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Implement basic appearance of mod preset panels

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Bartłomiej Dach 2022-07-21 22:01:03 +02:00
parent de0a076eb6
commit bdff7f1ef4
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneModPresetPanel : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Test]
public void TestVariousModPresets()
{
AddStep("create content", () => Child = new FillFlowContainer
{
Width = 300,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(0, 5),
ChildrenEnumerable = createTestPresets().Select(preset => new ModPresetPanel(preset))
});
}
private static IEnumerable<ModPreset> createTestPresets() => new[]
{
new ModPreset
{
Name = "First preset",
Description = "Please ignore",
Mods = new Mod[]
{
new OsuModHardRock(),
new OsuModDoubleTime()
}
},
new ModPreset
{
Name = "AR0",
Description = "For good readers",
Mods = new Mod[]
{
new OsuModDifficultyAdjust
{
ApproachRate = { Value = 0 }
}
}
},
new ModPreset
{
Name = "This preset is going to have an extraordinarily long name",
Description = "This is done so that the capability to truncate overlong texts may be demonstrated",
Mods = new Mod[]
{
new OsuModFlashlight(),
new OsuModSpinIn()
}
}
};
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public class ModPresetPanel : ModSelectOverlayPanel
{
public override BindableBool Active { get; } = new BindableBool();
public ModPresetPanel(ModPreset preset)
{
Title = preset.Name;
Description = preset.Description;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Orange1;
}
}
}

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@ -122,6 +122,8 @@ namespace osu.Game.Overlays.Mods
titleText = new OsuSpriteText
{
Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
RelativeSizeAxes = Axes.X,
Truncate = true,
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Margin = new MarginPadding
{