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Disable "select all mods" button if all are selected

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Bartłomiej Dach 2022-05-25 22:24:26 +02:00
parent 071e158a29
commit a1b8fa0992
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@ -1,22 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay;
namespace osu.Game.Overlays.Mods
{
public class SelectAllModsButton : ShearedButton, IKeyBindingHandler<PlatformAction>
{
private readonly Bindable<IReadOnlyList<Mod>> selectedMods = new Bindable<IReadOnlyList<Mod>>();
private readonly Bindable<Dictionary<ModType, IReadOnlyList<ModState>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<ModState>>>();
public SelectAllModsButton(FreeModSelectOverlay modSelectOverlay)
: base(ModSelectOverlay.BUTTON_WIDTH)
{
Text = CommonStrings.SelectAll;
Action = modSelectOverlay.SelectAll;
selectedMods.BindTo(modSelectOverlay.SelectedMods);
availableMods.BindTo(modSelectOverlay.AvailableMods);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedMods.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledState));
availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledState));
updateEnabledState();
}
private void updateEnabledState()
{
Enabled.Value = availableMods.Value
.SelectMany(pair => pair.Value)
.Any(modState => !modState.Active.Value && !modState.Filtered.Value);
}
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)