker` instance from the inner call,
which is never disposed.
To avoid this, move the disposal to the same side of the recursion that
the creation happens on, changing the call pattern to:
updateFromExternalSelection(); // mutates SelectedMods to perform the replacement
// therefore causing a recursive call
modSettingChangeTracker?.Dispose();
// inner call continues
modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);
modSettingChangeTracker?.Dispose();
// outer call continues
modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value);
which, while slightly wasteful, does not cause any leaks.
The solution is definitely suboptimal, but addressing this properly
would entail a major rewrite of the mod instance management in the mods
overlay, which is probably not the wisest move to make right now.
2023-04-30 17:31:41 +02:00
Cootz
b795e8ac5a
Use ModSearch
in ModeSelectOverlay
2023-04-27 17:26:35 +03:00
Cootz
3c6141f233
Add ModSearch
2023-04-27 17:08:29 +03:00
Hy0tic
56ab029a58
fix issue where multipler does not update when adjusting speed for preset mod
2023-04-22 13:30:08 -04:00
cdwcgt
d025c441ca
delay mod save after click save or not popover hidden
2023-03-16 19:48:45 +09:00
cdwcgt
42bcc8bafc
revert mod store
2023-03-16 19:38:15 +09:00
cdwcgt
15f11bb1e8
scorll container and save mod after popover hidden
...
Requires manual handling of many visual effects
2023-03-11 12:31:33 +09:00
cdwcgt
1cd565193e
public CheckCurrentModCanBeSave
2023-03-11 11:39:35 +09:00
cdwcgt
8b0f127ff2
split ModPresetRow
2023-03-11 11:25:52 +09:00
cdwcgt
f4e2620402
fix test
2023-03-10 00:56:22 +09:00
cdwcgt
ca416175bb
remove useless property
2023-03-09 22:58:44 +09:00
cdwcgt
3d746e8dfb
content Menu
2023-03-09 22:49:33 +09:00
cdwcgt
5a1316f0e5
split save logic
2023-03-09 22:43:06 +09:00
cdwcgt
54564e0557
new design
2023-03-07 21:13:35 +09:00
cdwcgt
4858d3fd42
Added ability to edit mod presets
2023-03-07 02:00:40 +09:00
mk56-spn
908651cc11
make ResetConfirmDialog
properly utilise its parent's logic
...
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00
mk56-spn
90227a6496
Rename DeleteConfirmationDialog.cs
into DangerousActionDialog.cs
2023-02-27 21:57:59 +01:00
Andrei Zavatski
ffcca9fd89
Remove awkward width specification
2023-02-17 23:23:58 +03:00
Andrei Zavatski
51940133df
Adjust width and add comment
2023-02-17 15:18:45 +03:00
Andrei Zavatski
0838fa636f
Make triangles slower
2023-02-17 15:16:00 +03:00
Andrei Zavatski
a84f20bf32
Add triangles to ModSelectColumn
2023-02-17 03:09:32 +03:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
ansel
8cbc0502ae
Inline CalculateEffect
2022-09-12 15:51:18 +03:00
ansel
324a3723a5
Rewrite DMD
2022-09-10 23:23:04 +03:00
ansel
3f93ec8538
Expose counter to inheritors
2022-09-10 23:20:28 +03:00
ansel
667854b034
Make effect display have a built-in counter
2022-09-10 23:18:48 +03:00
ansel
b056cac10a
Remove generic and add default implementation for CalculateEffect
2022-09-10 08:34:29 +03:00
ansel
545e0bbcef
Adjust inheritors and test
2022-08-29 22:49:25 +03:00
ansel
5343c26452
Control colour via Current
bindable
2022-08-29 22:48:27 +03:00
ansel
7faeed88b0
Add ability to override width of value area
2022-08-29 22:08:43 +03:00
ansel
039f009562
Inherit difficulty multiplier display from ModsEffectDiplay
2022-08-27 20:26:05 +03:00
ansel
3e828c3416
Move base layout from DifficultyMultiplierDisplay to another class
2022-08-27 20:11:38 +03:00
Dan Balasescu
0815b01b75
Merge pull request #19783 from bdach/mod-select/presets-dont-open-customisation
...
Fix selecting preset containing Difficulty Adjust automatically opening customisation panel
2022-08-22 15:44:00 +09:00
Dan Balasescu
e1fa959f0b
Fix language change removing mod column bold text
2022-08-22 13:00:47 +09:00
Bartłomiej Dach
aa15e84bea
Adjust rounding in mod select difficulty multiplier to match song select footer
...
The 0.01 `Precision` spec on `DifficultyMultiplierDisplay.Current` would
cause the difficulty multiplier to use a different midpoint rounding
strategy than `double.ToString()`, which is the one that the song select
footer relies on. For example, a value of 0.015 would be rounded down
to 0.01 by `double.ToString()`, but rounded up to 0.02
by `BindableDouble`.
Fix the discrepancy by just deleting the `Precision` spec. Since the
value of the bindable would go through `ToLocalisableString(@"N2")`
anyway, it was redundant as is.
Fixes #19889 .
2022-08-21 23:15:49 +02:00
Bartłomiej Dach
3d14b14cfe
Use alternative method for checking panel readiness to eliminate bool flag
2022-08-17 21:56:11 +02:00
Bartłomiej Dach
3109066e34
Rename {Requires -> Pending}Configuration
2022-08-16 22:45:24 +02:00
Bartłomiej Dach
6bfdfeb153
Refactor mod panel selection logic to avoid overwriting
2022-08-16 22:41:35 +02:00
Bartłomiej Dach
10daac6752
Only open mod customisation panel on explicit selection of single mod
2022-08-15 20:38:23 +02:00
Bartłomiej Dach
f860bc11ee
Fix several schedule-related issues arising from new column addition
2022-08-15 20:38:16 +02:00
Bartłomiej Dach
5ff2e41a55
Add preset column to mod select test scene
2022-08-15 18:38:37 +02:00
Dan Balasescu
76fea25668
Merge pull request #19646 from its5Q/settings-localisation
...
Add missing localisation for settings enums
2022-08-10 18:51:52 +09:00
its5Q
abca3d1b2a
Prefix common strings for context
2022-08-10 00:35:19 +10:00
Bartłomiej Dach
f74fb3491e
Use alternative implementation of preset panel cleanup
2022-08-08 21:08:54 +02:00
Bartłomiej Dach
a0a6e1faee
Fix spurious sample playbacks from already-removed panels
2022-08-08 20:30:55 +02:00
Bartłomiej Dach
f21a51aa24
Simplify mirror copy of task logic in ModColumn
2022-08-08 19:20:50 +02:00
Bartłomiej Dach
00333fb0d2
Change ?? false
test to == true
for legibility
2022-08-08 19:19:13 +02:00
its5Q
5080d62e77
Add missing localisation for settings enums
2022-08-08 21:51:23 +10:00
Dean Herbert
070d156e89
Simplify task logic in ModPresetColumn
2022-08-08 16:13:52 +09:00
Bartłomiej Dach
839409d7ac
Add preset column to solo mod select overlay
2022-08-07 16:20:31 +02:00
Bartłomiej Dach
b318bbd5e6
Allow non-homogenous column types in mod select overlay
2022-08-07 16:20:31 +02:00
Bartłomiej Dach
0287c49ca8
Implement user selection logic for mod presets
2022-08-07 16:20:20 +02:00
Bartłomiej Dach
b1dcd7821c
Automatically toggle preset panels if selected mods match
2022-08-07 15:30:20 +02:00
Bartłomiej Dach
9b3183b2b4
Implement mod preset deletion flow
2022-08-06 21:58:55 +02:00
Bartłomiej Dach
ca1b4689cb
Automatically focus name textbox upon add preset popover open
2022-08-03 21:26:35 +02:00
Bartłomiej Dach
159d3b032c
Rename locals for legibility
2022-08-03 21:23:31 +02:00
Bartłomiej Dach
82d3fbd51b
Split AddPresetPopover
to separate file
2022-08-03 21:22:55 +02:00
Bartłomiej Dach
add2971eb4
Implement preset creation flow with test coverage
2022-08-02 22:05:54 +02:00
Bartłomiej Dach
7251389e43
Add localisations for add preset button
2022-08-02 22:05:34 +02:00
Bartłomiej Dach
059a465fe8
Add border to popover for better visual contrast
2022-08-02 22:03:33 +02:00
Bartłomiej Dach
1b3074d098
Implement popover for creating mod presets
2022-08-02 22:03:33 +02:00
Bartłomiej Dach
085080576a
Add button for creating new mod presets
2022-08-02 22:03:32 +02:00
Bartłomiej Dach
85f77abee1
Fix code quality inspection about ambiguous equality
2022-07-31 23:53:46 +02:00
Bartłomiej Dach
345f103119
Migrate mod preset column to use realm
2022-07-31 23:53:45 +02:00
Bartłomiej Dach
446485f804
Move localisation string to common location
2022-07-24 23:30:52 +02:00
Bartłomiej Dach
8af9cfbe40
Add readonly modifier
2022-07-24 23:29:18 +02:00
Bartłomiej Dach
6a67d76d7c
Add basic mod preset column implementation
2022-07-24 16:39:04 +02:00
Bartłomiej Dach
b2f8934117
Extract base mod select column presentation logic
2022-07-24 16:39:03 +02:00
Bartłomiej Dach
f3ceabc53f
Rename ModSelect{Overlay -> }Panel
2022-07-22 19:17:22 +02:00
Bartłomiej Dach
a3090003de
Add tooltip showing contents of mod preset
2022-07-21 23:29:21 +02:00
Bartłomiej Dach
bdff7f1ef4
Implement basic appearance of mod preset panels
2022-07-21 23:29:21 +02:00
Bartłomiej Dach
6cd18fad99
Fix code inspections after base panel class extraction
2022-07-21 23:29:08 +02:00
Bartłomiej Dach
d796b7d53c
Extract base mod select overlay panel presentation logic
2022-07-21 22:37:00 +02:00
Salman Ahmed
89653b74c7
Only add setting tracker when customisation is permitted
2022-07-19 19:21:16 +03:00
Salman Ahmed
eddae7b143
Fix mod overlay and footer not updating multiplayer on settings change
2022-07-18 07:38:56 +03:00
Dean Herbert
a03abc747b
Tidy up comments and simplify bounding box centre logic
2022-07-02 12:58:34 +09:00
Jamie Taylor
9d28d5f8ee
Update SFX for mod overlay show/hide
2022-07-01 20:43:12 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Bartłomiej Dach
7013909322
Remove unnecessary protected virtual
2022-06-21 16:43:04 +02:00
Bartłomiej Dach
f564ed589f
Alter sequential hotkey style to always use visible index
...
Previous behaviour was once mentioned off-hand as unintuitive.
2022-06-21 15:22:18 +02:00
Bartłomiej Dach
9e5cc89edb
Fix classic hotkeys toggling filtered mods
2022-06-21 15:01:33 +02:00
Bartłomiej Dach
da1814e7c3
Restructure everything to fix free mod overlay issue
2022-06-21 14:48:41 +02:00
Bartłomiej Dach
7b7b8c1892
Implement behaviour for classic selection style
2022-06-21 14:24:30 +02:00
Bartłomiej Dach
234120ff43
Forward entire event to IModHotkeyHandler
...
Required for shift handling in the classic implementation.
2022-06-21 13:37:17 +02:00
Bartłomiej Dach
658f5341c7
Set up flow for switching between hotkey styles
2022-06-21 13:34:58 +02:00
Bartłomiej Dach
5abd8a07d2
Add setting for changing mod select hotkey style
2022-06-21 13:33:17 +02:00
Bartłomiej Dach
73124d2b1f
Encapsulate mod hotkey selection logic in strategy pattern
2022-06-21 12:49:01 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
a1b8fa0992
Disable "select all mods" button if all are selected
2022-05-25 23:06:12 +02:00
Bartłomiej Dach
071e158a29
Expose available mod state outwardly as a bindable
2022-05-25 23:06:12 +02:00
Bartłomiej Dach
f0303d76e8
Split off "select all mods" button to separate class
2022-05-25 22:18:30 +02:00
Bartłomiej Dach
a3f2962558
Disable "deselect all mods" button if none are selected
2022-05-25 22:15:02 +02:00
Bartłomiej Dach
a4bd399b0c
Split off "deselect all mods" button to separate class
2022-05-25 22:14:45 +02:00
Joseph Madamba
ed0b841df0
Fix incorrect left/right clicking area of mod panels
2022-05-23 18:29:26 -07:00
Dean Herbert
062ffe64ac
Remove delay on pop in
2022-05-17 18:21:19 +09:00
Bartłomiej Dach
170df01b46
Adjust difficulty multiplier scale transition on mod overlay
...
The previous transition was supposed to be a center-anchored elastic
scale-in, but this didn't work as intended - because the multiplier
ended up inside of an auto-sized right-aligned container, the animation
itself would end up being anchored right.
Attempts to remove the scale transition resulted in a rather
jarring-looking result, so swap out the elastic scale-in for a sweep-in
effect from the top, to match the header and avoid introducing too many
directions of movement.
Delay values tweaked "to taste" - can be adjusted further if there is an
alternative set of values that feels better.
2022-05-15 20:44:50 +02:00
Dean Herbert
8a01050168
Refactor mod select button initialisation to allow shared usage of deselect button
2022-05-15 03:16:43 +09:00
Dean Herbert
a759cf2dab
Add key binding to deselect all mods
...
Defaults to `Backspace`.
2022-05-15 02:51:58 +09:00
Bartłomiej Dach
981ead68bf
Ensure local mods are constructed in time for Pop{In,Out}()
2022-05-11 22:31:27 +02:00
Bartłomiej Dach
93539160ad
Remove no-longer-necessary guard
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
2266a5c9a0
Remove no-longer-necessary ModColumn.Filter
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
1c0166367d
Fix remaining column operations being coupled to drawables
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
b5a9f1310a
Fix select/deselect all toggle not working correctly after changes
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
52bbce12f1
Fix not being able to set AvailableMods
before loaded
2022-05-11 22:31:26 +02:00
Bartłomiej Dach
fc24a56478
Add protection from recursive updates from external selection
2022-05-11 22:31:25 +02:00
Bartłomiej Dach
83ba06e7af
Extract helper property for accessing all mods
2022-05-11 22:31:25 +02:00
Bartłomiej Dach
11ae1da65a
Hoist reference replacement logic to overlay level
2022-05-11 22:26:47 +02:00
Bartłomiej Dach
05a21fbbe0
Hoist ModState
to overlay level
2022-05-11 22:26:21 +02:00
Bartłomiej Dach
e86444c4bf
Hoist ModState
to column level
2022-05-11 22:03:49 +02:00
Bartłomiej Dach
74599c9c62
Use ModState
in mod panels
2022-05-11 22:03:48 +02:00
Bartłomiej Dach
478cfc0b87
Split model class for mod state
2022-05-11 22:03:48 +02:00
Bartłomiej Dach
ddb2d4eef5
Rename FreeModSelect{Screen -> Overlay}
reference in inline comment
2022-05-11 18:06:09 +02:00
Bartłomiej Dach
a104277e7f
Rename ModSelect{Screen -> Overlay}Strings
2022-05-11 18:01:33 +02:00
Bartłomiej Dach
76c63f1d0a
Rename ModSelect{Screen -> Overlay}
in place of removed old design
2022-05-10 22:56:50 +02:00
Bartłomiej Dach
33634cba1e
Remove old mod buttons
2022-05-10 21:58:22 +02:00
Bartłomiej Dach
8b0ece1c09
Remove old mod section
2022-05-10 21:55:54 +02:00
Bartłomiej Dach
dfd97701d7
Remove old mod settings container & related controls
2022-05-10 21:53:42 +02:00
Bartłomiej Dach
128468e13d
Remove old base mod select overlay
2022-05-10 21:52:30 +02:00
Bartłomiej Dach
24c59e2f2f
Remove old user mod select overlay
2022-05-10 21:52:17 +02:00
Dan Balasescu
8ccf2ee075
Add inline comment
2022-05-10 15:07:08 +09:00
Dan Balasescu
2b7eeadac0
Workaround bad performance when selecting all freemods
2022-05-10 14:48:41 +09:00
Bartłomiej Dach
626fcd5d35
Merge branch 'master' into column-flow-cq
2022-05-09 19:22:29 +02:00
Joseph Madamba
172d14bcc6
Improve code quality of mod column flow container
2022-05-08 11:40:14 -07:00
Bartłomiej Dach
d964b4f23c
Fix uneven spacing when some mod columns are hidden
2022-05-08 15:40:21 +02:00
Bartłomiej Dach
6bdcf893b7
Move alpha management closer to screen level
...
Felt bad messing with alpha at the column level.
2022-05-08 15:40:10 +02:00
Bartłomiej Dach
92ccec20d7
Hide mod columns if all mods within are filtered out
2022-05-08 14:53:59 +02:00
Dean Herbert
b8cb2c1b82
Increase scroll amount slightly
2022-05-08 19:57:03 +09:00
Dean Herbert
778497b9e2
Scroll mod select slightly into view on first display
2022-05-08 18:58:54 +09:00
Bartłomiej Dach
b92d95a17a
Fix mod panels playing samples when hidden at a higher level
2022-05-08 10:39:49 +02:00
Bartłomiej Dach
81ca534f87
Implement ISamplePlaybackDisabler
in mod select
2022-05-08 10:39:49 +02:00
Dean Herbert
230c4e27b8
Simplify and centralise hiding logic for mod overlay
...
Behaviourally, this also always toggles via button triggering to add the
button flash animation.
2022-05-08 13:03:28 +09:00
Dean Herbert
2278da563e
Add various xmldoc for nested classes
2022-05-08 02:03:28 +09:00
Dean Herbert
03c80d9197
Reorder methods / properties in ModSelectScreen
for legibility
2022-05-08 01:58:37 +09:00
Dean Herbert
1d27ef18dc
Add xmldoc for IsValidMod
2022-05-08 01:49:29 +09:00
Dean Herbert
0d32bf91eb
Hardcode hide key handling in ModSelectScreen
2022-05-08 01:35:11 +09:00